diff options
Diffstat (limited to 'drivers/gpu/arm/midgard/mali_kbase_pm.h')
-rwxr-xr-x | drivers/gpu/arm/midgard/mali_kbase_pm.h | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/drivers/gpu/arm/midgard/mali_kbase_pm.h b/drivers/gpu/arm/midgard/mali_kbase_pm.h new file mode 100755 index 000000000000..37fa2479df74 --- /dev/null +++ b/drivers/gpu/arm/midgard/mali_kbase_pm.h @@ -0,0 +1,171 @@ +/* + * + * (C) COPYRIGHT 2010-2015 ARM Limited. All rights reserved. + * + * This program is free software and is provided to you under the terms of the + * GNU General Public License version 2 as published by the Free Software + * Foundation, and any use by you of this program is subject to the terms + * of such GNU licence. + * + * A copy of the licence is included with the program, and can also be obtained + * from Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + */ + + + + + +/** + * @file mali_kbase_pm.h + * Power management API definitions + */ + +#ifndef _KBASE_PM_H_ +#define _KBASE_PM_H_ + +#include "mali_kbase_hwaccess_pm.h" + +#define PM_ENABLE_IRQS 0x01 +#define PM_HW_ISSUES_DETECT 0x02 + + +/** Initialize the power management framework. + * + * Must be called before any other power management function + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + * + * @return 0 if the power management framework was successfully initialized. + */ +int kbase_pm_init(struct kbase_device *kbdev); + +/** Power up GPU after all modules have been initialized and interrupt handlers installed. + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + * + * @param flags Flags to pass on to kbase_pm_init_hw + * + * @return 0 if powerup was successful. + */ +int kbase_pm_powerup(struct kbase_device *kbdev, unsigned int flags); + +/** + * Halt the power management framework. + * Should ensure that no new interrupts are generated, + * but allow any currently running interrupt handlers to complete successfully. + * The GPU is forced off by the time this function returns, regardless of + * whether or not the active power policy asks for the GPU to be powered off. + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + */ +void kbase_pm_halt(struct kbase_device *kbdev); + +/** Terminate the power management framework. + * + * No power management functions may be called after this + * (except @ref kbase_pm_init) + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + */ +void kbase_pm_term(struct kbase_device *kbdev); + +/** Increment the count of active contexts. + * + * This function should be called when a context is about to submit a job. It informs the active power policy that the + * GPU is going to be in use shortly and the policy is expected to start turning on the GPU. + * + * This function will block until the GPU is available. + * + * This function ASSERTS if a suspend is occuring/has occurred whilst this is + * in use. Use kbase_pm_contect_active_unless_suspending() instead. + * + * @note a Suspend is only visible to Kernel threads; user-space threads in a + * syscall cannot witness a suspend, because they are frozen before the suspend + * begins. + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + */ +void kbase_pm_context_active(struct kbase_device *kbdev); + + +/** Handler codes for doing kbase_pm_context_active_handle_suspend() */ +enum kbase_pm_suspend_handler { + /** A suspend is not expected/not possible - this is the same as + * kbase_pm_context_active() */ + KBASE_PM_SUSPEND_HANDLER_NOT_POSSIBLE, + /** If we're suspending, fail and don't increase the active count */ + KBASE_PM_SUSPEND_HANDLER_DONT_INCREASE, + /** If we're suspending, succeed and allow the active count to increase iff + * it didn't go from 0->1 (i.e., we didn't re-activate the GPU). + * + * This should only be used when there is a bounded time on the activation + * (e.g. guarantee it's going to be idled very soon after) */ + KBASE_PM_SUSPEND_HANDLER_DONT_REACTIVATE +}; + +/** Suspend 'safe' variant of kbase_pm_context_active() + * + * If a suspend is in progress, this allows for various different ways of + * handling the suspend. Refer to @ref enum kbase_pm_suspend_handler for details. + * + * We returns a status code indicating whether we're allowed to keep the GPU + * active during the suspend, depending on the handler code. If the status code + * indicates a failure, the caller must abort whatever operation it was + * attempting, and potentially queue it up for after the OS has resumed. + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + * @param suspend_handler The handler code for how to handle a suspend that might occur + * @return zero Indicates success + * @return non-zero Indicates failure due to the system being suspending/suspended. + */ +int kbase_pm_context_active_handle_suspend(struct kbase_device *kbdev, enum kbase_pm_suspend_handler suspend_handler); + +/** Decrement the reference count of active contexts. + * + * This function should be called when a context becomes idle. After this call the GPU may be turned off by the power + * policy so the calling code should ensure that it does not access the GPU's registers. + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + */ +void kbase_pm_context_idle(struct kbase_device *kbdev); + +/** + * Suspend the GPU and prevent any further register accesses to it from Kernel + * threads. + * + * This is called in response to an OS suspend event, and calls into the various + * kbase components to complete the suspend. + * + * @note the mechanisms used here rely on all user-space threads being frozen + * by the OS before we suspend. Otherwise, an IOCTL could occur that powers up + * the GPU e.g. via atom submission. + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + */ +void kbase_pm_suspend(struct kbase_device *kbdev); + +/** + * Resume the GPU, allow register accesses to it, and resume running atoms on + * the GPU. + * + * This is called in response to an OS resume event, and calls into the various + * kbase components to complete the resume. + * + * @param kbdev The kbase device structure for the device (must be a valid pointer) + */ +void kbase_pm_resume(struct kbase_device *kbdev); + +/** + * kbase_pm_vsync_callback - vsync callback + * + * @buffer_updated: 1 if a new frame was displayed, 0 otherwise + * @data: Pointer to the kbase device as returned by kbase_find_device() + * + * Callback function used to notify the power management code that a vsync has + * occurred on the display. + */ +void kbase_pm_vsync_callback(int buffer_updated, void *data); + +#endif /* _KBASE_PM_H_ */ |