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+<?xml version='1.0'?>
+<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.5//EN"
+ "http://www.oasis-open.org/docbook/xml/4.5/docbookx.dtd"
+[ ]>
+
+<chapter id="manual.intro.using" xreflabel="Using">
+<?dbhtml filename="using.html"?>
+
+<title>Using</title>
+
+ <sect1 id="manual.intro.using.lib" xreflabel="Lib">
+ <title>Linking Library Binary Files</title>
+
+ <para>
+ If you only built a static library (libstdc++.a), or if you
+ specified static linking, you don't have to worry about this.
+ But if you built a shared library (libstdc++.so) and linked
+ against it, then you will need to find that library when you run
+ the executable.
+ </para>
+ <para>
+ Methods vary for different platforms and different styles, but
+ the usual ones are printed to the screen during installation.
+ They include:
+ </para>
+ <itemizedlist>
+ <listitem>
+ <para>
+ At runtime set LD_LIBRARY_PATH in your environment
+ correctly, so that the shared library for libstdc++ can be
+ found and loaded. Be certain that you understand all of the
+ other implications and behavior of LD_LIBRARY_PATH first
+ (few people do, and they get into trouble).
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ Compile the path to find the library at runtime into the
+ program. This can be done by passing certain options to
+ g++, which will in turn pass them on to the linker. The
+ exact format of the options is dependent on which linker you
+ use:
+ </para>
+ <itemizedlist>
+ <listitem>
+ <para>
+ GNU ld (default on Linux):<literal>-Wl,--rpath,<filename class="directory">destdir</filename>/lib</literal>
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ IRIX ld:<literal>
+ -Wl,-rpath,<filename class="directory">destdir</filename>/lib</literal>
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ Solaris ld:<literal>-Wl,-R<filename class="directory">destdir</filename>/lib</literal>
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ More...? Let us know!
+ </para>
+ </listitem>
+ </itemizedlist>
+ </listitem>
+ </itemizedlist>
+ <para>
+ Use the <command>ldd</command> utility to show which library the
+ system thinks it will get at runtime.
+ </para>
+ <para>
+ A libstdc++.la file is also installed, for use with Libtool. If
+ you use Libtool to create your executables, these details are
+ taken care of for you.
+ </para>
+ </sect1>
+
+ <sect1 id="manual.intro.using.headers" xreflabel="Headers">
+ <title>Headers</title>
+
+ <sect2 id="manual.intro.using.headers.all" xreflabel="Header Files">
+ <title>Header Files</title>
+
+ <para>
+ The C++ standard specifies the entire set of header files that
+ must be available to all hosted implementations. Actually, the
+ word &quot;files&quot; is a misnomer, since the contents of the
+ headers don't necessarily have to be in any kind of external
+ file. The only rule is that when one <code>#include</code>'s a
+ header, the contents of that header become available, no matter
+ how.
+ </para>
+
+ <para>
+ That said, in practice files are used.
+ </para>
+
+ <para>
+ There are two main types of include files: header files related
+ to a specific version of the ISO C++ standard (called Standard
+ Headers), and all others (TR1, C++ ABI, and Extensions).
+ </para>
+
+ <para>
+ Two dialects of standard headers are supported, corresponding to
+ the 1998 standard as updated for 2003, and the draft of the
+ upcoming 200x standard.
+ </para>
+
+ <para>
+ C++98/03 include files. These are available in the default compilation mode, ie <code>-std=c++98</code> or <code>-std=gnu++98</code>.
+ </para>
+
+<table frame='all'>
+<title>C++ 1998 Library Headers</title>
+<tgroup cols='5' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<colspec colname='c3'></colspec>
+<colspec colname='c4'></colspec>
+<tbody>
+<row><entry><filename class="headerfile">algorithm</filename></entry><entry><filename class="headerfile">iomanip</filename></entry><entry><filename class="headerfile">list</filename></entry><entry><filename class="headerfile">ostream</filename></entry><entry><filename class="headerfile">streambuf</filename></entry></row>
+<row><entry><filename class="headerfile">bitset</filename></entry><entry><filename class="headerfile">ios</filename></entry><entry><filename class="headerfile">locale</filename></entry><entry><filename class="headerfile">queue</filename></entry><entry><filename class="headerfile">string</filename></entry></row>
+<row><entry><filename class="headerfile">complex</filename></entry><entry><filename class="headerfile">iosfwd</filename></entry><entry><filename class="headerfile">map</filename></entry><entry><filename class="headerfile">set</filename></entry><entry><filename class="headerfile">typeinfo</filename></entry></row>
+<row><entry><filename class="headerfile">deque</filename></entry><entry><filename class="headerfile">iostream</filename></entry><entry><filename class="headerfile">memory</filename></entry><entry><filename class="headerfile">sstream</filename></entry><entry><filename class="headerfile">utility</filename></entry></row>
+<row><entry><filename class="headerfile">exception</filename></entry><entry><filename class="headerfile">istream</filename></entry><entry><filename class="headerfile">new</filename></entry><entry><filename class="headerfile">stack</filename></entry><entry><filename class="headerfile">valarray</filename></entry></row>
+<row><entry><filename class="headerfile">fstream</filename></entry><entry><filename class="headerfile">iterator</filename></entry><entry><filename class="headerfile">numeric</filename></entry><entry><filename class="headerfile">stdexcept</filename></entry><entry><filename class="headerfile">vector</filename></entry></row>
+<row><entry><filename class="headerfile">functional</filename></entry><entry><filename class="headerfile">limits</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+<para></para>
+<table frame='all'>
+<title>C++ 1998 Library Headers for C Library Facilities</title>
+<tgroup cols='5' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<colspec colname='c3'></colspec>
+<colspec colname='c4'></colspec>
+<tbody>
+<row><entry><filename class="headerfile">cassert</filename></entry><entry><filename class="headerfile">ciso646</filename></entry><entry><filename class="headerfile">csetjmp</filename></entry><entry><filename class="headerfile">cstdio</filename></entry><entry><filename class="headerfile">ctime</filename></entry></row>
+<row><entry><filename class="headerfile">cctype</filename></entry><entry><filename class="headerfile">climits</filename></entry><entry><filename class="headerfile">csignal</filename></entry><entry><filename class="headerfile">cstdlib</filename></entry><entry><filename class="headerfile">cwchar</filename></entry></row>
+<row><entry><filename class="headerfile">cerrno</filename></entry><entry><filename class="headerfile">clocale</filename></entry><entry><filename class="headerfile">cstdarg</filename></entry><entry><filename class="headerfile">cstring</filename></entry><entry><filename class="headerfile">cwctype</filename></entry></row>
+<row><entry><filename class="headerfile">cfloat</filename></entry><entry><filename class="headerfile">cmath</filename></entry><entry><filename class="headerfile">cstddef</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+<para>C++0x include files. These are only available in C++0x compilation mode, ie <code>-std=c++0x</code> or <code>-std=gnu++0x</code>.
+</para>
+
+<para></para>
+<table frame='all'>
+<title>C++ 200x Library Headers</title>
+<tgroup cols='5' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<colspec colname='c3'></colspec>
+<colspec colname='c4'></colspec>
+<tbody>
+<row><entry><filename class="headerfile">algorithm</filename></entry><entry><filename class="headerfile">iomanip</filename></entry><entry><filename class="headerfile">locale</filename></entry><entry><filename class="headerfile">regex</filename></entry><entry><filename class="headerfile">tuple</filename></entry></row>
+<row><entry><filename class="headerfile">array</filename></entry><entry><filename class="headerfile">ios</filename></entry><entry><filename class="headerfile">map</filename></entry><entry><filename class="headerfile">set</filename></entry><entry><filename class="headerfile">typeinfo</filename></entry></row>
+<row><entry><filename class="headerfile">bitset</filename></entry><entry><filename class="headerfile">iosfwd</filename></entry><entry><filename class="headerfile">memory</filename></entry><entry><filename class="headerfile">sstream</filename></entry><entry><filename class="headerfile">type_traits</filename></entry></row>
+<row><entry><filename class="headerfile">complex</filename></entry><entry><filename class="headerfile">iostream</filename></entry><entry><filename class="headerfile">new</filename></entry><entry><filename class="headerfile">stack</filename></entry><entry><filename class="headerfile">unordered_map</filename></entry></row>
+<row><entry><filename class="headerfile">deque</filename></entry><entry><filename class="headerfile">istream</filename></entry><entry><filename class="headerfile">numeric</filename></entry><entry><filename class="headerfile">stdexcept</filename></entry><entry><filename class="headerfile">unordered_set</filename></entry></row>
+<row><entry><filename class="headerfile">exception</filename></entry><entry><filename class="headerfile">iterator</filename></entry><entry><filename class="headerfile">ostream</filename></entry><entry><filename class="headerfile">streambuf</filename></entry><entry><filename class="headerfile">utility</filename></entry></row>
+<row><entry><filename class="headerfile">fstream</filename></entry><entry><filename class="headerfile">limits</filename></entry><entry><filename class="headerfile">queue</filename></entry><entry><filename class="headerfile">string</filename></entry><entry><filename class="headerfile">valarray</filename></entry></row>
+<row><entry><filename class="headerfile">functional</filename></entry><entry><filename class="headerfile">list</filename></entry><entry><filename class="headerfile">random</filename></entry><entry><filename class="headerfile">system_error</filename></entry><entry><filename class="headerfile">vector</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+<para></para>
+
+<table frame='all'>
+<title>C++ 200x Library Headers for C Library Facilities</title>
+<tgroup cols='5' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<colspec colname='c3'></colspec>
+<colspec colname='c4'></colspec>
+<colspec colname='c5'></colspec>
+<tbody>
+<row><entry><filename class="headerfile">cassert</filename></entry><entry><filename class="headerfile">cfloat</filename></entry><entry><filename class="headerfile">cmath</filename></entry><entry><filename class="headerfile">cstddef</filename></entry><entry><filename class="headerfile">ctgmath</filename></entry></row>
+<row><entry><filename class="headerfile">ccomplex</filename></entry><entry><filename class="headerfile">cinttypes</filename></entry><entry><filename class="headerfile">csetjmp</filename></entry><entry><filename class="headerfile">cstdint</filename></entry><entry><filename class="headerfile">ctime</filename></entry></row>
+<row><entry><filename class="headerfile">cctype</filename></entry><entry><filename class="headerfile">ciso646</filename></entry><entry><filename class="headerfile">csignal</filename></entry><entry><filename class="headerfile">cstdio</filename></entry><entry><filename class="headerfile">cuchar</filename></entry></row>
+<row><entry><filename class="headerfile">cerrno</filename></entry><entry><filename class="headerfile">climits</filename></entry><entry><filename class="headerfile">cstdarg</filename></entry><entry><filename class="headerfile">cstdlib</filename></entry><entry><filename class="headerfile">cwchar</filename></entry></row>
+<row><entry><filename class="headerfile">cfenv</filename></entry><entry><filename class="headerfile">clocale</filename></entry><entry><filename class="headerfile">cstdbool</filename></entry><entry><filename class="headerfile">cstring</filename></entry><entry><filename class="headerfile">cwctype</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+
+<para>
+ In addition, TR1 includes as:
+</para>
+
+<table frame='all'>
+<title>C++ TR1 Library Headers</title>
+<tgroup cols='5' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<colspec colname='c3'></colspec>
+<colspec colname='c4'></colspec>
+<colspec colname='c5'></colspec>
+<tbody>
+
+<row><entry><filename class="headerfile">tr1/array</filename></entry><entry><filename class="headerfile">tr1/memory</filename></entry><entry><filename class="headerfile">tr1/regex</filename></entry><entry><filename class="headerfile">tr1/type_traits</filename></entry><entry><filename class="headerfile">tr1/unordered_set</filename></entry></row>
+<row><entry><filename class="headerfile">tr1/complex</filename></entry><entry><filename class="headerfile">tr1/random</filename></entry><entry><filename class="headerfile">tr1/tuple</filename></entry><entry><filename class="headerfile">tr1/unordered_map</filename></entry><entry><filename class="headerfile">tr1/utility</filename></entry></row>
+<row><entry><filename class="headerfile">tr1/functional</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+<para></para>
+
+
+<table frame='all'>
+<title>C++ TR1 Library Headers for C Library Facilities</title>
+<tgroup cols='5' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<colspec colname='c3'></colspec>
+<colspec colname='c4'></colspec>
+<colspec colname='c5'></colspec>
+<tbody>
+
+<row><entry><filename class="headerfile">tr1/cmath</filename></entry><entry><filename class="headerfile">tr1/cfloat</filename></entry><entry><filename class="headerfile">tr1/cstdarg</filename></entry><entry><filename class="headerfile">tr1/cstdio</filename></entry><entry><filename class="headerfile">tr1/ctime</filename></entry></row>
+<row><entry><filename class="headerfile">tr1/ccomplex</filename></entry><entry><filename class="headerfile">tr1/cinttypes</filename></entry><entry><filename class="headerfile">tr1/cstdbool</filename></entry><entry><filename class="headerfile">tr1/cstdlib</filename></entry><entry><filename class="headerfile">tr1/cwchar</filename></entry></row>
+<row><entry><filename class="headerfile">tr1/cfenv</filename></entry><entry><filename class="headerfile">tr1/climits</filename></entry><entry><filename class="headerfile">tr1/cstdint</filename></entry><entry><filename class="headerfile">tr1/ctgmath</filename></entry><entry><filename class="headerfile">tr1/cwctype</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+<para>
+ Also included are files for the C++ ABI interface:
+</para>
+
+<table frame='all'>
+<title>C++ ABI Headers</title>
+<tgroup cols='2' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<tbody>
+<row><entry><filename class="headerfile">cxxabi.h</filename></entry><entry><filename class="headerfile">cxxabi_forced.h</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+<para>
+ And a large variety of extensions.
+</para>
+
+<table frame='all'>
+<title>Extension Headers</title>
+<tgroup cols='5' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<colspec colname='c3'></colspec>
+<colspec colname='c4'></colspec>
+<colspec colname='c5'></colspec>
+<tbody>
+
+<row><entry><filename class="headerfile">ext/algorithm</filename></entry><entry><filename class="headerfile">ext/debug_allocator.h</filename></entry><entry><filename class="headerfile">ext/mt_allocator.h</filename></entry><entry><filename class="headerfile">ext/pod_char_traits.h</filename></entry><entry><filename class="headerfile">ext/stdio_sync_filebuf.h</filename></entry></row>
+<row><entry><filename class="headerfile">ext/array_allocator.h</filename></entry><entry><filename class="headerfile">ext/enc_filebuf.h</filename></entry><entry><filename class="headerfile">ext/new_allocator.h</filename></entry><entry><filename class="headerfile">ext/pool_allocator.h</filename></entry><entry><filename class="headerfile">ext/throw_allocator.h</filename></entry></row>
+<row><entry><filename class="headerfile">ext/atomicity.h</filename></entry><entry><filename class="headerfile">ext/functional</filename></entry><entry><filename class="headerfile">ext/numeric</filename></entry><entry><filename class="headerfile">ext/rb_tree</filename></entry><entry><filename class="headerfile">ext/typelist.h</filename></entry></row>
+<row><entry><filename class="headerfile">ext/bitmap_allocator.h</filename></entry><entry><filename class="headerfile">ext/iterator</filename></entry><entry><filename class="headerfile">ext/numeric_traits.h</filename></entry><entry><filename class="headerfile">ext/rope</filename></entry><entry><filename class="headerfile">ext/type_traits.h</filename></entry></row>
+<row><entry><filename class="headerfile">ext/codecvt_specializations.h</filename></entry><entry><filename class="headerfile">ext/malloc_allocator.h</filename></entry><entry><filename class="headerfile">ext/pb_ds/assoc_container.h</filename></entry><entry><filename class="headerfile">ext/slist</filename></entry><entry><filename class="headerfile">ext/vstring.h</filename></entry></row>
+<row><entry><filename class="headerfile">ext/concurrence.h</filename></entry><entry><filename class="headerfile">ext/memory</filename></entry><entry><filename class="headerfile">ext/pb_ds/priority_queue.h</filename></entry><entry><filename class="headerfile">ext/stdio_filebuf.h</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+<para></para>
+
+<table frame='all'>
+<title>Extension Debug Headers</title>
+<tgroup cols='5' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<colspec colname='c3'></colspec>
+<colspec colname='c4'></colspec>
+<colspec colname='c5'></colspec>
+<tbody>
+
+<row><entry><filename class="headerfile">debug/bitset</filename></entry><entry><filename class="headerfile">debug/list</filename></entry><entry><filename class="headerfile">debug/set</filename></entry><entry><filename class="headerfile">debug/unordered_map</filename></entry><entry><filename class="headerfile">debug/vector</filename></entry></row>
+<row><entry><filename class="headerfile">debug/deque</filename></entry><entry><filename class="headerfile">debug/map</filename></entry><entry><filename class="headerfile">debug/string</filename></entry><entry><filename class="headerfile">debug/unordered_set</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+<para></para>
+
+<table frame='all'>
+<title>Extension Parallel Headers</title>
+<tgroup cols='2' align='left' colsep='1' rowsep='1'>
+<colspec colname='c1'></colspec>
+<colspec colname='c2'></colspec>
+<tbody>
+<row><entry><filename class="headerfile">parallel/algorithm</filename></entry><entry><filename class="headerfile">parallel/numeric</filename></entry></row>
+</tbody>
+</tgroup>
+</table>
+
+ </sect2>
+
+ <sect2 id="manual.intro.using.headers.mixing" xreflabel="Mixing Headers">
+ <title>Mixing Headers</title>
+
+<para> A few simple rules.
+</para>
+
+<para>First, mixing different dialects of the standard headers is not
+possible. It's an all-or-nothing affair. Thus, code like
+</para>
+
+<programlisting>
+#include &lt;array&gt;
+#include &lt;functional&gt;
+</programlisting>
+
+<para>Implies C++0x mode. To use the entities in &lt;array&gt;, the C++0x
+compilation mode must be used, which implies the C++0x functionality
+(and deprecations) in &lt;functional&gt; will be present.
+</para>
+
+<para>Second, the other headers can be included with either dialect of
+the standard headers, although features and types specific to C++0x
+are still only enabled when in C++0x compilation mode. So, to use
+rvalue references with <code>__gnu_cxx::vstring</code>, or to use the
+debug-mode versions of <code>std::unordered_map</code>, one must use
+the <code>std=gnu++0x</code> compiler flag. (Or <code>std=c++0x</code>, of course.)
+</para>
+
+<para>A special case of the second rule is the mixing of TR1 and C++0x
+facilities. It is possible (although not especially prudent) to
+include both the TR1 version and the C++0x version of header in the
+same translation unit:
+</para>
+
+<programlisting>
+#include &lt;tr1/type_traits&gt;
+#include &lt;type_traits&gt;
+</programlisting>
+
+<para> Several parts of C++0x diverge quite substantially from TR1 predecessors.
+</para>
+ </sect2>
+
+ <sect2 id="manual.intro.using.headers.cheaders" xreflabel="C Headers and">
+ <title>The C Headers and <code>namespace std</code></title>
+
+<para>
+ The standard specifies that if one includes the C-style header
+ (&lt;math.h&gt; in this case), the symbols will be available
+ in the global namespace and perhaps in
+ namespace <code>std::</code> (but this is no longer a firm
+ requirement.) One the other hand, including the C++-style
+ header (&lt;cmath&gt;) guarantees that the entities will be
+ found in namespace std and perhaps in the global namespace.
+ </para>
+
+<para>
+Usage of C++-style headers is recommended, as then
+C-linkage names can be disambiguated by explicit qualification, such
+as by <code>std::abort</code>. In addition, the C++-style headers can
+use function overloading to provide a simpler interface to certain
+families of C-functions. For instance in &lt;cmath&gt;, the
+function <code>std::sin</code> has overloads for all the builtin
+floating-point types. This means that <code>std::sin</code> can be
+used uniformly, instead of a combination
+of <code>std::sinf</code>, <code>std::sin</code>,
+and <code>std::sinl</code>.
+</para>
+ </sect2>
+
+ <sect2 id="manual.intro.using.headers.pre" xreflabel="Precompiled Headers">
+ <title>Precompiled Headers</title>
+
+
+<para>There are three base header files that are provided. They can be
+used to precompile the standard headers and extensions into binary
+files that may the be used to speed compiles that use these headers.
+</para>
+
+
+<itemizedlist>
+<listitem>
+ <para>stdc++.h</para>
+<para>Includes all standard headers. Actual content varies depending on
+language dialect.
+</para>
+</listitem>
+
+<listitem>
+ <para>stdtr1c++.h</para>
+<para>Includes all of &lt;stdc++.h&gt;, and adds all the TR1 headers.
+</para>
+</listitem>
+
+<listitem><para>extc++.h</para>
+<para>Includes all of &lt;stdtr1c++.h&gt;, and adds all the Extension headers.
+</para></listitem>
+</itemizedlist>
+
+<para>How to construct a .gch file from one of these base header files.</para>
+
+<para>First, find the include directory for the compiler. One way to do
+this is:</para>
+
+<programlisting>
+g++ -v hello.cc
+
+#include &lt;...&gt; search starts here:
+ /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0
+...
+End of search list.
+</programlisting>
+
+
+<para>Then, create a precompiled header file with the same flags that
+will be used to compile other projects.</para>
+
+<programlisting>
+g++ -Winvalid-pch -x c++-header -g -O2 -o ./stdc++.h.gch /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0/x86_64-unknown-linux-gnu/bits/stdc++.h
+</programlisting>
+
+<para>The resulting file will be quite large: the current size is around
+thirty megabytes. </para>
+
+<para>How to use the resulting file.</para>
+
+<programlisting>
+g++ -I. -include stdc++.h -H -g -O2 hello.cc
+</programlisting>
+
+<para>Verification that the PCH file is being used is easy:</para>
+
+<programlisting>
+g++ -Winvalid-pch -I. -include stdc++.h -H -g -O2 hello.cc -o test.exe
+! ./stdc++.h.gch
+. /mnt/share/bld/H-x86-gcc.20071201/include/c++/4.3.0/iostream
+. /mnt/share/bld/H-x86-gcc.20071201include/c++/4.3.0/string
+</programlisting>
+
+<para>The exclamation point to the left of the <code>stdc++.h.gch</code> listing means that the generated PCH file was used, and thus the </para>
+<para></para>
+
+<para> Detailed information about creating precompiled header files can be found in the GCC <ulink url="http://gcc.gnu.org/onlinedocs/gcc/Precompiled-Headers.html">documentation</ulink>.
+</para>
+
+
+ </sect2>
+ </sect1>
+
+ <sect1 id="manual.intro.using.namespaces" xreflabel="Namespaces">
+ <title>Namespaces</title>
+
+ <sect2 id="manual.intro.using.namespaces.all" xreflabel="Available Namespaces">
+ <title>Available Namespaces</title>
+
+
+
+<para> There are three main namespaces.
+</para>
+
+<itemizedlist>
+ <listitem><para>std</para>
+<para>The ISO C++ standards specify that "all library entities are defined
+within namespace std." This includes namepaces nested
+within <code>namespace std</code>, such as <code>namespace
+std::tr1</code>.
+</para>
+</listitem>
+<listitem><para>abi</para>
+<para>Specified by the C++ ABI. This ABI specifies a number of type and
+function APIs supplemental to those required by the ISO C++ Standard,
+but necessary for interoperability.
+</para>
+</listitem>
+
+<listitem><para>__gnu_</para>
+<para>Indicating one of several GNU extensions. Choices
+include <code>__gnu_cxx</code>, <code>__gnu_debug</code>, <code>__gnu_parallel</code>,
+and <code>__gnu_pbds</code>.
+</para></listitem>
+</itemizedlist>
+
+<para> A complete list of implementation namespaces (including namespace contents) is available in the generated source <ulink url="http://gcc.gnu.org/onlinedocs/libstdc++/latest-doxygen/namespaces.html">documentation</ulink>.
+</para>
+
+
+ </sect2>
+
+ <sect2 id="manual.intro.using.namespaces.std" xreflabel="namespace std">
+ <title>namespace std</title>
+
+
+<para>
+ One standard requirement is that the library components are defined
+ in <code>namespace std::</code>. Thus, in order to use these types or
+ functions, one must do one of two things:
+</para>
+
+<itemizedlist>
+ <listitem><para>put a kind of <emphasis>using-declaration</emphasis> in your source
+(either <code>using namespace std;</code> or i.e. <code>using
+std::string;</code>) This approach works well for individual source files, but
+should not be used in a global context, like header files.
+ </para></listitem> <listitem><para>use a <emphasis>fully
+qualified name</emphasis>for each library symbol
+(i.e. <code>std::string</code>, <code>std::cout</code>) Always can be
+used, and usually enhanced, by strategic use of typedefs. (In the
+cases where the qualified verbiage becomes unwieldy.)
+ </para>
+ </listitem>
+</itemizedlist>
+
+ </sect2>
+
+ <sect2 id="manual.intro.using.namespaces.comp" xreflabel="Using Namepace Composition">
+ <title>Using Namespace Composition</title>
+
+<para>
+Best practice in programming suggests sequestering new data or
+functionality in a sanely-named, unique namespace whenever
+possible. This is considered an advantage over dumping everything in
+the global namespace, as then name look-up can be explicitly enabled or
+disabled as above, symbols are consistently mangled without repetitive
+naming prefixes or macros, etc.
+</para>
+
+<para>For instance, consider a project that defines most of its classes in <code>namespace gtk</code>. It is possible to
+ adapt <code>namespace gtk</code> to <code>namespace std</code> by using a C++-feature called
+ <emphasis>namespace composition</emphasis>. This is what happens if
+ a <emphasis>using</emphasis>-declaration is put into a
+ namespace-definition: the imported symbol(s) gets imported into the
+ currently active namespace(s). For example:
+</para>
+<programlisting>
+namespace gtk
+{
+ using std::string;
+ using std::tr1::array;
+
+ class Window { ... };
+}
+</programlisting>
+<para>
+ In this example, <code>std::string</code> gets imported into
+ <code>namespace gtk</code>. The result is that use of
+ <code>std::string</code> inside namespace gtk can just use <code>string</code>, without the explicit qualification.
+ As an added bonus,
+ <code>std::string</code> does not get imported into
+ the global namespace. Additionally, a more elaborate arrangement can be made for backwards compatibility and portability, whereby the
+ <code>using</code>-declarations can wrapped in macros that
+ are set based on autoconf-tests to either &quot;&quot; or i.e. <code>using
+ std::string;</code> (depending on whether the system has
+ libstdc++ in <code>std::</code> or not). (ideas from
+ <email>llewelly@dbritsch.dsl.xmission.com</email>, Karl Nelson <email>kenelson@ece.ucdavis.edu</email>)
+</para>
+
+
+ </sect2>
+ </sect1>
+
+ <sect1 id="manual.intro.using.macros" xreflabel="Macros">
+ <title>Macros</title>
+
+ <para>All pre-processor switches and configurations are all gathered
+ in the file <code>c++config.h</code>, which is generated during
+ the libstdc++ configuration and build process, and included by
+ files part of the public libstdc++ API. Most of these macros
+ should not be used by consumers of libstdc++, and are reserved
+ for internal implementation use. <emphasis>These macros cannot be
+ redefined</emphasis>. However, a select handful of these macro
+ control libstdc++ extensions and extra features, or provide
+ versioning information for the API, and are able to be used.
+ </para>
+
+ <para>All library macros begin with <code>_GLIBCXX_</code> (except for
+ versions 3.1.x to 3.3.x, which use <code>_GLIBCPP_</code>).
+ </para>
+
+ <para>Below is the macro which users may check for library version
+ information. </para>
+
+ <variablelist>
+ <varlistentry>
+ <term><code>__GLIBCXX__</code></term>
+ <listitem>
+ <para>The current version of
+ libstdc++ in compressed ISO date format, form of an unsigned
+ long. For details on the value of this particular macro for a
+ particular release, please consult this <ulink url="abi.html">
+ document</ulink>.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+
+ <para>Below are the macros which users may change with #define/#undef or
+ with -D/-U compiler flags. The default state of the symbol is
+ listed.</para>
+
+ <para><quote>Configurable</quote> (or <quote>Not configurable</quote>) means
+ that the symbol is initially chosen (or not) based on
+ --enable/--disable options at library build and configure time
+ (documented <link linkend="manual.intro.setup.configure">here</link>), with the
+ various --enable/--disable choices being translated to
+ #define/#undef).
+ </para>
+
+ <para> <acronym>ABI</acronym> means that changing from the default value may
+ mean changing the <acronym>ABI</acronym> of compiled code. In other words, these
+ choices control code which has already been compiled (i.e., in a
+ binary such as libstdc++.a/.so). If you explicitly #define or
+ #undef these macros, the <emphasis>headers</emphasis> may see different code
+ paths, but the <emphasis>libraries</emphasis> which you link against will not.
+ Experimenting with different values with the expectation of
+ consistent linkage requires changing the config headers before
+ building/installing the library.
+ </para>
+
+ <variablelist>
+ <varlistentry><term><code>_GLIBCXX_DEPRECATED</code></term>
+ <listitem>
+ <para>
+ Defined by default. Not configurable. ABI-changing. Turning this off
+ removes older ARM-style iostreams code, and other anachronisms
+ from the API. This macro is dependent on the version of the
+ standard being tracked, and as a result may give different results for
+ <code>-std=c++98</code> and <code>-std=c++0x</code>. This may
+ be useful in updating old C++ code which no longer meet the
+ requirements of the language, or for checking current code
+ against new language standards.
+ </para>
+ </listitem></varlistentry>
+
+ <varlistentry><term><code>_GLIBCXX_FORCE_NEW</code></term>
+ <listitem>
+ <para>
+ Undefined by default. When defined, memory allocation and
+ allocators controlled by libstdc++ call operator new/delete
+ without caching and pooling. Configurable via
+ <code>--enable-libstdcxx-allocator</code>. ABI-changing.
+ </para>
+ </listitem></varlistentry>
+
+
+ <varlistentry><term><code>_GLIBCXX_CONCEPT_CHECKS</code></term>
+ <listitem>
+ <para>
+ Undefined by default. Configurable via
+ <code>--enable-concept-checks</code>. When defined, performs
+ compile-time checking on certain template instantiations to
+ detect violations of the requirements of the standard. This
+ is described in more detail <ulink
+ url="../19_diagnostics/howto.html#3">here</ulink>.
+ </para>
+ </listitem></varlistentry>
+
+ <varlistentry><term><code>_GLIBCXX_DEBUG</code></term>
+ <listitem>
+ <para>
+ Undefined by default. When defined, compiles
+ user code using the <ulink url="../ext/debug.html#safe">libstdc++ debug
+ mode</ulink>.
+ </para>
+ </listitem></varlistentry>
+ <varlistentry><term><code>_GLIBCXX_DEBUG_PEDANTIC</code></term>
+ <listitem>
+ <para>
+ Undefined by default. When defined while
+ compiling with the <ulink url="../ext/debug.html#safe">libstdc++ debug
+ mode</ulink>, makes the debug mode extremely picky by making the use
+ of libstdc++ extensions and libstdc++-specific behavior into
+ errors.
+ </para>
+ </listitem></varlistentry>
+ <varlistentry><term><code>_GLIBCXX_PARALLEL</code></term>
+ <listitem>
+ <para>Undefined by default. When defined, compiles
+ user code using the <ulink url="../ext/parallel_mode.html">libstdc++ parallel
+ mode</ulink>.
+ </para>
+ </listitem></varlistentry>
+ </variablelist>
+
+
+ </sect1>
+
+ <sect1 id="manual.intro.using.concurrency" xreflabel="Concurrency">
+ <title>Concurrency</title>
+
+ <para>This section discusses issues surrounding the proper compilation
+ of multithreaded applications which use the Standard C++
+ library. This information is GCC-specific since the C++
+ standard does not address matters of multithreaded applications.
+ </para>
+
+ <sect2 id="manual.intro.using.concurrency.prereq" xreflabel="Thread Prereq">
+ <title>Prerequisites</title>
+
+ <para>All normal disclaimers aside, multithreaded C++ application are
+ only supported when libstdc++ and all user code was built with
+ compilers which report (via <code> gcc/g++ -v </code>) the same thread
+ model and that model is not <emphasis>single</emphasis>. As long as your
+ final application is actually single-threaded, then it should be
+ safe to mix user code built with a thread model of
+ <emphasis>single</emphasis> with a libstdc++ and other C++ libraries built
+ with another thread model useful on the platform. Other mixes
+ may or may not work but are not considered supported. (Thus, if
+ you distribute a shared C++ library in binary form only, it may
+ be best to compile it with a GCC configured with
+ --enable-threads for maximal interchangeability and usefulness
+ with a user population that may have built GCC with either
+ --enable-threads or --disable-threads.)
+ </para>
+ <para>When you link a multithreaded application, you will probably
+ need to add a library or flag to g++. This is a very
+ non-standardized area of GCC across ports. Some ports support a
+ special flag (the spelling isn't even standardized yet) to add
+ all required macros to a compilation (if any such flags are
+ required then you must provide the flag for all compilations not
+ just linking) and link-library additions and/or replacements at
+ link time. The documentation is weak. Here is a quick summary
+ to display how ad hoc this is: On Solaris, both -pthreads and
+ -threads (with subtly different meanings) are honored. On OSF,
+ -pthread and -threads (with subtly different meanings) are
+ honored. On Linux/i386, -pthread is honored. On FreeBSD,
+ -pthread is honored. Some other ports use other switches.
+ AFAIK, none of this is properly documented anywhere other than
+ in ``gcc -dumpspecs'' (look at lib and cpp entries).
+ </para>
+
+ </sect2>
+
+ <sect2 id="manual.intro.using.concurrency.thread_safety" xreflabel="Thread Safety">
+ <title>Thread Safety</title>
+
+
+<para>
+We currently use the <ulink url="http://www.sgi.com/tech/stl/thread_safety.html">SGI STL</ulink> definition of thread safety.
+</para>
+
+
+ <para>The library strives to be thread-safe when all of the following
+ conditions are met:
+ </para>
+ <itemizedlist>
+ <listitem>
+ <para>The system's libc is itself thread-safe,
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ The compiler in use reports a thread model other than
+ 'single'. This can be tested via output from <code>gcc
+ -v</code>. Multi-thread capable versions of gcc output
+ something like this:
+ </para>
+<programlisting>
+%gcc -v
+Using built-in specs.
+...
+Thread model: posix
+gcc version 4.1.2 20070925 (Red Hat 4.1.2-33)
+</programlisting>
+
+<para>Look for "Thread model" lines that aren't equal to "single."</para>
+ </listitem>
+ <listitem>
+ <para>
+ Requisite command-line flags are used for atomic operations
+ and threading. Examples of this include <code>-pthread</code>
+ and <code>-march=native</code>, although specifics vary
+ depending on the host environment. See <ulink
+ url="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html">Machine
+ Dependent Options</ulink>.
+ </para>
+ </listitem>
+ <listitem>
+ <para>
+ An implementation of atomicity.h functions
+ exists for the architecture in question. See the internals documentation for more <ulink url="../ext/concurrence.html">details</ulink>.
+ </para>
+ </listitem>
+
+ </itemizedlist>
+ <para>The user-code must guard against concurrent method calls which may
+ access any particular library object's state. Typically, the
+ application programmer may infer what object locks must be held
+ based on the objects referenced in a method call. Without getting
+ into great detail, here is an example which requires user-level
+ locks:
+ </para>
+ <programlisting>
+ library_class_a shared_object_a;
+
+ thread_main () {
+ library_class_b *object_b = new library_class_b;
+ shared_object_a.add_b (object_b); // must hold lock for shared_object_a
+ shared_object_a.mutate (); // must hold lock for shared_object_a
+ }
+
+ // Multiple copies of thread_main() are started in independent threads.</programlisting>
+ <para>Under the assumption that object_a and object_b are never exposed to
+ another thread, here is an example that should not require any
+ user-level locks:
+ </para>
+ <programlisting>
+ thread_main () {
+ library_class_a object_a;
+ library_class_b *object_b = new library_class_b;
+ object_a.add_b (object_b);
+ object_a.mutate ();
+ } </programlisting>
+ <para>All library objects are safe to use in a multithreaded program as
+ long as each thread carefully locks out access by any other
+ thread while it uses any object visible to another thread, i.e.,
+ treat library objects like any other shared resource. In general,
+ this requirement includes both read and write access to objects;
+ unless otherwise documented as safe, do not assume that two threads
+ may access a shared standard library object at the same time.
+ </para>
+ <para>See chapters <ulink url="../17_intro/howto.html#3">17</ulink> (library
+ introduction), <ulink url="../23_containers/howto.html#3">23</ulink>
+ (containers), and <ulink url="../27_io/howto.html#9">27</ulink> (I/O) for
+ more information.
+ </para>
+
+
+ </sect2>
+ <sect2 id="manual.intro.using.concurrency.atomics" xreflabel="Atomics">
+ <title>Atomics</title>
+ <para>
+ </para>
+ </sect2>
+
+ <sect2 id="manual.intro.using.concurrency.io" xreflabel="IO">
+ <title>IO</title>
+ <para>I'll assume that you have already read the
+ <ulink url="../17_intro/howto.html#3">general notes on library threads</ulink>,
+ and the
+ <ulink url="../23_containers/howto.html#3">notes on threaded container
+ access</ulink> (you might not think of an I/O stream as a container, but
+ the points made there also hold here). If you have not read them,
+ please do so first.
+ </para>
+ <para>This gets a bit tricky. Please read carefully, and bear with me.
+ </para>
+
+ <sect3 id="concurrency.io.structure" xreflabel="Structure">
+ <title>Structure</title>
+ <para>A wrapper
+ type called <code>__basic_file</code> provides our abstraction layer
+ for the <code>std::filebuf</code> classes. Nearly all decisions dealing
+ with actual input and output must be made in <code>__basic_file</code>.
+ </para>
+ <para>A generic locking mechanism is somewhat in place at the filebuf layer,
+ but is not used in the current code. Providing locking at any higher
+ level is akin to providing locking within containers, and is not done
+ for the same reasons (see the links above).
+ </para>
+ </sect3>
+
+ <sect3 id="concurrency.io.defaults" xreflabel="Defaults">
+ <title>Defaults</title>
+ <para>The __basic_file type is simply a collection of small wrappers around
+ the C stdio layer (again, see the link under Structure). We do no
+ locking ourselves, but simply pass through to calls to <code>fopen</code>,
+ <code>fwrite</code>, and so forth.
+ </para>
+ <para>So, for 3.0, the question of &quot;is multithreading safe for I/O&quot;
+ must be answered with, &quot;is your platform's C library threadsafe
+ for I/O?&quot; Some are by default, some are not; many offer multiple
+ implementations of the C library with varying tradeoffs of threadsafety
+ and efficiency. You, the programmer, are always required to take care
+ with multiple threads.
+ </para>
+ <para>(As an example, the POSIX standard requires that C stdio FILE*
+ operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
+ and GNU/Linux) have an internal mutex to serialize operations on
+ FILE*s. However, you still need to not do stupid things like calling
+ <code>fclose(fs)</code> in one thread followed by an access of
+ <code>fs</code> in another.)
+ </para>
+ <para>So, if your platform's C library is threadsafe, then your
+ <code>fstream</code> I/O operations will be threadsafe at the lowest
+ level. For higher-level operations, such as manipulating the data
+ contained in the stream formatting classes (e.g., setting up callbacks
+ inside an <code>std::ofstream</code>), you need to guard such accesses
+ like any other critical shared resource.
+ </para>
+ </sect3>
+
+ <sect3 id="concurrency.io.future" xreflabel="Future">
+ <title>Future</title>
+ <para> A
+ second choice may be available for I/O implementations: libio. This is
+ disabled by default, and in fact will not currently work due to other
+ issues. It will be revisited, however.
+ </para>
+ <para>The libio code is a subset of the guts of the GNU libc (glibc) I/O
+ implementation. When libio is in use, the <code>__basic_file</code>
+ type is basically derived from FILE. (The real situation is more
+ complex than that... it's derived from an internal type used to
+ implement FILE. See libio/libioP.h to see scary things done with
+ vtbls.) The result is that there is no &quot;layer&quot; of C stdio
+ to go through; the filebuf makes calls directly into the same
+ functions used to implement <code>fread</code>, <code>fwrite</code>,
+ and so forth, using internal data structures. (And when I say
+ &quot;makes calls directly,&quot; I mean the function is literally
+ replaced by a jump into an internal function. Fast but frightening.
+ *grin*)
+ </para>
+ <para>Also, the libio internal locks are used. This requires pulling in
+ large chunks of glibc, such as a pthreads implementation, and is one
+ of the issues preventing widespread use of libio as the libstdc++
+ cstdio implementation.
+ </para>
+ <para>But we plan to make this work, at least as an option if not a future
+ default. Platforms running a copy of glibc with a recent-enough
+ version will see calls from libstdc++ directly into the glibc already
+ installed. For other platforms, a copy of the libio subsection will
+ be built and included in libstdc++.
+ </para>
+ </sect3>
+
+ <sect3 id="concurrency.io.alt" xreflabel="Alt">
+ <title>Alternatives</title>
+ <para>Don't forget that other cstdio implementations are possible. You could
+ easily write one to perform your own forms of locking, to solve your
+ &quot;interesting&quot; problems.
+ </para>
+ </sect3>
+
+ </sect2>
+
+ <sect2 id="manual.intro.using.concurrency.containers" xreflabel="Containers">
+ <title>Containers</title>
+
+ <para>This section discusses issues surrounding the design of
+ multithreaded applications which use Standard C++ containers.
+ All information in this section is current as of the gcc 3.0
+ release and all later point releases. Although earlier gcc
+ releases had a different approach to threading configuration and
+ proper compilation, the basic code design rules presented here
+ were similar. For information on all other aspects of
+ multithreading as it relates to libstdc++, including details on
+ the proper compilation of threaded code (and compatibility between
+ threaded and non-threaded code), see Chapter 17.
+ </para>
+ <para>Two excellent pages to read when working with the Standard C++
+ containers and threads are
+ <ulink url="http://www.sgi.com/tech/stl/thread_safety.html">SGI's
+ http://www.sgi.com/tech/stl/thread_safety.html</ulink> and
+ <ulink url="http://www.sgi.com/tech/stl/Allocators.html">SGI's
+ http://www.sgi.com/tech/stl/Allocators.html</ulink>.
+ </para>
+ <para><emphasis>However, please ignore all discussions about the user-level
+ configuration of the lock implementation inside the STL
+ container-memory allocator on those pages. For the sake of this
+ discussion, libstdc++ configures the SGI STL implementation,
+ not you. This is quite different from how gcc pre-3.0 worked.
+ In particular, past advice was for people using g++ to
+ explicitly define _PTHREADS or other macros or port-specific
+ compilation options on the command line to get a thread-safe
+ STL. This is no longer required for any port and should no
+ longer be done unless you really know what you are doing and
+ assume all responsibility.</emphasis>
+ </para>
+ <para>Since the container implementation of libstdc++ uses the SGI
+ code, we use the same definition of thread safety as SGI when
+ discussing design. A key point that beginners may miss is the
+ fourth major paragraph of the first page mentioned above
+ (&quot;For most clients,&quot;...), which points out that
+ locking must nearly always be done outside the container, by
+ client code (that'd be you, not us). There is a notable
+ exceptions to this rule. Allocators called while a container or
+ element is constructed uses an internal lock obtained and
+ released solely within libstdc++ code (in fact, this is the
+ reason STL requires any knowledge of the thread configuration).
+ </para>
+ <para>For implementing a container which does its own locking, it is
+ trivial to provide a wrapper class which obtains the lock (as
+ SGI suggests), performs the container operation, and then
+ releases the lock. This could be templatized <emphasis>to a certain
+ extent</emphasis>, on the underlying container and/or a locking
+ mechanism. Trying to provide a catch-all general template
+ solution would probably be more trouble than it's worth.
+ </para>
+ <para>The STL implementation is currently configured to use the
+ high-speed caching memory allocator. Some people like to
+ test and/or normally run threaded programs with a different
+ default. For all details about how to globally override this
+ at application run-time see <ulink url="../ext/howto.html#3">here</ulink>.
+ </para>
+ <para>There is a better way (not standardized yet): It is possible to
+ force the malloc-based allocator on a per-case-basis for some
+ application code. The library team generally believes that this
+ is a better way to tune an application for high-speed using this
+ implementation of the STL. There is
+ <ulink url="../ext/howto.html#3">more information on allocators here</ulink>.
+ </para>
+
+ </sect2>
+ </sect1>
+
+ <sect1 id="manual.intro.using.exception_safety" xreflabel="Exception Safety">
+ <title>Exception Safety</title>
+ <para></para>
+ </sect1>
+
+<!-- Section 0x : Debug -->
+<xi:include xmlns:xi="http://www.w3.org/2001/XInclude"
+ parse="xml" href="debug.xml">
+</xi:include>
+
+</chapter>