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+ <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
+ <META NAME="AUTHOR" CONTENT="pme@sources.redhat.com (Phil Edwards)">
+ <META NAME="KEYWORDS" CONTENT="HOWTO, libstdc++, GCC, g++, libg++, STL">
+ <META NAME="DESCRIPTION" CONTENT="HOWTO for the libstdc++ chapter 27.">
+ <META NAME="GENERATOR" CONTENT="vi and eight fingers">
+ <TITLE>libstdc++-v3 HOWTO: Chapter 27</TITLE>
+<LINK REL=StyleSheet HREF="../lib3styles.css">
+<!-- $Id: howto.html,v 1.5 2000/12/03 23:47:49 jsm28 Exp $ -->
+</HEAD>
+<BODY>
+
+<H1 CLASS="centered"><A NAME="top">Chapter 27: Input/Output</A></H1>
+
+<P>Chapter 27 deals with iostreams and all their subcomponents
+ and extensions. All <EM>kinds</EM> of fun stuff.
+</P>
+
+
+<!-- ####################################################### -->
+<HR>
+<H1>Contents</H1>
+<UL>
+ <LI><A HREF="#1">Copying a file</A>
+ <LI><A HREF="#2">The buffering is screwing up my program!</A>
+ <LI><A HREF="#3">Binary I/O</A>
+ <LI><A HREF="#4">Iostreams class hierarchy diagram</A>
+ <LI><A HREF="#5">What is this &lt;sstream&gt;/stringstreams thing?</A>
+</UL>
+
+<HR>
+
+<!-- ####################################################### -->
+
+<H2><A NAME="1">Copying a file</A></H2>
+ <P>So you want to copy a file quickly and easily, and most important,
+ completely portably. And since this is C++, you have an open
+ ifstream (call it IN) and an open ofstream (call it OUT):
+ <PRE>
+ #include &lt;fstream&gt;
+
+ std::ifstream IN ("input_file");
+ std::ofstream OUT ("output_file"); </PRE>
+ </P>
+ <P>Here's the easiest way to get it completely wrong:
+ <PRE>
+ OUT &lt;&lt; IN;</PRE>
+ For those of you who don't already know why this doesn't work
+ (probably from having done it before), I invite you to quickly
+ create a simple text file called &quot;input_file&quot; containing
+ the sentence
+ <PRE>
+ The quick brown fox jumped over the lazy dog.</PRE>
+ surrounded by blank lines. Code it up and try it. The contents
+ of &quot;output_file&quot; may surprise you.
+ </P>
+ <P>Seriously, go do it. Get surprised, then come back. It's worth it.
+ </P>
+ <HR WIDTH="60%">
+ <P>The thing to remember is that the <TT>basic_[io]stream</TT> classes
+ handle formatting, nothing else. In particular, they break up on
+ whitespace. The actual reading, writing, and storing of data is
+ handled by the <TT>basic_streambuf</TT> family. Fortunately, the
+ <TT>operator&lt;&lt;</TT> is overloaded to take an ostream and
+ a pointer-to-streambuf, in order to help with just this kind of
+ &quot;dump the data verbatim&quot; situation.
+ </P>
+ <P>Why a <EM>pointer</EM> to streambuf and not just a streambuf? Well,
+ the [io]streams hold pointers (or references, depending on the
+ implementation) to their buffers, not the actual
+ buffers. This allows polymorphic behavior on the part of the buffers
+ as well as the streams themselves. The pointer is easily retrieved
+ using the <TT>rdbuf()</TT> member function. Therefore, the easiest
+ way to copy the file is:
+ <PRE>
+ OUT &lt;&lt; IN.rdbuf();</PRE>
+ </P>
+ <P>So what <EM>was</EM> happening with OUT&lt;&lt;IN? Undefined
+ behavior, since that particular &lt;&lt; isn't defined by the Standard.
+ I have seen instances where it is implemented, but the character
+ extraction process removes all the whitespace, leaving you with no
+ blank lines and only &quot;Thequickbrownfox...&quot;. With
+ libraries that do not define that operator, IN (or one of IN's
+ member pointers) sometimes gets converted to a void*, and the output
+ file then contains a perfect text representation of a hexidecimal
+ address (quite a big surprise). Others don't compile at all.
+ </P>
+ <P>Also note that none of this is specific to o<B>*f*</B>streams.
+ The operators shown above are all defined in the parent
+ basic_ostream class and are therefore available with all possible
+ descendents.
+ </P>
+ <P>Return <A HREF="#top">to top of page</A> or
+ <A HREF="../faq/index.html">to the FAQ</A>.
+ </P>
+
+<HR>
+<H2><A NAME="2">The buffering is screwing up my program!</A></H2>
+<!--
+ This is not written very well. I need to redo this section.
+-->
+ <P>First, are you sure that you understand buffering? Particularly
+ the fact that C++ may not, in fact, have anything to do with it?
+ </P>
+ <P>The rules for buffering can be a little odd, but they aren't any
+ different from those of C. (Maybe that's why they can be a bit
+ odd.) Many people think that writing a newline to an output
+ stream automatically flushes the output buffer. This is true only
+ when the output stream is, in fact, a terminal and not a file
+ or some other device -- and <EM>that</EM> may not even be true
+ since C++ says nothing about files nor terminals. All of that is
+ system-dependant. (The &quot;newline-buffer-flushing only occuring
+ on terminals&quot; thing is mostly true on Unix systems, though.)
+ </P>
+ <P>Some people also believe that sending <TT>endl</TT> down an
+ output stream only writes a newline. This is incorrect; after a
+ newline is written, the buffer is also flushed. Perhaps this
+ is the effect you want when writing to a screen -- get the text
+ out as soon as possible, etc -- but the buffering is largely
+ wasted when doing this to a file:
+ <PRE>
+ output &lt;&lt; &quot;a line of text&quot; &lt;&lt; endl;
+ output &lt;&lt; some_data_variable &lt;&lt; endl;
+ output &lt;&lt; &quot;another line of text&quot; &lt;&lt; endl; </PRE>
+ The proper thing to do in this case to just write the data out
+ and let the libraries and the system worry about the buffering.
+ If you need a newline, just write a newline:
+ <PRE>
+ output &lt;&lt; &quot;a line of text\n&quot;
+ &lt;&lt; some_data_variable &lt;&lt; '\n'
+ &lt;&lt; &quot;another line of text\n&quot;; </PRE>
+ I have also joined the output statements into a single statement.
+ You could make the code prettier by moving the single newline to
+ the start of the quoted text on the thing line, for example.
+ </P>
+ <P>If you do need to flush the buffer above, you can send an
+ <TT>endl</TT> if you also need a newline, or just flush the buffer
+ yourself:
+ <PRE>
+ output &lt;&lt; ...... &lt;&lt; flush; // can use std::flush manipulator
+ output.flush(); // or call a member fn </PRE>
+ </P>
+ <P>On the other hand, there are times when writing to a file should
+ be like writing to standard error; no buffering should be done
+ because the data needs to appear quickly (a prime example is a
+ log file for security-related information). The way to do this is
+ just to turn off the buffering <EM>before any I/O operations at
+ all</EM> have been done, i.e., as soon as possible after opening:
+ <PRE>
+ std::ofstream os (&quot;/foo/bar/baz&quot;);
+ std::ifstream is (&quot;/qux/quux/quuux&quot;);
+ int i;
+
+ os.rdbuf()-&gt;pubsetbuf(0,0);
+ is.rdbuf()-&gt;pubsetbuf(0,0);
+ ...
+ os &lt;&lt; &quot;this data is written immediately\n&quot;;
+ is &gt;&gt; i; // and this will probably cause a disk read </PRE>
+ </P>
+ <P>Since all aspects of buffering are handled by a streambuf-derived
+ member, it is necessary to get at that member with <TT>rdbuf()</TT>.
+ Then the public version of <TT>setbuf</TT> can be called. The
+ arguments are the same as those for the Standard C I/O Library
+ function (a buffer area followed by its size).
+ </P>
+ <P>A great deal of this is implementation-dependant. For example,
+ <TT>streambuf</TT> does not specify any actions for its own
+ <TT>setbuf()</TT>-ish functions; the classes derived from
+ <TT>streambuf</TT> each define behavior that &quot;makes
+ sense&quot; for that class: an argument of (0,0) turns off
+ buffering for <TT>filebuf</TT> but has undefined behavior for
+ its sibling <TT>stringbuf</TT>, and specifying anything other
+ than (0,0) has varying effects. Other user-defined class derived
+ from streambuf can do whatever they want.
+ </P>
+ <P>A last reminder: there are usually more buffers involved than
+ just those at the language/library level. Kernel buffers, disk
+ buffers, and the like will also have an effect. Inspecting and
+ changing those are system-dependant.
+ </P>
+ <P>Return <A HREF="#top">to top of page</A> or
+ <A HREF="../faq/index.html">to the FAQ</A>.
+ </P>
+
+<HR>
+<H2><A NAME="3">Binary I/O</A></H2>
+ <P>The first and most important thing to remember about binary I/O is
+ that opening a file with <TT>ios::binary</TT> is not, repeat
+ <EM>not</EM>, the only thing you have to do. It is not a silver
+ bullet, and will not allow you to use the <TT>&lt;&lt;/&gt;&gt;</TT>
+ operators of the normal fstreams to do binary I/O.
+ </P>
+ <P>Sorry. Them's the breaks.
+ </P>
+ <P>This isn't going to try and be a complete tutorial on reading and
+ writing binary files (because &quot;binary&quot; covers a lot of
+ ground), but we will try and clear up a couple of misconceptions
+ and common errors.
+ </P>
+ <P>First, <TT>ios::binary</TT> has exactly one defined effect, no more
+ and no less. Normal text mode has to be concerned with the newline
+ characters, and the runtime system will translate between (for
+ example) '\n' and the appropriate end-of-line sequence (LF on Unix,
+ CRLF on DOS, CR on Macintosh, etc). (There are other things that
+ normal mode does, but that's the most obvious.) Opening a file in
+ binary mode disables this conversion, so reading a CRLF sequence
+ under Windows won't accidentally get mapped to a '\n' character, etc.
+ Binary mode is not supposed to suddenly give you a bitstream, and
+ if it is doing so in your program then you've discovered a bug in
+ your vendor's compiler (or some other part of the C++ implementation,
+ possibly the runtime system).
+ </P>
+ <P>Second, using <TT>&lt;&lt;</TT> to write and <TT>&gt;&gt;</TT> to
+ read isn't going to work with the standard file stream classes, even
+ if you use <TT>skipws</TT> during reading. Why not? Because
+ ifstream and ofstream exist for the purpose of <EM>formatting</EM>,
+ not reading and writing. Their job is to interpret the data into
+ text characters, and that's exactly what you don't want to happen
+ during binary I/O.
+ </P>
+ <P>Third, using the <TT>get()</TT> and <TT>put()/write()</TT> member
+ functions still aren't guaranteed to help you. These are
+ &quot;unformatted&quot; I/O functions, but still character-based.
+ (This may or may not be what you want.)
+ </P>
+ <P>Notice how all the problems here are due to the inappropriate use
+ of <EM>formatting</EM> functions and classes to perform something
+ which <EM>requires</EM> that formatting not be done? There are a
+ seemingly infinite number of solutions, and a few are listed here:
+ <UL>
+ <LI>&quot;Derive your own fstream-type classes and write your own
+ &lt;&lt;/&gt;&gt; operators to do binary I/O on whatever data
+ types you're using.&quot; This is a Bad Thing, because while
+ the compiler would probably be just fine with it, other humans
+ are going to be confused. The overloaded bitshift operators
+ have a well-defined meaning (formatting), and this breaks it.
+ <LI>&quot;Build the file structure in memory, then <TT>mmap()</TT>
+ the file and copy the structure.&quot; Well, this is easy to
+ make work, and easy to break, and is pretty equivalent to
+ using <TT>::read()</TT> and <TT>::write()</TT> directly, and
+ makes no use of the iostream library at all...
+ <LI>&quot;Use streambufs, that's what they're there for.&quot;
+ While not trivial for the beginner, this is the best of all
+ solutions. The streambuf/filebuf layer is the layer that is
+ responsible for actual I/O. If you want to use the C++
+ library for binary I/O, this is where you start.
+ </UL>
+ </P>
+ <P>How to go about using streambufs is a bit beyond the scope of this
+ document (at least for now), but while streambufs go a long way,
+ they still leave a couple of things up to you, the programmer.
+ As an example, byte ordering is completely between you and the
+ operating system, and you have to handle it yourself.
+ </P>
+ <P>Deriving a streambuf or filebuf
+ class from the standard ones, one that is specific to your data
+ types (or an abstraction thereof) is probably a good idea, and
+ lots of examples exist in journals and on Usenet. Using the
+ standard filebufs directly (either by declaring your own or by
+ using the pointer returned from an fstream's <TT>rdbuf()</TT>)
+ is certainly feasible as well.
+ </P>
+ <P>One area that causes problems is trying to do bit-by-bit operations
+ with filebufs. C++ is no different from C in this respect: I/O
+ must be done at the byte level. If you're trying to read or write
+ a few bits at a time, you're going about it the wrong way. You
+ must read/write an integral number of bytes and then process the
+ bytes. (For example, the streambuf functions take and return
+ variables of type <TT>int_type</TT>.)
+ </P>
+ <P>Another area of problems is opening text files in binary mode.
+ Generally, binary mode is intended for binary files, and opening
+ text files in binary mode means that you now have to deal with all of
+ those end-of-line and end-of-file problems that we mentioned before.
+ An instructive thread from comp.lang.c++.moderated delved off into
+ this topic starting more or less at
+ <A HREF="http://www.deja.com/getdoc.xp?AN=436187505">this</A>
+ article and continuing to the end of the thread. (You'll have to
+ sort through some flames every couple of paragraphs, but the points
+ made are good ones.)
+ </P>
+
+<HR>
+<H2><A NAME="4">Iostreams class hierarchy diagram</A></H2>
+ <P>The <A HREF="iostreams_hierarchy.pdf">diagram</A> is in PDF. Rumor
+ has it that once Benjamin Kosnik has been dead for a few decades,
+ this work of his will be hung next to the Mona Lisa in the
+ <A HREF="http://www.louvre.fr/">Musee du Louvre</A>.
+ </P>
+
+<HR>
+<H2><A NAME="5">What is this &lt;sstream&gt;/stringstreams thing?</A></H2>
+ <P>Stringstreams (defined in the header <TT>&lt;sstream&gt;</TT>)
+ are in this author's opinion one of the coolest things since
+ sliced time. An example of their use is in the Received Wisdom
+ section for Chapter 21 (Strings),
+ <A HREF="../21_strings/howto.html#1.1internal"> describing how to
+ format strings</A>.
+ </P>
+ <P>The quick definition is: they are siblings of ifstream and ofstream,
+ and they do for <TT>std::string</TT> what their siblings do for
+ files. All that work you put into writing <TT>&lt;&lt;</TT> and
+ <TT>&gt;&gt;</TT> functions for your classes now pays off
+ <EM>again!</EM> Need to format a string before passing the string
+ to a function? Send your stuff via <TT>&lt;&lt;</TT> to an
+ ostringstream. You've read a string as input and need to parse it?
+ Initialize an istringstream with that string, and then pull pieces
+ out of it with <TT>&gt;&gt;</TT>. Have a stringstream and need to
+ get a copy of the string inside? Just call the <TT>str()</TT>
+ member function.
+ </P>
+ <P>This only works if you've written your
+ <TT>&lt;&lt;</TT>/<TT>&gt;&gt;</TT> functions correctly, though,
+ and correctly means that they take istreams and ostreams as
+ parameters, not i<B>f</B>streams and o<B>f</B>streams. If they
+ take the latter, then your I/O operators will work fine with
+ file streams, but with nothing else -- including stringstreams.
+ </P>
+ <P>If you are a user of the strstream classes, you need to update
+ your code. You don't have to explicitly append <TT>ends</TT> to
+ terminate the C-style character array, you don't have to mess with
+ &quot;freezing&quot; functions, and you don't have to manage the
+ memory yourself. The strstreams have been officially deprecated,
+ which means that 1) future revisions of the C++ Standard won't
+ support them, and 2) if you use them, people will laugh at you.
+ </P>
+
+
+<!-- ####################################################### -->
+
+<HR>
+<P CLASS="fineprint"><EM>
+Comments and suggestions are welcome, and may be sent to
+<A HREF="mailto:pme@sources.redhat.com">Phil Edwards</A> or
+<A HREF="mailto:gdr@gcc.gnu.org">Gabriel Dos Reis</A>.
+<BR> $Id: howto.html,v 1.5 2000/12/03 23:47:49 jsm28 Exp $
+</EM></P>
+
+
+</BODY>
+</HTML>
+
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