aboutsummaryrefslogtreecommitdiff
path: root/gcc/testsuite/g++.old-deja/g++.law/enum5.C
blob: 0c8b0dc5bef45624b4fc113ae3e678099d5f47aa (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
// Build don't link: 
// GROUPS passed enums
// excess errors test - XFAIL *-*-*
// enum file
// From: Peter Samuelson <psamuels@osiris.ac.hmc.edu>
// Date:     Tue, 2 Nov 1993 23:44:34 -0800 (PST)
// Subject:  compiler error 192
// Message-ID: <199311030744.XAA23409@osiris.ac.hmc.edu>

#include <iostream.h>
#include <stdlib.h>
#include <string.h>

/* My program to generate D&D characters
*  10/25/93
*/

//prototypes
int rndshift();
int dice(int times, int sides);
void initialize(struct Crctr &character);
void cleararray(char thearray[24]);
void input(struct Crctr &character);
void rollscores(struct Crctr &character);
void output(struct Crctr &character);

int main()
{
  enum goopes
    {
      cleric, druid, fighter, knight, paladin, avenger, magicuser, thief,
      dwarf, halfelf, elf, halfling, mystic, ranger, scout, monster,
      immortal, special
    };

  enum alignments
    {
      lawful, neutral, chaotic
    };

  struct savingthrows
    {
      int psn_dth, wands, petr_paral, breath, rod_staff_spell;
    };

  struct abilities
    {
      int str, ite, wis, dex, con, cha;
    };
  struct valuables
    {
      char type[16];
      int value;
    };
  struct money
    {
      int pp, gp, ep, sp, cp;
      valuables gems[24], jewelry[24];
    };

  struct Crctr
    {
      Crctr() : goop(fighter) {}

      char dm[24], campaign[24], name[24], player[24];
      goopes goop;
      alignments alignment;
      int level, maxhit, hitpoints, ac;
      abitities scores;// ERROR - .*
      savingthrows saves;
      money wealth;
      int experience;
      float bonus;
    };
  
  Crctr character;

  cout << "The D&D Character generator!!" << endl;
  
  rndshift();

  initialize(character);// ERROR - .*
  input(character);
  rollscores(character);
  output(character);

  cout << "Thank you for using this program." << endl;
  cout << "Copyright 1993, Chase Enterprises, Inc." << endl;
  cout << "D&D and Dungeons and Dragons are registered trademarks" << endl;
  cout << "of TSR, Inc." << endl;
} //end of main


void initialize(Crctr &character)
{
  cleararray(character.dm);
  cleararray(character.campaign);
  cleararray(character.name);
  cleararray(character.player);
  character.level = 0;
  character.maxhit = 0;
  character.hitpoints = 0;
  character.ac = 9;
  character.experience = 0;
  character.bonus = 0.0;
} //end of initialize

void cleararray(char thearray[])
{
  for (int i = 0 ; i < 24 ; i++)
    thearray[i] = 0;
} //end of cleararray

void input(Crctr &character)
{
  cout << "Please input name of the Dungeon Master." << endl;
  cin  >> character.dm;
  cout << endl << "Pleas input the name of the campaign." << endl;
  cin  >> character.campaign;
  cout << endl << "Please input the name of the character." << endl;
  cin  >> character.name;
  cout << endl << "Please input player name." << endl;
  cin  >> character.player;
  cout << endl << "Enter desired goop." << endl;
  cin  >> character.goop;
  cout << endl << "Enter desired alignment." << endl;
} //end of input

void rollscores(Crctr &character)
{
  character.scores.str = dice(3,6);
  character.scores.ite = dice(3,6);
  character.scores.wis = dice(3,6);
  character.scores.dex = dice(3,6);
  character.scores.con = dice(3,6);
  character.scores.cha = dice(3,6);
  character.level = 1;

  switch (character.goop)
    {
    case fighter:
    case dwarf:
    case half-elf:
      character.maxhit = dice(1,8);
      character.hitpoints = character.maxhit;
      break;
    case cleric:
    case elf:
    case halfling:
    case mystic:
    case scout:
      character.maxhit = dice(1,6);
      character.hitpoints = character.maxhit;
      break;
    case magic-user:
    case thief:
      character.maxhit = dice(1,4);
      character.hitpoints = character.maxhit;
      break;
    default:
      character.maxhit = 1;
      character.hitpoints = character.maxhit;
      break;
    }
} //end of rollscores


void output(Crctr &character)
{
  cout << "Your character is:" << endl;
  cout << "Your DM:\t" << character.dm << "\t\t\t" << "Campaign: "
       << character.campaign << endl;
  cout << "Player's name:\t" << character.player << endl;
  cout << "Character Name:\t" << character.name << endl;
  cout << "goop:\t" << character.goop << "\t\t\t" << "Alignment:\t"
       << character.alignment << endl;
  cout << "level:\t" << character.level << endl;
  cout << "Max. HP:\t" << character.maxhit << "\t\t\t" << "Current HP:\t"
       << character.hitpoints << endl;
  cout << "Abilities" << "\t\t\t" << "Saves" << endl;
  cout << endl;
  cout << "Str:\t" << character.scores.str << "\t\t" << "Poison/Death Ray:\t"
       << character.saves.psn_dth << endl;
  cout << "Int:\t" << character.scores.ite << "\t\t" << "Wands:           \t"
       << character.saves.wands << endl;
  cout << "Wis:\t" << character.scores.wis << "\t\t" << "Petrification" 
       << "/Paralysis" << character.saves.petr_paral << endl;

/*      abitities scores;
      savingthrows saves;
      money wealth;
      int experience;
      float bonus;
*/
}


int rndshift()
{
//Chase Tsang 10/25/93
//cheap way to shift the random number generator sequence
//because I can't change the randomseed
//requires <stdlib.h> and <iostream.h>

int shiftnumber;
int date;
int luckynumber;

cout << "Please input the date in 8 digits, no spaces, no other" << endl;
cout << "characters. (ex 10041974 for October 4, 1974)" << endl;
cin >> date;
cout << "Please input your lucky number for today (7 or less" << endl;
cout << "digits, and positive integer, please)" << endl;
cin >> luckynumber;

shiftnumber = date / luckynumber;

for (int i = 0; i < shiftnumber; i++)
        rand();
return 0;
}



int dice(int times, int sides)
{
  //dice rolling function, Chase Tsang 10/25/93
  //requires #include <stdlib.h>

  int total = 0;

  for (int i = 0; i < times; i++)
    total = total + (rand() % sides) + 1;

  return total;
}