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/* { dg-do compile } */
/* { dg-options "-O2 -fdump-tree-optimized -fdump-tree-cddce2" } */
int test(int v)
{
int x = 0;
int u;
for (u=0;u<2;u++)
{
if (u>v)
{
if (u%2==1)
x++;
}
}
return x;
}
/* This should be optimized to
if (v <= 0) goto <L1>; else goto <L3>;
<L1>:;
# x_1 = PHI <0(3), 1(1)>;
<L3>:;
return x_1;
retaining only a single conditional. This doesn't work as nobody
combines the two tests
if (v < 0) goto <bb 4>; else goto <bb 3>;
<bb 3>:
if (v <= 0) goto <bb 4>; else goto <bb 5>;
this late in the game. tree-ssa-ifcombine.c would do it if we would
unroll the loop during early loop unrolling though.
For now vrp2 does all the needed folding and threading and cddce2
provides a nice IL to scan. */
/* { dg-final { scan-tree-dump-times "if " 1 "optimized" { xfail *-*-* } } } */
/* { dg-final { scan-tree-dump-times "if " 2 "cddce2" } } */
/* { dg-final { scan-tree-dump "x_. = PHI <0\\\(.\\\), 1\\\(.\\\)>" "cddce2" } } */
/* { dg-final { cleanup-tree-dump "cddce2" } } */
/* { dg-final { cleanup-tree-dump "optimized" } } */
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