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authorMonk Liu <Monk.Liu@amd.com>2016-05-25 16:57:14 +0800
committerAlex Deucher <alexander.deucher@amd.com>2016-06-09 10:48:59 -0400
commit505dfe76cd3203bb2dcf13d862f46b7f0e95869a (patch)
tree74855ea477abd5aae81d5e667ac19b39ec0e4d97 /drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c
parentd72f7c0685870aa7efda0a06f8ca160a94905031 (diff)
drm/amdgpu: modify sdma start sequence
should fist halt engine, and then doing the register programing, and later unhalt engine, and finally run ring_test. this help fix reloading driver hang issue of SDMA ring original sequence is wrong for it programing engine after unhalt, which will lead to fault behavior when doing driver reloading after unloaded. Signed-off-by: Monk Liu <Monk.Liu@amd.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c')
-rw-r--r--drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c15
1 files changed, 11 insertions, 4 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c b/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c
index 585d8fe22bae..33605d4ac2d9 100644
--- a/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c
+++ b/drivers/gpu/drm/amd/amdgpu/sdma_v3_0.c
@@ -713,7 +713,15 @@ static int sdma_v3_0_gfx_resume(struct amdgpu_device *adev)
WREG32(mmSDMA0_GFX_IB_CNTL + sdma_offsets[i], ib_cntl);
ring->ready = true;
+ }
+ /* unhalt the MEs */
+ sdma_v3_0_enable(adev, true);
+ /* enable sdma ring preemption */
+ sdma_v3_0_ctx_switch_enable(adev, true);
+
+ for (i = 0; i < adev->sdma.num_instances; i++) {
+ ring = &adev->sdma.instance[i].ring;
r = amdgpu_ring_test_ring(ring);
if (r) {
ring->ready = false;
@@ -806,10 +814,9 @@ static int sdma_v3_0_start(struct amdgpu_device *adev)
}
}
- /* unhalt the MEs */
- sdma_v3_0_enable(adev, true);
- /* enable sdma ring preemption */
- sdma_v3_0_ctx_switch_enable(adev, true);
+ /* disble sdma engine before programing it */
+ sdma_v3_0_ctx_switch_enable(adev, false);
+ sdma_v3_0_enable(adev, false);
/* start the gfx rings and rlc compute queues */
r = sdma_v3_0_gfx_resume(adev);