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-<!DOCTYPE html
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-
-<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
-<head>
- <meta name="AUTHOR" content="gregod@cs.rpi.edu (Doug Gregor)" />
- <meta name="KEYWORDS" content="C++, GCC, libstdc++, g++, debug" />
- <meta name="DESCRIPTION" content="Design of the libstdc++ debug mode." />
- <meta name="GENERATOR" content="vi and eight fingers" />
- <title>Design of the libstdc++ debug mode</title>
-<link rel="StyleSheet" href="lib3styles.css" />
-</head>
-<body>
-
-<h1 class="centered"><a name="top">Design of the libstdc++ debug mode</a></h1>
-
-<p class="fineprint"><em>
- The latest version of this document is always available at
- <a href="http://gcc.gnu.org/onlinedocs/libstdc++/debug_mode.html">
- http://gcc.gnu.org/onlinedocs/libstdc++/debug_mode.html</a>.
-</em></p>
-
-<p><em>
- To the <a href="http://gcc.gnu.org/libstdc++/">libstdc++-v3 homepage</a>.
-</em></p>
-
-
-<!-- ####################################################### -->
-
-<hr />
-<h1>Debug mode design</h1>
-<p> The libstdc++ debug mode replaces unsafe (but efficient) standard
- containers and iterators with semantically equivalent safe standard
- containers and iterators to aid in debugging user programs. The
- following goals directed the design of the libstdc++ debug mode:</p>
-
- <ul>
-
- <li><b>Correctness</b>: the libstdc++ debug mode must not change
- the semantics of the standard library for all cases specified in
- the ANSI/ISO C++ standard. The essence of this constraint is that
- any valid C++ program should behave in the same manner regardless
- of whether it is compiled with debug mode or release mode. In
- particular, entities that are defined in namespace std in release
- mode should remain defined in namespace std in debug mode, so that
- legal specializations of namespace std entities will remain
- valid. A program that is not valid C++ (e.g., invokes undefined
- behavior) is not required to behave similarly, although the debug
- mode will abort with a diagnostic when it detects undefined
- behavior.</li>
-
- <li><b>Performance</b>: the additional of the libstdc++ debug mode
- must not affect the performance of the library when it is compiled
- in release mode. Performance of the libstdc++ debug mode is
- secondary (and, in fact, will be worse than the release
- mode).</li>
-
- <li><b>Usability</b>: the libstdc++ debug mode should be easy to
- use. It should be easily incorporated into the user's development
- environment (e.g., by requiring only a single new compiler switch)
- and should produce reasonable diagnostics when it detects a
- problem with the user program. Usability also involves detection
- of errors when using the debug mode incorrectly, e.g., by linking
- a release-compiled object against a debug-compiled object if in
- fact the resulting program will not run correctly.</li>
-
- <li><b>Minimize recompilation</b>: While it is expected that
- users recompile at least part of their program to use debug
- mode, the amount of recompilation affects the
- detect-compile-debug turnaround time. This indirectly affects the
- usefulness of the debug mode, because debugging some applications
- may require rebuilding a large amount of code, which may not be
- feasible when the suspect code may be very localized. There are
- several levels of conformance to this requirement, each with its
- own usability and implementation characteristics. In general, the
- higher-numbered conformance levels are more usable (i.e., require
- less recompilation) but are more complicated to implement than
- the lower-numbered conformance levels.
- <ol>
- <li><b>Full recompilation</b>: The user must recompile his or
- her entire application and all C++ libraries it depends on,
- including the C++ standard library that ships with the
- compiler. This must be done even if only a small part of the
- program can use debugging features.</li>
-
- <li><b>Full user recompilation</b>: The user must recompile
- his or her entire application and all C++ libraries it depends
- on, but not the C++ standard library itself. This must be done
- even if only a small part of the program can use debugging
- features. This can be achieved given a full recompilation
- system by compiling two versions of the standard library when
- the compiler is installed and linking against the appropriate
- one, e.g., a multilibs approach.</li>
-
- <li><b>Partial recompilation</b>: The user must recompile the
- parts of his or her application and the C++ libraries it
- depends on that will use the debugging facilities
- directly. This means that any code that uses the debuggable
- standard containers would need to be recompiled, but code
- that does not use them (but may, for instance, use IOStreams)
- would not have to be recompiled.</li>
-
- <li><b>Per-use recompilation</b>: The user must recompile the
- parts of his or her application and the C++ libraries it
- depends on where debugging should occur, and any other code
- that interacts with those containers. This means that a set of
- translation units that accesses a particular standard
- container instance may either be compiled in release mode (no
- checking) or debug mode (full checking), but must all be
- compiled in the same way; a translation unit that does not see
- that standard container instance need not be recompiled. This
- also means that a translation unit <em>A</em> that contains a
- particular instantiation
- (say, <code>std::vector&lt;int&gt;</code>) compiled in release
- mode can be linked against a translation unit <em>B</em> that
- contains the same instantiation compiled in debug mode (a
- feature not present with partial recompilation). While this
- behavior is technically a violation of the One Definition
- Rule, this ability tends to be very important in
- practice. The libstdc++ debug mode supports this level of
- recompilation. </li>
-
- <li><b>Per-unit recompilation</b>: The user must only
- recompile the translation units where checking should occur,
- regardless of where debuggable standard containers are
- used. This has also been dubbed "<code>-g</code> mode",
- because the <code>-g</code> compiler switch works in this way,
- emitting debugging information at a per--translation-unit
- granularity. We believe that this level of recompilation is in
- fact not possible if we intend to supply safe iterators, leave
- the program semantics unchanged, and not regress in
- performance under release mode because we cannot associate
- extra information with an iterator (to form a safe iterator)
- without either reserving that space in release mode
- (performance regression) or allocating extra memory associated
- with each iterator with <code>new</code> (changes the program
- semantics).</li>
- </ol>
- </li>
- </ul>
-
-<h2><a name="other">Other implementations</a></h2>
-<p> There are several existing implementations of debug modes for C++
- standard library implementations, although none of them directly
- supports debugging for programs using libstdc++. The existing
- implementations include:</p>
-<ul>
- <li><a
- href="http://www.mathcs.sjsu.edu/faculty/horstman/safestl.html">SafeSTL</a>:
- SafeSTL was the original debugging version of the Standard Template
- Library (STL), implemented by Cay S. Horstmann on top of the
- Hewlett-Packard STL. Though it inspired much work in this area, it
- has not been kept up-to-date for use with modern compilers or C++
- standard library implementations.</li>
-
- <li><a href="http://www.stlport.org/">STLport</a>: STLport is a free
- implementation of the C++ standard library derived from the <a
- href="http://www.sgi.com/tech/stl/">SGI implementation</a>, and
- ported to many other platforms. It includes a debug mode that uses a
- wrapper model (that in some way inspired the libstdc++ debug mode
- design), although at the time of this writing the debug mode is
- somewhat incomplete and meets only the "Full user recompilation" (2)
- recompilation guarantee by requiring the user to link against a
- different library in debug mode vs. release mode.</li>
-
- <li><a href="http://www.metrowerks.com/mw/default.htm">Metrowerks
- CodeWarrior</a>: The C++ standard library that ships with Metrowerks
- CodeWarrior includes a debug mode. It is a full debug-mode
- implementation (including debugging for CodeWarrior extensions) and
- is easy to use, although it meets only the "Full recompilation" (1)
- recompilation guarantee.</li>
-</ul>
-
-<h2><a name="design">Debug mode design methodology</a></h2>
-<p>This section provides an overall view of the design of the
- libstdc++ debug mode and details the relationship between design
- decisions and the stated design goals.</p>
-
-<h3><a name="wrappers">The wrapper model</a></h3>
-<p>The libstdc++ debug mode uses a wrapper model where the debugging
- versions of library components (e.g., iterators and containers) form
- a layer on top of the release versions of the library
- components. The debugging components first verify that the operation
- is correct (aborting with a diagnostic if an error is found) and
- will then forward to the underlying release-mode container that will
- perform the actual work. This design decision ensures that we cannot
- regress release-mode performance (because the release-mode
- containers are left untouched) and partially enables <a
- href="#mixing">mixing debug and release code</a> at link time,
- although that will not be discussed at this time.</p>
-
-<p>Two types of wrappers are used in the implementation of the debug
- mode: container wrappers and iterator wrappers. The two types of
- wrappers interact to maintain relationships between iterators and
- their associated containers, which are necessary to detect certain
- types of standard library usage errors such as dereferencing
- past-the-end iterators or inserting into a container using an
- iterator from a different container.</p>
-
-<h4><a name="safe_iterator">Safe iterators</a></h4>
-<p>Iterator wrappers provide a debugging layer over any iterator that
- is attached to a particular container, and will manage the
- information detailing the iterator's state (singular,
- dereferenceable, etc.) and tracking the container to which the
- iterator is attached. Because iterators have a well-defined, common
- interface the iterator wrapper is implemented with the iterator
- adaptor class template <code>__gnu_debug::_Safe_iterator</code>,
- which takes two template parameters:</p>
-
-<ul>
- <li><code>Iterator</code>: The underlying iterator type, which must
- be either the <code>iterator</code> or <code>const_iterator</code>
- typedef from the sequence type this iterator can reference.</li>
-
- <li><code>Sequence</code>: The type of sequence that this iterator
- references. This sequence must be a safe sequence (discussed below)
- whose <code>iterator</code> or <code>const_iterator</code> typedef
- is the type of the safe iterator.</li>
-</ul>
-
-<h4><a name="safe_sequence">Safe sequences (containers)</a></h4>
-<p>Container wrappers provide a debugging layer over a particular
- container type. Because containers vary greatly in the member
- functions they support and the semantics of those member functions
- (especially in the area of iterator invalidation), container
- wrappers are tailored to the container they reference, e.g., the
- debugging version of <code>std::list</code> duplicates the entire
- interface of <code>std::list</code>, adding additional semantic
- checks and then forwarding operations to the
- real <code>std::list</code> (a public base class of the debugging
- version) as appropriate. However, all safe containers inherit from
- the class template <code>__gnu_debug::_Safe_sequence</code>,
- instantiated with the type of the safe container itself (an instance
- of the curiously recurring template pattern).</p>
-
-<p>The iterators of a container wrapper will be
- <a href="#safe_iterator">safe iterators</a> that reference sequences
- of this type and wrap the iterators provided by the release-mode
- base class. The debugging container will use only the safe
- iterators within its own interface (therefore requiring the user to
- use safe iterators, although this does not change correct user
- code) and will communicate with the release-mode base class with
- only the underlying, unsafe, release-mode iterators that the base
- class exports.</p>
-
-<p> The debugging version of <code>std::list</code> will have the
- following basic structure:</p>
-
-<pre>
-template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
- class debug-list :
- public release-list&lt;_Tp, _Allocator&gt;,
- public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
- {
- typedef release-list&lt;_Tp, _Allocator&gt; _Base;
- typedef debug-list&lt;_Tp, _Allocator&gt; _Self;
-
- public:
- typedef __gnu_debug::_Safe_iterator&lt;typename _Base::iterator, _Self&gt; iterator;
- typedef __gnu_debug::_Safe_iterator&lt;typename _Base::const_iterator, _Self&gt; const_iterator;
-
- // duplicate std::list interface with debugging semantics
- };
-</pre>
-
-<h3><a name="precondition">Precondition checking</a></h3>
-<p>The debug mode operates primarily by checking the preconditions of
- all standard library operations that it supports. Preconditions that
- are always checked (regardless of whether or not we are in debug
- mode) are checked via the <code>__check_xxx</code> macros defined
- and documented in the source
- file <code>include/debug/debug.h</code>. Preconditions that may or
- may not be checked, depending on the debug-mode
- macro <code>_GLIBCXX_DEBUG</code>, are checked via
- the <code>__requires_xxx</code> macros defined and documented in the
- same source file. Preconditions are validated using any additional
- information available at run-time, e.g., the containers that are
- associated with a particular iterator, the position of the iterator
- within those containers, the distance between two iterators that may
- form a valid range, etc. In the absence of suitable information,
- e.g., an input iterator that is not a safe iterator, these
- precondition checks will silently succeed.</p>
-
-<p>The majority of precondition checks use the aforementioned macros,
- which have the secondary benefit of having prewritten debug
- messages that use information about the current status of the
- objects involved (e.g., whether an iterator is singular or what
- sequence it is attached to) along with some static information
- (e.g., the names of the function parameters corresponding to the
- objects involved). When not using these macros, the debug mode uses
- either the debug-mode assertion
- macro <code>_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
- cousin <code>_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
- check macro that supports more advance formulation of error
- messages, <code>_GLIBCXX_DEBUG_VERIFY</code>. These macros are
- documented more thoroughly in the debug mode source code.</p>
-
-<h3><a name="coexistence">Release- and debug-mode coexistence</a></h3>
-<p>The libstdc++ debug mode is the first debug mode we know of that
- is able to provide the "Per-use recompilation" (4) guarantee, that
- allows release-compiled and debug-compiled code to be linked and
- executed together without causing unpredictable behavior. This
- guarantee minimizes the recompilation that users are required to
- perform, shortening the detect-compile-debug bughunting cycle
- and making the debug mode easier to incorporate into development
- environments by minimizing dependencies.</p>
-
-<p>Achieving link- and run-time coexistence is not a trivial
- implementation task. To achieve this goal we required a small
- extension to the GNU C++ compiler (described in the GCC Manual for
- C++ Extensions, see <a
- href="http://gcc.gnu.org/onlinedocs/gcc/Strong-Using.html">strong
- using</a>), and a complex organization of debug- and
- release-modes. The end result is that we have achieved per-use
- recompilation but have had to give up some checking of the
- <code>std::basic_string</code> class template (namely, safe
- iterators).
-</p>
-
-<h4><a name="compile_coexistence">Compile-time coexistence of release- and
- debug-mode components</a></h4>
-<p>Both the release-mode components and the debug-mode
- components need to exist within a single translation unit so that
- the debug versions can wrap the release versions. However, only one
- of these components should be user-visible at any particular
- time with the standard name, e.g., <code>std::list</code>. </p>
-
-<p>In release mode, we define only the release-mode version of the
- component with its standard name and do not include the debugging
- component at all. The release mode version is defined within the
- namespace <code>std</code>. Minus the namespace associations, this
- method leaves the behavior of release mode completely unchanged from
- its behavior prior to the introduction of the libstdc++ debug
- mode. Here's an example of what this ends up looking like, in
- C++.</p>
-
-<pre>
-namespace std
-{
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- {
- // ...
- };
-} // namespace std
-</pre>
-
-<p>In debug mode we include the release-mode container (which is now
-defined in in the namespace <code>__norm</code>) and also the
-debug-mode container. The debug-mode container is defined within the
-namespace <code>__debug</code>, which is associated with namespace
-<code>std</code> via the GNU namespace association extension. This
-method allows the debug and release versions of the same component to
-coexist at compile-time and link-time without causing an unreasonable
-maintenance burden, while minimizing confusion. Again, this boils down
-to C++ code as follows:</p>
-
-<pre>
-namespace std
-{
- namespace __norm
- {
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- {
- // ...
- };
- } // namespace __gnu_norm
-
- namespace __debug
- {
- template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
- class list
- : public __norm::list&lt;_Tp, _Alloc&gt;,
- public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
- {
- // ...
- };
- } // namespace __norm
-
- using namespace __debug __attribute__ ((strong));
-}
-</pre>
-
-<h4><a name="mixing">Link- and run-time coexistence of release- and
- debug-mode components</a></h4>
-
-<p>Because each component has a distinct and separate release and
-debug implementation, there are are no issues with link-time
-coexistence: the separate namespaces result in different mangled
-names, and thus unique linkage.</p>
-
-<p>However, components that are defined and used within the C++
-standard library itself face additional constraints. For instance,
-some of the member functions of <code> std::moneypunct</code> return
-<code>std::basic_string</code>. Normally, this is not a problem, but
-with a mixed mode standard library that could be using either
-debug-mode or release-mode <code> basic_string</code> objects, things
-get more complicated. As the return value of a function is not
-encoded into the mangled name, there is no way to specify a
-release-mode or a debug-mode string. In practice, this results in
-runtime errors. A simplified example of this problem is as follows.
-</p>
-
-<p> Take this translation unit, compiled in debug-mode: </p>
-<pre>
-// -D_GLIBCXX_DEBUG
-#include &lt;string&gt;
-
-std::string test02();
-
-std::string test01()
-{
- return test02();
-}
-
-int main()
-{
- test01();
- return 0;
-}
-</pre>
-
-<p> ... and linked to this translation unit, compiled in release mode:</p>
-
-<pre>
-#include &lt;string&gt;
-
-std::string
-test02()
-{
- return std::string("toast");
-}
-</pre>
-
-<p> For this reason we cannot easily provide safe iterators for
- the <code>std::basic_string</code> class template, as it is present
- throughout the C++ standard library. For instance, locale facets
- define typedefs that include <code>basic_string</code>: in a mixed
- debug/release program, should that typedef be based on the
- debug-mode <code>basic_string</code> or the
- release-mode <code>basic_string</code>? While the answer could be
- "both", and the difference hidden via renaming a la the
- debug/release containers, we must note two things about locale
- facets:</p>
-
-<ol>
- <li>They exist as shared state: one can create a facet in one
- translation unit and access the facet via the same type name in a
- different translation unit. This means that we cannot have two
- different versions of locale facets, because the types would not be
- the same across debug/release-mode translation unit barriers.</li>
-
- <li>They have virtual functions returning strings: these functions
- mangle in the same way regardless of the mangling of their return
- types (see above), and their precise signatures can be relied upon
- by users because they may be overridden in derived classes.</li>
-</ol>
-
-<p>With the design of libstdc++ debug mode, we cannot effectively hide
- the differences between debug and release-mode strings from the
- user. Failure to hide the differences may result in unpredictable
- behavior, and for this reason we have opted to only
- perform <code>basic_string</code> changes that do not require ABI
- changes. The effect on users is expected to be minimal, as there are
- simple alternatives (e.g., <code>__gnu_debug::basic_string</code>),
- and the usability benefit we gain from the ability to mix debug- and
- release-compiled translation units is enormous.</p>
-
-<h4><a name="coexistence_alt">Alternatives for Coexistence</a></h4>
-<p>The coexistence scheme above was chosen over many alternatives,
- including language-only solutions and solutions that also required
- extensions to the C++ front end. The following is a partial list of
- solutions, with justifications for our rejection of each.</p>
-
-<ul>
- <li><em>Completely separate debug/release libraries</em>: This is by
- far the simplest implementation option, where we do not allow any
- coexistence of debug- and release-compiled translation units in a
- program. This solution has an extreme negative affect on usability,
- because it is quite likely that some libraries an application
- depends on cannot be recompiled easily. This would not meet
- our <b>usability</b> or <b>minimize recompilation</b> criteria
- well.</li>
-
- <li><em>Add a <code>Debug</code> boolean template parameter</em>:
- Partial specialization could be used to select the debug
- implementation when <code>Debug == true</code>, and the state
- of <code>_GLIBCXX_DEBUG</code> could decide whether the
- default <code>Debug</code> argument is <code>true</code>
- or <code>false</code>. This option would break conformance with the
- C++ standard in both debug <em>and</em> release modes. This would
- not meet our <b>correctness</b> criteria. </li>
-
- <li><em>Packaging a debug flag in the allocators</em>: We could
- reuse the <code>Allocator</code> template parameter of containers
- by adding a sentinel wrapper <code>debug&lt;&gt;</code> that
- signals the user's intention to use debugging, and pick up
- the <code>debug&lt;&gt;</code> allocator wrapper in a partial
- specialization. However, this has two drawbacks: first, there is a
- conformance issue because the default allocator would not be the
- standard-specified <code>std::allocator&lt;T&gt;</code>. Secondly
- (and more importantly), users that specify allocators instead of
- implicitly using the default allocator would not get debugging
- containers. Thus this solution fails the <b>correctness</b>
- criteria.</li>
-
- <li><em>Define debug containers in another namespace, and employ
- a <code>using</code> declaration (or directive)</em>: This is an
- enticing option, because it would eliminate the need for
- the <code>link_name</code> extension by aliasing the
- templates. However, there is no true template aliasing mechanism
- is C++, because both <code>using</code> directives and using
- declarations disallow specialization. This method fails
- the <b>correctness</b> criteria.</li>
-
- <li><em> Use implementation-specific properties of anonymous
- namespaces. </em>
- See <a
- href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html"> this post
- </a>
- This method fails the <b>correctness</b> criteria.</li>
-
- <li><em>Extension: allow reopening on namespaces</em>: This would
- allow the debug mode to effectively alias the
- namespace <code>std</code> to an internal namespace, such
- as <code>__gnu_std_debug</code>, so that it is completely
- separate from the release-mode <code>std</code> namespace. While
- this will solve some renaming problems and ensure that
- debug- and release-compiled code cannot be mixed unsafely, it ensures that
- debug- and release-compiled code cannot be mixed at all. For
- instance, the program would have two <code>std::cout</code>
- objects! This solution would fails the <b>minimize
- recompilation</b> requirement, because we would only be able to
- support option (1) or (2).</li>
-
- <li><em>Extension: use link name</em>: This option involves
- complicated re-naming between debug-mode and release-mode
- components at compile time, and then a g++ extension called <em>
- link name </em> to recover the original names at link time. There
- are two drawbacks to this approach. One, it's very verbose,
- relying on macro renaming at compile time and several levels of
- include ordering. Two, ODR issues remained with container member
- functions taking no arguments in mixed-mode settings resulting in
- equivalent link names, <code> vector::push_back() </code> being
- one example.
- See <a
- href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html">link
- name</a> </li>
-</ul>
-
-<p>Other options may exist for implementing the debug mode, many of
- which have probably been considered and others that may still be
- lurking. This list may be expanded over time to include other
- options that we could have implemented, but in all cases the full
- ramifications of the approach (as measured against the design goals
- for a libstdc++ debug mode) should be considered first. The DejaGNU
- testsuite includes some testcases that check for known problems with
- some solutions (e.g., the <code>using</code> declaration solution
- that breaks user specialization), and additional testcases will be
- added as we are able to identify other typical problem cases. These
- test cases will serve as a benchmark by which we can compare debug
- mode implementations.</p>
-
-<!-- ####################################################### -->
-
-<hr />
-<p class="fineprint"><em>
-See <a href="17_intro/license.html">license.html</a> for copying conditions.
-Comments and suggestions are welcome, and may be sent to
-<a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>.
-</em></p>
-
-
-</body>
-</html>