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+<?xml version="1.0" encoding="ISO-8859-1"?>
+<!DOCTYPE html
+ PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
+ "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
+
+<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
+<head>
+ <meta name="AUTHOR" content="bkoz@gcc.gnu.org (Benjamin Kosnik)" />
+ <meta name="KEYWORDS" content="c++, libstdc++, gdb, g++, debug" />
+ <meta name="DESCRIPTION" content="Debugging C++ binaries" />
+ <meta name="GENERATOR" content="vi and ten fingers" />
+ <title>Debugging schemes and strategies</title>
+<link rel="StyleSheet" href="lib3styles.css" />
+</head>
+<body>
+
+<h1 class="centered"><a name="top">Debugging schemes and strategies</a></h1>
+
+<p class="fineprint"><em>
+ The latest version of this document is always available at
+ <a href="http://gcc.gnu.org/onlinedocs/libstdc++/debug.html">
+ http://gcc.gnu.org/onlinedocs/libstdc++/debug.html</a>.
+</em></p>
+
+<p><em>
+ To the <a href="http://gcc.gnu.org/libstdc++/">libstdc++-v3 homepage</a>.
+</em></p>
+
+<!-- ####################################################### -->
+<hr />
+<p>There are numerous things that can be done to improve the ease with
+ which C++ binaries are debugged when using the GNU C++
+ tool chain. Here are some things to keep in mind when debugging C++
+ code with GNU tools.
+</p>
+
+<h3 class="left"><a name="gplusplus">Compiler flags determine debug info</a></h3>
+<p>The default optimizations and debug flags for a libstdc++ build are
+ <code>-g -O2</code>. However, both debug and optimization flags can
+ be varied to change debugging characteristics. For instance,
+ turning off all optimization via the <code>-g -O0</code> flag will
+ disable inlining, so that stepping through all functions, including
+ inlined constructors and destructors, is possible. Or, the debug
+ format that the compiler and debugger use to communicate
+ information about source constructs can be changed via <code>
+ -gdwarf-2 </code> or <code> -gstabs </code> flags: some debugging
+ formats permit more expressive type and scope information to be
+ shown in gdb.
+ The default debug information for a particular platform can be
+ identified via the value set by the PREFERRED_DEBUGGING_TYPE macro
+ in the gcc sources.
+</p>
+
+<p>Many other options are available: please see
+<a href="http://gcc.gnu.org/onlinedocs/gcc/Debugging-Options.html#Debugging%20Options">"Options for Debugging Your Program"</a>
+ in Using the GNU Compiler Collection (GCC) for a complete list.
+</p>
+
+
+<h3 class="left"><a name="lib">Using special flags to make a debug binary</a></h3>
+<p>There are two ways to build libstdc++ with debug flags. The first
+ is to run make from the toplevel in a freshly-configured tree with
+ specialized debug <code>CXXFLAGS</code>, as in
+</p>
+<pre>
+ make CXXFLAGS='-g3 -O0' all
+</pre>
+
+<p>This quick and dirty approach is often sufficient for quick
+ debugging tasks, but the lack of state can be confusing in the long
+ term.
+</p>
+<p>A second approach is to use the configuration flags
+</p>
+<pre>
+ --enable-debug
+</pre>
+<p>and perhaps</p>
+<pre>
+ --enable-debug-flags='...'
+</pre>
+<p>to create a separate debug build. Both the normal build and the
+ debug build will persist, without having to specify
+ <code>CXXFLAGS</code>, and the debug library will be installed in a
+ separate directory tree, in <code>(prefix)/lib/debug</code>. For
+ more information, look at the <a href="configopts.html">configuration
+ options</a> document.
+</p>
+
+
+<h3 class="left"><a name="mem">Tips for memory leak hunting</a></h3>
+
+<p>There are various third party memory tracing and debug utilities
+ that can be used to provide detailed memory allocation information
+ about C++ code. An exhaustive list of tools is not going to be
+ attempted, but includes <code>mtrace</code>, <code>valgrind</code>,
+ <code>mudflap</code>, and <code>purify</code>. Also highly
+ recommended are <code>libcwd</code> and some other one that I
+ forget right now.
+</p>
+
+<p>Regardless of the memory debugging tool being used, there is one
+ thing of great importance to keep in mind when debugging C++ code
+ that uses <code>new</code> and <code>delete</code>:
+ there are different kinds of allocation schemes that can be used by
+ <code> std::allocator </code>. For implementation details, see this
+ <a href="ext/howto.html#3"> document</a> and look specifically for
+ <code>GLIBCPP_FORCE_NEW</code>.
+</p>
+
+<p>In a nutshell, the default allocator used by <code>
+ std::allocator</code> is a high-performance pool allocator, and can
+ give the mistaken impression that memory is being leaked, when in
+ reality the memory is still being used by the library and is reclaimed
+ after program termination.
+</p>
+
+<p>For valgrind, there are some specific items to keep in mind. First
+ of all, use a version of valgrind that will work with current GNU
+ C++ tools: the first that can do this is valgrind 1.0.4, but later
+ versions should work at least as well. Second of all, use a
+ completely unoptimized build to avoid confusing valgrind. Third,
+ use GLIBCPP_FORCE_NEW to keep extraneous pool allocation noise from
+ cluttering debug information.
+</p>
+
+<p>Fourth, it may be necessary to force deallocation in other
+ libraries as well, namely the "C" library. On linux, this can be
+ accomplished with the appropriate use of the
+ <code>__cxa_atexit</code> or <code>atexit</code> functions.
+</p>
+
+<pre>
+ #include &lt;cstdlib&gt;
+
+ extern "C" void __libc_freeres(void);
+
+ void do_something() { }
+
+ int main()
+ {
+ atexit(__libc_freeres);
+ do_something();
+ return 0;
+ }
+</pre>
+
+
+<p>or, using <code>__cxa_atexit</code>:</p>
+
+<pre>
+ extern "C" void __libc_freeres(void);
+ extern "C" int __cxa_atexit(void (*func) (void *), void *arg, void *d);
+
+ void do_something() { }
+
+ int main()
+ {
+ extern void* __dso_handle __attribute__ ((__weak__));
+ __cxa_atexit((void (*) (void *)) __libc_freeres, NULL,
+ &amp;__dso_handle ? __dso_handle : NULL);
+ do_test();
+ return 0;
+ }
+</pre>
+
+<p>Suggested valgrind flags, given the suggestions above about setting
+ up the runtime environment, library, and test file, might be:
+</p>
+<pre>
+ valgrind -v --num-callers=20 --leak-check=yes --leak-resolution=high --show-reachable=yes a.out
+</pre>
+
+
+<h3 class="left"><a name="gdb">Some gdb strategies</a></h3>
+<p>Many options are available for gdb itself: please see <a
+ href="http://sources.redhat.com/gdb/current/onlinedocs/gdb_13.html#SEC109">
+ "GDB features for C++" </a> in the gdb documentation. Also
+ recommended: the other parts of this manual.
+</p>
+
+<p>These settings can either be switched on in at the gdb command
+ line, or put into a .gdbint file to establish default debugging
+ characteristics, like so:
+</p>
+
+<pre>
+ set print pretty on
+ set print object on
+ set print static-members on
+ set print vtbl on
+ set print demangle on
+ set demangle-style gnu-v3
+</pre>
+
+
+<h3 class="left"><a name="verbterm">Tracking uncaught exceptions</a></h3>
+<p>The <a href="19_diagnostics/howto.html#4">verbose termination handler</a>
+ gives information about uncaught exceptions which are killing the
+ program. It is described in the linked-to page.
+</p>
+
+
+<p>Return <a href="#top">to the top of the page</a> or
+ <a href="http://gcc.gnu.org/libstdc++/">to the libstdc++ homepage</a>.
+</p>
+
+
+<!-- ####################################################### -->
+
+<hr />
+<p class="fineprint"><em>
+See <a href="17_intro/license.html">license.html</a> for copying conditions.
+Comments and suggestions are welcome, and may be sent to
+<a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>.
+</em></p>
+
+
+</body>
+</html>