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+/* objc-map.h -- Implementation of map data structures for ObjC compiler
+ Copyright 2011 Free Software Foundation, Inc.
+ Written by Nicola Pero <nicola.pero@meta-innovation.com>
+
+This program is free software; you can redistribute it and/or modify it
+under the terms of the GNU Lesser Public License as published by the
+Free Software Foundation; either version 3, or (at your option) any
+later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser Public License for more details.
+
+You should have received a copy of the GNU Lesser Public License
+along with this program; if not, write to the Free Software
+Foundation, 51 Franklin Street - Fifth Floor,
+Boston, MA 02110-1301, USA. */
+
+#ifndef OBJC_MAP_H
+#define OBJC_MAP_H
+
+/* A map is a data structure that maps a key to a value. In this file
+ we currently have maps that can map a GCC identifier (a tree) to
+ some other GCC tree. This is what the ObjC frontend mostly needs:
+ being able to look up an identifier into an ObjC data structure. A
+ typical usage is mapping ObjC class names (as identifiers) to a
+ tree representing the class.
+
+ This implementation is fast. :-) */
+
+/**
+ ** Private definitions.
+ **/
+
+/* We include private declaration and definitions that are required to
+ provide the implementation of inline functions. You should ignore
+ these definitions (and the implementation of the inline functions)
+ as they are not part of the public API and may change. */
+typedef unsigned int objc_map_private_hash_t;
+
+/* This is used as sentinel. */
+#define OBJC_MAP_PRIVATE_EMPTY_SLOT (tree)0
+
+struct GTY(()) objc_map_private {
+ /* Total number of slots. This is the maximum number of elements
+ that can be currently stored in the map before resizing. This is
+ the number of slots in the C array. Important: this is
+ guaranteed to be a power of 2. When we create (or resize) the
+ map, we round up the size to the next power of 2. This allows us
+ to convert a hash to a position in the hashtable by simply doing
+ "position = hash & mask", where mask is number_of_slots - 1
+ instead of using a modulo (which requires a division). */
+ size_t number_of_slots;
+
+ /* This is number_of_slots - 1, precomputed. */
+ size_t mask;
+
+ /* Number of slots that are not empty (ie, that are active). We
+ keep counts using this variable which can easily be checked
+ against max_number_of_non_empty_slots. */
+ size_t number_of_non_empty_slots;
+
+ /* This is the load factor limit. When the number of non empty
+ slots equals this number, we need to resize the array. This is
+ calculated once, when the slots are resized, and then kept cached
+ so it can be compared quickly when elements are added. */
+ size_t max_number_of_non_empty_slots;
+
+ /* The maximum load factor. */
+ int maximum_load_factor;
+
+ /* These are the keys. */
+ tree * GTY ((length ("%h.number_of_slots"))) slots;
+
+ /* These are the values. values[i] is the the value corresponding
+ to slots[i]. */
+ tree * GTY ((length ("%h.number_of_slots"))) values;
+};
+
+/* Private functions used to resize the map. They may be called by
+ the inline functions when adding elements. */
+extern void
+objc_map_private_grow (struct objc_map_private *map);
+
+
+/**
+ ** The definition of a map.
+ **/
+typedef struct objc_map_private *objc_map_t;
+
+
+/**
+ ** Creating a map.
+ **/
+
+/* objc_map_alloc_ggc() creates a new map which is under GGC. The initial
+ capacity must be specified as an argument; this is used to size the map
+ when it is created. */
+objc_map_t objc_map_alloc_ggc (size_t initial_capacity);
+
+/**
+ ** Performance tuning.
+ **/
+
+/* Set a maximum load factor for the data structure. This is the main
+ tuning parameter to improve performance (at the expense of
+ memory). */
+void objc_map_set_maximum_load_factor (objc_map_t map, int number_between_zero_and_one_hundred);
+
+/* Read the maximum load factor. */
+int objc_map_maximum_load_factor (objc_map_t map);
+
+
+/**
+ ** Getting the value corresponding to a key.
+ **/
+
+/* This is the value returned by objc_map_get() when the value
+ corresponding to a key is not found. */
+#define OBJC_MAP_NOT_FOUND (tree)1
+
+/* objc_map_get() returns the value associated with a certain key,
+ or OBJC_MAP_NOT_FOUND if there is no value associated with that key.
+ Note that you can also use it to simply check if the map contains a
+ pair with a certain key; just compare the result of calling
+ objc_map_get() to OBJC_MAP_NOT_FOUND.
+
+ It is essential to always check the results of the call to make
+ sure it is not OBJC_MAP_NOT_FOUND.
+
+ NULL is a valid value, so a key can be inserted into a map with
+ value NULL, and objc_map_get() will return NULL in that case.
+ So a result of NULL means that they key *was* found, and the value
+ associated with it was NULL. */
+static inline tree
+objc_map_get (objc_map_t map, /* struct tree_identifier * */tree key)
+{
+ /* The inline implementation is private and may change without notice. */
+ objc_map_private_hash_t hash = IDENTIFIER_HASH_VALUE (key);
+ size_t i = hash & map->mask;
+ size_t j = 1;
+
+ if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT)
+ return OBJC_MAP_NOT_FOUND;
+
+ if (map->slots[i] == key)
+ return map->values[i];
+
+ while (1)
+ {
+ i = (i + j) & map->mask;
+
+ if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT)
+ return OBJC_MAP_NOT_FOUND;
+
+ if (map->slots[i] == key)
+ return map->values[i];
+
+ j++;
+ }
+}
+
+/* objc_map_put() puts a key/value pair into the map. If the map does
+ not contain the key, it is added to it with the specified value.
+ If the map already contains the key, the previous value is replaced
+ with the new one.
+
+ You can use any identifier as key, with the exception of NULL.
+
+ You can use any tree as value, including NULL. */
+static inline
+void objc_map_put (objc_map_t map, /*struct tree_identifier * */tree key, tree value)
+{
+ /* The inline implementation is private and may change without notice. */
+ objc_map_private_hash_t hash = IDENTIFIER_HASH_VALUE (key);
+ size_t i, j = 0;
+
+ if (map->number_of_non_empty_slots == map->max_number_of_non_empty_slots)
+ objc_map_private_grow (map);
+
+ i = hash & map->mask;
+
+ while (1)
+ {
+ if (map->slots[i] == OBJC_MAP_PRIVATE_EMPTY_SLOT)
+ {
+ map->number_of_non_empty_slots++;
+ map->slots[i] = key;
+ map->values[i] = value;
+ return;
+ }
+ if (map->slots[i] == key)
+ {
+ map->values[i] = value;
+ return;
+ }
+
+ j++;
+ i = (i + j) & map->mask;
+ }
+}
+
+/**
+ ** Iterating over a map using an iterator.
+ **/
+
+/* When using iterators you can iterate directly on the elements in
+ the map, and take an action over each one.
+
+ Here is how you iterate over a hmap_pointer using iterators:
+
+ objc_map_iterator_t i;
+
+ objc_map_iterator_initialize (map, &i);
+
+ while (objc_map_iterator_move_to_next (map, &i))
+ {
+ tree p = objc_map_iterator_current_key (map, i);
+ tree q = objc_map_iterator_current_value (map, i);
+
+ ... do something with p and q ...
+ }
+
+ You'll notice that the functions that modify the iterator (to
+ initialize it, or move it to the next element) take a pointer to it
+ as argument (as in "&i"), while the functions that only read its
+ state (to read the current key/value, or remove the current
+ key/value from the map) take it as a direct argument (as in "i").
+
+ Note that all the objc_map_iterator_*() functions are inline and if
+ you follow the pattern above, the compiler should be able to inline
+ everything into a very efficient loop, roughly equivalent to
+ hand-writing a C loop that iterates directly onto the hmap_pointer
+ internal data structures. */
+
+/* A objc_map_iterator_t variable encapsulates the state of an
+ iteration. The fact that this is actually a size_t (pointing to
+ the index of the slot that we return next) is an internal, private
+ detail of the implementation and may change without notice. */
+typedef size_t objc_map_iterator_t;
+
+/* Initialize an iterator to iterate over the specified objc_map. You
+ must use this before starting the iteration, to get a working
+ iterator. */
+static inline
+void
+objc_map_iterator_initialize (objc_map_t map ATTRIBUTE_UNUSED, objc_map_iterator_t *i)
+{
+ /* The inline implementation is private and may change without notice. */
+ /* This is trivial, but the same API would work to initialize more
+ complicated iterators. */
+ *i = 0;
+}
+
+#define OBJC_MAP_FAILURE 0
+#define OBJC_MAP_SUCCESS 1
+
+/* Move the iterator to the next key/value pair, and return
+ OBJC_MAP_SUCCESS if there is such a key/value pair, and
+ OBJC_MAP_FAILURE if there are no more ones. The iterator must have
+ been initialized using objc_map_iterator_initialize(). Note that
+ because this function is modifying the iterator, you need to pass a
+ pointer to it. */
+static inline
+int
+objc_map_iterator_move_to_next (objc_map_t map, objc_map_iterator_t *i)
+{
+ /* The inline implementation is private and may change without notice. */
+ while (1)
+ {
+ void *slot;
+ if (*i == map->number_of_slots)
+ return OBJC_MAP_FAILURE;
+
+ slot = map->slots[*i];
+ *i = *i + 1;
+ if (slot != OBJC_MAP_PRIVATE_EMPTY_SLOT)
+ return OBJC_MAP_SUCCESS;
+ }
+}
+
+/* Return the current key. You can only call it after you have called
+ objc_map_iterator_move_to_next() at least once (to move to the
+ first element), and only if the last call returned
+ OBJC_MAP_SUCCESS. The behaviour is otherwise undefined, probably a
+ segmentation fault. */
+static inline
+tree
+objc_map_iterator_current_key (objc_map_t map, objc_map_iterator_t i)
+{
+ /* The inline implementation is private and may change without notice. */
+ return map->slots[i - 1];
+}
+
+/* Return the current value. You can only call it after you have
+ called objc_map_iterator_move_to_next() at least once (to move to
+ the first element), and only if the last call returned
+ OBJC_MAP_SUCCESS. The behaviour is otherwise undefined, probably a
+ segmentation fault. */
+static inline
+tree
+objc_map_iterator_current_value (objc_map_t map, objc_map_iterator_t i)
+{
+ /* The inline implementation is private and may change without notice. */
+ return map->values[i - 1];
+}
+
+#endif /* OBJC_MAP_H */