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Diffstat (limited to 'gcc/testsuite/g++.old-deja/g++.law/enum5.C')
-rw-r--r-- | gcc/testsuite/g++.old-deja/g++.law/enum5.C | 236 |
1 files changed, 0 insertions, 236 deletions
diff --git a/gcc/testsuite/g++.old-deja/g++.law/enum5.C b/gcc/testsuite/g++.old-deja/g++.law/enum5.C deleted file mode 100644 index 0c8b0dc5bef..00000000000 --- a/gcc/testsuite/g++.old-deja/g++.law/enum5.C +++ /dev/null @@ -1,236 +0,0 @@ -// Build don't link: -// GROUPS passed enums -// excess errors test - XFAIL *-*-* -// enum file -// From: Peter Samuelson <psamuels@osiris.ac.hmc.edu> -// Date: Tue, 2 Nov 1993 23:44:34 -0800 (PST) -// Subject: compiler error 192 -// Message-ID: <199311030744.XAA23409@osiris.ac.hmc.edu> - -#include <iostream.h> -#include <stdlib.h> -#include <string.h> - -/* My program to generate D&D characters -* 10/25/93 -*/ - -//prototypes -int rndshift(); -int dice(int times, int sides); -void initialize(struct Crctr &character); -void cleararray(char thearray[24]); -void input(struct Crctr &character); -void rollscores(struct Crctr &character); -void output(struct Crctr &character); - -int main() -{ - enum goopes - { - cleric, druid, fighter, knight, paladin, avenger, magicuser, thief, - dwarf, halfelf, elf, halfling, mystic, ranger, scout, monster, - immortal, special - }; - - enum alignments - { - lawful, neutral, chaotic - }; - - struct savingthrows - { - int psn_dth, wands, petr_paral, breath, rod_staff_spell; - }; - - struct abilities - { - int str, ite, wis, dex, con, cha; - }; - struct valuables - { - char type[16]; - int value; - }; - struct money - { - int pp, gp, ep, sp, cp; - valuables gems[24], jewelry[24]; - }; - - struct Crctr - { - Crctr() : goop(fighter) {} - - char dm[24], campaign[24], name[24], player[24]; - goopes goop; - alignments alignment; - int level, maxhit, hitpoints, ac; - abitities scores;// ERROR - .* - savingthrows saves; - money wealth; - int experience; - float bonus; - }; - - Crctr character; - - cout << "The D&D Character generator!!" << endl; - - rndshift(); - - initialize(character);// ERROR - .* - input(character); - rollscores(character); - output(character); - - cout << "Thank you for using this program." << endl; - cout << "Copyright 1993, Chase Enterprises, Inc." << endl; - cout << "D&D and Dungeons and Dragons are registered trademarks" << endl; - cout << "of TSR, Inc." << endl; -} //end of main - - -void initialize(Crctr &character) -{ - cleararray(character.dm); - cleararray(character.campaign); - cleararray(character.name); - cleararray(character.player); - character.level = 0; - character.maxhit = 0; - character.hitpoints = 0; - character.ac = 9; - character.experience = 0; - character.bonus = 0.0; -} //end of initialize - -void cleararray(char thearray[]) -{ - for (int i = 0 ; i < 24 ; i++) - thearray[i] = 0; -} //end of cleararray - -void input(Crctr &character) -{ - cout << "Please input name of the Dungeon Master." << endl; - cin >> character.dm; - cout << endl << "Pleas input the name of the campaign." << endl; - cin >> character.campaign; - cout << endl << "Please input the name of the character." << endl; - cin >> character.name; - cout << endl << "Please input player name." << endl; - cin >> character.player; - cout << endl << "Enter desired goop." << endl; - cin >> character.goop; - cout << endl << "Enter desired alignment." << endl; -} //end of input - -void rollscores(Crctr &character) -{ - character.scores.str = dice(3,6); - character.scores.ite = dice(3,6); - character.scores.wis = dice(3,6); - character.scores.dex = dice(3,6); - character.scores.con = dice(3,6); - character.scores.cha = dice(3,6); - character.level = 1; - - switch (character.goop) - { - case fighter: - case dwarf: - case half-elf: - character.maxhit = dice(1,8); - character.hitpoints = character.maxhit; - break; - case cleric: - case elf: - case halfling: - case mystic: - case scout: - character.maxhit = dice(1,6); - character.hitpoints = character.maxhit; - break; - case magic-user: - case thief: - character.maxhit = dice(1,4); - character.hitpoints = character.maxhit; - break; - default: - character.maxhit = 1; - character.hitpoints = character.maxhit; - break; - } -} //end of rollscores - - -void output(Crctr &character) -{ - cout << "Your character is:" << endl; - cout << "Your DM:\t" << character.dm << "\t\t\t" << "Campaign: " - << character.campaign << endl; - cout << "Player's name:\t" << character.player << endl; - cout << "Character Name:\t" << character.name << endl; - cout << "goop:\t" << character.goop << "\t\t\t" << "Alignment:\t" - << character.alignment << endl; - cout << "level:\t" << character.level << endl; - cout << "Max. HP:\t" << character.maxhit << "\t\t\t" << "Current HP:\t" - << character.hitpoints << endl; - cout << "Abilities" << "\t\t\t" << "Saves" << endl; - cout << endl; - cout << "Str:\t" << character.scores.str << "\t\t" << "Poison/Death Ray:\t" - << character.saves.psn_dth << endl; - cout << "Int:\t" << character.scores.ite << "\t\t" << "Wands: \t" - << character.saves.wands << endl; - cout << "Wis:\t" << character.scores.wis << "\t\t" << "Petrification" - << "/Paralysis" << character.saves.petr_paral << endl; - -/* abitities scores; - savingthrows saves; - money wealth; - int experience; - float bonus; -*/ -} - - -int rndshift() -{ -//Chase Tsang 10/25/93 -//cheap way to shift the random number generator sequence -//because I can't change the randomseed -//requires <stdlib.h> and <iostream.h> - -int shiftnumber; -int date; -int luckynumber; - -cout << "Please input the date in 8 digits, no spaces, no other" << endl; -cout << "characters. (ex 10041974 for October 4, 1974)" << endl; -cin >> date; -cout << "Please input your lucky number for today (7 or less" << endl; -cout << "digits, and positive integer, please)" << endl; -cin >> luckynumber; - -shiftnumber = date / luckynumber; - -for (int i = 0; i < shiftnumber; i++) - rand(); -return 0; -} - - - -int dice(int times, int sides) -{ - //dice rolling function, Chase Tsang 10/25/93 - //requires #include <stdlib.h> - - int total = 0; - - for (int i = 0; i < times; i++) - total = total + (rand() % sides) + 1; - - return total; -} |