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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"><head><title>Memory</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.76.1"/><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      library&#10;    "/><meta name="keywords" content="&#10;      ISO C++&#10;    , &#10;      runtime&#10;    , &#10;      library&#10;    "/><link rel="home" href="../index.html" title="The GNU C++ Library"/><link rel="up" href="utilities.html" title="Chapter 6.  Utilities"/><link rel="prev" href="pairs.html" title="Pairs"/><link rel="next" href="traits.html" title="Traits"/></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Memory</th></tr><tr><td align="left"><a accesskey="p" href="pairs.html">Prev</a> </td><th width="60%" align="center">Chapter 6. 
  Utilities
  
</th><td align="right"> <a accesskey="n" href="traits.html">Next</a></td></tr></table><hr/></div><div class="section" title="Memory"><div class="titlepage"><div><div><h2 class="title"><a id="std.util.memory"/>Memory</h2></div></div></div><p>
    Memory contains three general areas. First, function and operator
    calls via <code class="function">new</code> and <code class="function">delete</code>
    operator or member function calls.  Second, allocation via
    <code class="classname">allocator</code>. And finally, smart pointer and
    intelligent pointer abstractions.
  </p><div class="section" title="Allocators"><div class="titlepage"><div><div><h3 class="title"><a id="std.util.memory.allocator"/>Allocators</h3></div></div></div><p>
 Memory management for Standard Library entities is encapsulated in a
 class template called <code class="classname">allocator</code>. The
 <code class="classname">allocator</code> abstraction is used throughout the
 library in <code class="classname">string</code>, container classes,
 algorithms, and parts of iostreams. This class, and base classes of
 it, are the superset of available free store (<span class="quote">“<span class="quote">heap</span>”</span>)
 management classes.
</p><div class="section" title="Requirements"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.req"/>Requirements</h4></div></div></div><p>
    The C++ standard only gives a few directives in this area:
  </p><div class="itemizedlist"><ul class="itemizedlist"><li class="listitem"><p>
       When you add elements to a container, and the container must
       allocate more memory to hold them, the container makes the
       request via its <span class="type">Allocator</span> template
       parameter, which is usually aliased to
       <span class="type">allocator_type</span>.  This includes adding chars
       to the string class, which acts as a regular STL container in
       this respect.
      </p></li><li class="listitem"><p>
       The default <span class="type">Allocator</span> argument of every
       container-of-T is <code class="classname">allocator&lt;T&gt;</code>.
       </p></li><li class="listitem"><p>
       The interface of the <code class="classname">allocator&lt;T&gt;</code> class is
	 extremely simple.  It has about 20 public declarations (nested
	 typedefs, member functions, etc), but the two which concern us most
	 are:
       </p><pre class="programlisting">
	 T*    allocate   (size_type n, const void* hint = 0);
	 void  deallocate (T* p, size_type n);
       </pre><p>
	 The <code class="varname">n</code> arguments in both those
	 functions is a <span class="emphasis"><em>count</em></span> of the number of
	 <span class="type">T</span>'s to allocate space for, <span class="emphasis"><em>not their
	 total size</em></span>.
	 (This is a simplification; the real signatures use nested typedefs.)
       </p></li><li class="listitem"><p>
	 The storage is obtained by calling <code class="function">::operator
	 new</code>, but it is unspecified when or how
	 often this function is called.  The use of the
	 <code class="varname">hint</code> is unspecified, but intended as an
	 aid to locality if an implementation so
	 desires. <code class="constant">[20.4.1.1]/6</code>
       </p></li></ul></div><p>
     Complete details can be found in the C++ standard, look in
     <code class="constant">[20.4 Memory]</code>.
   </p></div><div class="section" title="Design Issues"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.design_issues"/>Design Issues</h4></div></div></div><p>
    The easiest way of fulfilling the requirements is to call
    <code class="function">operator new</code> each time a container needs
    memory, and to call <code class="function">operator delete</code> each time
    the container releases memory. This method may be <a class="link" href="http://gcc.gnu.org/ml/libstdc++/2001-05/msg00105.html">slower</a>
    than caching the allocations and re-using previously-allocated
    memory, but has the advantage of working correctly across a wide
    variety of hardware and operating systems, including large
    clusters. The <code class="classname">__gnu_cxx::new_allocator</code>
    implements the simple operator new and operator delete semantics,
    while <code class="classname">__gnu_cxx::malloc_allocator</code>
    implements much the same thing, only with the C language functions
    <code class="function">std::malloc</code> and <code class="function">free</code>.
  </p><p>
    Another approach is to use intelligence within the allocator
    class to cache allocations. This extra machinery can take a variety
    of forms: a bitmap index, an index into an exponentially increasing
    power-of-two-sized buckets, or simpler fixed-size pooling cache.
    The cache is shared among all the containers in the program: when
    your program's <code class="classname">std::vector&lt;int&gt;</code> gets
  cut in half and frees a bunch of its storage, that memory can be
  reused by the private
  <code class="classname">std::list&lt;WonkyWidget&gt;</code> brought in from
  a KDE library that you linked against.  And operators
  <code class="function">new</code> and <code class="function">delete</code> are not
  always called to pass the memory on, either, which is a speed
  bonus. Examples of allocators that use these techniques are
  <code class="classname">__gnu_cxx::bitmap_allocator</code>,
  <code class="classname">__gnu_cxx::pool_allocator</code>, and
  <code class="classname">__gnu_cxx::__mt_alloc</code>.
  </p><p>
    Depending on the implementation techniques used, the underlying
    operating system, and compilation environment, scaling caching
    allocators can be tricky. In particular, order-of-destruction and
    order-of-creation for memory pools may be difficult to pin down
    with certainty, which may create problems when used with plugins
    or loading and unloading shared objects in memory. As such, using
    caching allocators on systems that do not support
    <code class="function">abi::__cxa_atexit</code> is not recommended.
  </p></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.impl"/>Implementation</h4></div></div></div><div class="section" title="Interface Design"><div class="titlepage"><div><div><h5 class="title"><a id="id633362"/>Interface Design</h5></div></div></div><p>
     The only allocator interface that
     is supported is the standard C++ interface. As such, all STL
     containers have been adjusted, and all external allocators have
     been modified to support this change.
   </p><p>
     The class <code class="classname">allocator</code> just has typedef,
   constructor, and rebind members. It inherits from one of the
   high-speed extension allocators, covered below. Thus, all
   allocation and deallocation depends on the base class.
   </p><p>
     The base class that <code class="classname">allocator</code> is derived from
     may not be user-configurable.
</p></div><div class="section" title="Selecting Default Allocation Policy"><div class="titlepage"><div><div><h5 class="title"><a id="id633392"/>Selecting Default Allocation Policy</h5></div></div></div><p>
     It's difficult to pick an allocation strategy that will provide
   maximum utility, without excessively penalizing some behavior. In
   fact, it's difficult just deciding which typical actions to measure
   for speed.
   </p><p>
     Three synthetic benchmarks have been created that provide data
     that is used to compare different C++ allocators. These tests are:
   </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
       Insertion.
       </p><p>
       Over multiple iterations, various STL container
     objects have elements inserted to some maximum amount. A variety
     of allocators are tested.
     Test source for <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert/sequence.cc?view=markup">sequence</a>
     and <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert/associative.cc?view=markup">associative</a>
     containers.
       </p></li><li class="listitem"><p>
       Insertion and erasure in a multi-threaded environment.
       </p><p>
       This test shows the ability of the allocator to reclaim memory
     on a per-thread basis, as well as measuring thread contention
     for memory resources.
     Test source
    <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc%2B%2B-v3/testsuite/performance/23_containers/insert_erase/associative.cc?view=markup">here</a>.
       </p></li><li class="listitem"><p>
	 A threaded producer/consumer model.
       </p><p>
       Test source for
     <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc++-v3/testsuite/performance/23_containers/producer_consumer/sequence.cc?view=markup">sequence</a>
     and
     <a class="link" href="http://gcc.gnu.org/viewcvs/trunk/libstdc++-v3/testsuite/performance/23_containers/producer_consumer/associative.cc?view=markup">associative</a>
     containers.
     </p></li></ol></div><p>
     The current default choice for
     <code class="classname">allocator</code> is
     <code class="classname">__gnu_cxx::new_allocator</code>.
   </p></div><div class="section" title="Disabling Memory Caching"><div class="titlepage"><div><div><h5 class="title"><a id="id633502"/>Disabling Memory Caching</h5></div></div></div><p>
      In use, <code class="classname">allocator</code> may allocate and
      deallocate using implementation-specified strategies and
      heuristics. Because of this, every call to an allocator object's
      <code class="function">allocate</code> member function may not actually
      call the global operator new. This situation is also duplicated
      for calls to the <code class="function">deallocate</code> member
      function.
    </p><p>
     This can be confusing.
   </p><p>
     In particular, this can make debugging memory errors more
     difficult, especially when using third party tools like valgrind or
     debug versions of <code class="function">new</code>.
   </p><p>
     There are various ways to solve this problem. One would be to use
     a custom allocator that just called operators
     <code class="function">new</code> and <code class="function">delete</code>
     directly, for every allocation. (See
     <code class="filename">include/ext/new_allocator.h</code>, for instance.)
     However, that option would involve changing source code to use
     a non-default allocator. Another option is to force the
     default allocator to remove caching and pools, and to directly
     allocate with every call of <code class="function">allocate</code> and
     directly deallocate with every call of
     <code class="function">deallocate</code>, regardless of efficiency. As it
     turns out, this last option is also available.
   </p><p>
     To globally disable memory caching within the library for the
     default allocator, merely set
     <code class="constant">GLIBCXX_FORCE_NEW</code> (with any value) in the
     system's environment before running the program. If your program
     crashes with <code class="constant">GLIBCXX_FORCE_NEW</code> in the
     environment, it likely means that you linked against objects
     built against the older library (objects which might still using the
     cached allocations...).
  </p></div></div><div class="section" title="Using a Specific Allocator"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.using"/>Using a Specific Allocator</h4></div></div></div><p>
     You can specify different memory management schemes on a
     per-container basis, by overriding the default
     <span class="type">Allocator</span> template parameter.  For example, an easy
      (but non-portable) method of specifying that only <code class="function">malloc</code> or <code class="function">free</code>
      should be used instead of the default node allocator is:
   </p><pre class="programlisting">
    std::list &lt;int, __gnu_cxx::malloc_allocator&lt;int&gt; &gt;  malloc_list;</pre><p>
      Likewise, a debugging form of whichever allocator is currently in use:
    </p><pre class="programlisting">
    std::deque &lt;int, __gnu_cxx::debug_allocator&lt;std::allocator&lt;int&gt; &gt; &gt;  debug_deque;
      </pre></div><div class="section" title="Custom Allocators"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.custom"/>Custom Allocators</h4></div></div></div><p>
    Writing a portable C++ allocator would dictate that the interface
    would look much like the one specified for
    <code class="classname">allocator</code>. Additional member functions, but
    not subtractions, would be permissible.
  </p><p>
     Probably the best place to start would be to copy one of the
   extension allocators: say a simple one like
   <code class="classname">new_allocator</code>.
   </p></div><div class="section" title="Extension Allocators"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.ext"/>Extension Allocators</h4></div></div></div><p>
    Several other allocators are provided as part of this
    implementation.  The location of the extension allocators and their
    names have changed, but in all cases, functionality is
    equivalent. Starting with gcc-3.4, all extension allocators are
    standard style. Before this point, SGI style was the norm. Because of
    this, the number of template arguments also changed. Here's a simple
    chart to track the changes.
  </p><p>
    More details on each of these extension allocators follows.
  </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
       <code class="classname">new_allocator</code>
       </p><p>
	 Simply wraps <code class="function">::operator new</code>
	 and <code class="function">::operator delete</code>.
       </p></li><li class="listitem"><p>
       <code class="classname">malloc_allocator</code>
       </p><p>
	 Simply wraps <code class="function">malloc</code> and
	 <code class="function">free</code>. There is also a hook for an
	 out-of-memory handler (for
	 <code class="function">new</code>/<code class="function">delete</code> this is
	 taken care of elsewhere).
       </p></li><li class="listitem"><p>
       <code class="classname">array_allocator</code>
       </p><p>
	 Allows allocations of known and fixed sizes using existing
	 global or external storage allocated via construction of
	 <code class="classname">std::tr1::array</code> objects. By using this
	 allocator, fixed size containers (including
	 <code class="classname">std::string</code>) can be used without
	 instances calling <code class="function">::operator new</code> and
	 <code class="function">::operator delete</code>. This capability
	 allows the use of STL abstractions without runtime
	 complications or overhead, even in situations such as program
	 startup. For usage examples, please consult the testsuite.
       </p></li><li class="listitem"><p>
       <code class="classname">debug_allocator</code>
       </p><p>
	 A wrapper around an arbitrary allocator A.  It passes on
	 slightly increased size requests to A, and uses the extra
	 memory to store size information.  When a pointer is passed
	 to <code class="function">deallocate()</code>, the stored size is
	 checked, and <code class="function">assert()</code> is used to
	 guarantee they match.
       </p></li><li class="listitem"><p>
	<code class="classname">throw_allocator</code>
	</p><p>
	  Includes memory tracking and marking abilities as well as hooks for
	  throwing exceptions at configurable intervals (including random,
	  all, none).
	</p></li><li class="listitem"><p>
       <code class="classname">__pool_alloc</code>
       </p><p>
	 A high-performance, single pool allocator.  The reusable
	 memory is shared among identical instantiations of this type.
	 It calls through <code class="function">::operator new</code> to
	 obtain new memory when its lists run out.  If a client
	 container requests a block larger than a certain threshold
	 size, then the pool is bypassed, and the allocate/deallocate
	 request is passed to <code class="function">::operator new</code>
	 directly.
       </p><p>
	 Older versions of this class take a boolean template
	 parameter, called <code class="varname">thr</code>, and an integer template
	 parameter, called <code class="varname">inst</code>.
       </p><p>
	 The <code class="varname">inst</code> number is used to track additional memory
      pools.  The point of the number is to allow multiple
      instantiations of the classes without changing the semantics at
      all.  All three of
       </p><pre class="programlisting">
    typedef  __pool_alloc&lt;true,0&gt;    normal;
    typedef  __pool_alloc&lt;true,1&gt;    private;
    typedef  __pool_alloc&lt;true,42&gt;   also_private;
   </pre><p>
     behave exactly the same way.  However, the memory pool for each type
      (and remember that different instantiations result in different types)
      remains separate.
   </p><p>
     The library uses <span class="emphasis"><em>0</em></span> in all its instantiations.  If you
      wish to keep separate free lists for a particular purpose, use a
      different number.
   </p><p>The <code class="varname">thr</code> boolean determines whether the
   pool should be manipulated atomically or not.  When
   <code class="varname">thr</code> = <code class="constant">true</code>, the allocator
   is thread-safe, while <code class="varname">thr</code> =
   <code class="constant">false</code>, is slightly faster but unsafe for
   multiple threads.
   </p><p>
     For thread-enabled configurations, the pool is locked with a
     single big lock. In some situations, this implementation detail
     may result in severe performance degradation.
   </p><p>
     (Note that the GCC thread abstraction layer allows us to provide
     safe zero-overhead stubs for the threading routines, if threads
     were disabled at configuration time.)
   </p></li><li class="listitem"><p>
       <code class="classname">__mt_alloc</code>
       </p><p>
	 A high-performance fixed-size allocator with
	 exponentially-increasing allocations. It has its own
	 documentation, found <a class="link" href="mt_allocator.html" title="Chapter 20. The mt_allocator">here</a>.
       </p></li><li class="listitem"><p>
       <code class="classname">bitmap_allocator</code>
       </p><p>
	 A high-performance allocator that uses a bit-map to keep track
	 of the used and unused memory locations. It has its own
	 documentation, found <a class="link" href="bitmap_allocator.html" title="Chapter 21. The bitmap_allocator">here</a>.
       </p></li></ol></div></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h4 class="title"><a id="allocator.biblio"/>Bibliography</h4></div></div></div><div class="biblioentry"><a id="id633953"/><p><span class="citetitle"><em class="citetitle">
    ISO/IEC 14882:1998 Programming languages - C++
    </em>. </span>
      isoc++_1998
    <span class="pagenums">20.4 Memory. </span></p></div><div class="biblioentry" title="The Standard Librarian: What Are Allocators Good For?"><a id="id633968"/><p><span class="title"><em>
	<a class="link" href="http://www.drdobbs.com/cpp/184403759">
      The Standard Librarian: What Are Allocators Good For?
	</a>
      </em>. </span><span class="author"><span class="firstname">Matt</span> <span class="surname">Austern</span>. </span><span class="publisher"><span class="publishername">
	C/C++ Users Journal
      . </span></span></p></div><div class="biblioentry" title="The Hoard Memory Allocator"><a id="id633999"/><p><span class="title"><em>
	<a class="link" href="http://www.cs.umass.edu/~emery/hoard">
      The Hoard Memory Allocator
	</a>
      </em>. </span><span class="author"><span class="firstname">Emery</span> <span class="surname">Berger</span>. </span></p></div><div class="biblioentry" title="Reconsidering Custom Memory Allocation"><a id="id634022"/><p><span class="title"><em>
	<a class="link" href="http://www.cs.umass.edu/~emery/pubs/berger-oopsla2002.pdf">
      Reconsidering Custom Memory Allocation
	</a>
      </em>. </span><span class="author"><span class="firstname">Emery</span> <span class="surname">Berger</span>. </span><span class="author"><span class="firstname">Ben</span> <span class="surname">Zorn</span>. </span><span class="author"><span class="firstname">Kathryn</span> <span class="surname">McKinley</span>. </span><span class="copyright">Copyright © 2002 OOPSLA. </span></p></div><div class="biblioentry" title="Allocator Types"><a id="id634074"/><p><span class="title"><em>
	<a class="link" href="http://www.angelikalanger.com/Articles/C++Report/Allocators/Allocators.html">
      Allocator Types
	</a>
      </em>. </span><span class="author"><span class="firstname">Klaus</span> <span class="surname">Kreft</span>. </span><span class="author"><span class="firstname">Angelika</span> <span class="surname">Langer</span>. </span><span class="publisher"><span class="publishername">
	C/C++ Users Journal
      . </span></span></p></div><div class="biblioentry"><a id="id634113"/><p><span class="citetitle"><em class="citetitle">The C++ Programming Language</em>. </span><span class="author"><span class="firstname">Bjarne</span> <span class="surname">Stroustrup</span>. </span><span class="copyright">Copyright © 2000 . </span><span class="pagenums">19.4 Allocators. </span><span class="publisher"><span class="publishername">
	Addison Wesley
      . </span></span></p></div><div class="biblioentry"><a id="id634150"/><p><span class="citetitle"><em class="citetitle">Yalloc: A Recycling C++ Allocator</em>. </span><span class="author"><span class="firstname">Felix</span> <span class="surname">Yen</span>. </span></p></div></div></div><div class="section" title="auto_ptr"><div class="titlepage"><div><div><h3 class="title"><a id="std.util.memory.auto_ptr"/>auto_ptr</h3></div></div></div><div class="section" title="Limitations"><div class="titlepage"><div><div><h4 class="title"><a id="auto_ptr.limitations"/>Limitations</h4></div></div></div><p>Explaining all of the fun and delicious things that can
   happen with misuse of the <code class="classname">auto_ptr</code> class
   template (called <acronym class="acronym">AP</acronym> here) would take some
   time. Suffice it to say that the use of <acronym class="acronym">AP</acronym>
   safely in the presence of copying has some subtleties.
   </p><p>
     The AP class is a really
      nifty idea for a smart pointer, but it is one of the dumbest of
      all the smart pointers -- and that's fine.
   </p><p>
     AP is not meant to be a supersmart solution to all resource
      leaks everywhere.  Neither is it meant to be an effective form
      of garbage collection (although it can help, a little bit).
      And it can <span class="emphasis"><em>not</em></span>be used for arrays!
   </p><p>
     <acronym class="acronym">AP</acronym> is meant to prevent nasty leaks in the
     presence of exceptions.  That's <span class="emphasis"><em>all</em></span>.  This
     code is AP-friendly:
   </p><pre class="programlisting">
    // Not a recommend naming scheme, but good for web-based FAQs.
    typedef std::auto_ptr&lt;MyClass&gt;  APMC;

    extern function_taking_MyClass_pointer (MyClass*);
    extern some_throwable_function ();

    void func (int data)
    {
	APMC  ap (new MyClass(data));

	some_throwable_function();   // this will throw an exception

	function_taking_MyClass_pointer (ap.get());
    }
   </pre><p>When an exception gets thrown, the instance of MyClass that's
      been created on the heap will be <code class="function">delete</code>'d as the stack is
      unwound past <code class="function">func()</code>.
   </p><p>Changing that code as follows is not <acronym class="acronym">AP</acronym>-friendly:
   </p><pre class="programlisting">
	APMC  ap (new MyClass[22]);
   </pre><p>You will get the same problems as you would without the use
      of <acronym class="acronym">AP</acronym>:
   </p><pre class="programlisting">
	char*  array = new char[10];       // array new...
	...
	delete array;                      // ...but single-object delete
   </pre><p>
     AP cannot tell whether the pointer you've passed at creation points
      to one or many things.  If it points to many things, you are about
      to die.  AP is trivial to write, however, so you could write your
      own <code class="code">auto_array_ptr</code> for that situation (in fact, this has
      been done many times; check the mailing lists, Usenet, Boost, etc).
   </p></div><div class="section" title="Use in Containers"><div class="titlepage"><div><div><h4 class="title"><a id="auto_ptr.using"/>Use in Containers</h4></div></div></div><p>
  </p><p>All of the <a class="link" href="containers.html" title="Chapter 9.  Containers">containers</a>
      described in the standard library require their contained types
      to have, among other things, a copy constructor like this:
  </p><pre class="programlisting">
    struct My_Type
    {
	My_Type (My_Type const&amp;);
    };
   </pre><p>
     Note the const keyword; the object being copied shouldn't change.
     The template class <code class="code">auto_ptr</code> (called AP here) does not
     meet this requirement.  Creating a new AP by copying an existing
     one transfers ownership of the pointed-to object, which means that
     the AP being copied must change, which in turn means that the
     copy ctors of AP do not take const objects.
   </p><p>
     The resulting rule is simple: <span class="emphasis"><em>Never ever use a
     container of auto_ptr objects</em></span>. The standard says that
     <span class="quote">“<span class="quote">undefined</span>”</span> behavior is the result, but it is
     guaranteed to be messy.
   </p><p>
     To prevent you from doing this to yourself, the
      <a class="link" href="ext_compile_checks.html" title="Chapter 16. Compile Time Checks">concept checks</a> built
      in to this implementation will issue an error if you try to
      compile code like this:
   </p><pre class="programlisting">
    #include &lt;vector&gt;
    #include &lt;memory&gt;

    void f()
    {
	std::vector&lt; std::auto_ptr&lt;int&gt; &gt;   vec_ap_int;
    }
   </pre><p>
Should you try this with the checks enabled, you will see an error.
   </p></div></div><div class="section" title="shared_ptr"><div class="titlepage"><div><div><h3 class="title"><a id="std.util.memory.shared_ptr"/>shared_ptr</h3></div></div></div><p>
The shared_ptr class template stores a pointer, usually obtained via new,
and implements shared ownership semantics.
</p><div class="section" title="Requirements"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.req"/>Requirements</h4></div></div></div><p>
  </p><p>
    The standard deliberately doesn't require a reference-counted
    implementation, allowing other techniques such as a
    circular-linked-list.
  </p><p>
    At the time of writing the C++0x working paper doesn't mention how
    threads affect shared_ptr, but it is likely to follow the existing
    practice set by <code class="classname">boost::shared_ptr</code>.  The
    shared_ptr in libstdc++ is derived from Boost's, so the same rules
    apply.
  </p><p>
  </p></div><div class="section" title="Design Issues"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.design_issues"/>Design Issues</h4></div></div></div><p>
The <code class="classname">shared_ptr</code> code is kindly donated to GCC by the Boost
project and the original authors of the code. The basic design and
algorithms are from Boost, the notes below describe details specific to
the GCC implementation. Names have been uglified in this implementation,
but the design should be recognisable to anyone familiar with the Boost
1.32 shared_ptr.
  </p><p>
The basic design is an abstract base class, <code class="code">_Sp_counted_base</code> that
does the reference-counting and calls virtual functions when the count
drops to zero.
Derived classes override those functions to destroy resources in a context
where the correct dynamic type is known. This is an application of the
technique known as type erasure.
  </p></div><div class="section" title="Implementation"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.impl"/>Implementation</h4></div></div></div><div class="section" title="Class Hierarchy"><div class="titlepage"><div><div><h5 class="title"><a id="id634511"/>Class Hierarchy</h5></div></div></div><p>
A <code class="classname">shared_ptr&lt;T&gt;</code> contains a pointer of
type <span class="type">T*</span> and an object of type
<code class="classname">__shared_count</code>. The shared_count contains a
pointer of type <span class="type">_Sp_counted_base*</span> which points to the
object that maintains the reference-counts and destroys the managed
resource.
    </p><div class="variablelist"><dl><dt><span class="term"><code class="classname">_Sp_counted_base&lt;Lp&gt;</code></span></dt><dd><p>
The base of the hierarchy is parameterized on the lock policy (see below.)
_Sp_counted_base doesn't depend on the type of pointer being managed,
it only maintains the reference counts and calls virtual functions when
the counts drop to zero. The managed object is destroyed when the last
strong reference is dropped, but the _Sp_counted_base itself must exist
until the last weak reference is dropped.
    </p></dd><dt><span class="term"><code class="classname">_Sp_counted_base_impl&lt;Ptr, Deleter, Lp&gt;</code></span></dt><dd><p>
Inherits from _Sp_counted_base and stores a pointer of type <span class="type">Ptr</span>
and a deleter of type <code class="code">Deleter</code>.  <code class="code">_Sp_deleter</code> is
used when the user doesn't supply a custom deleter. Unlike Boost's, this
default deleter is not "checked" because GCC already issues a warning if
<code class="function">delete</code> is used with an incomplete type.
This is the only derived type used by <code class="classname">shared_ptr&lt;Ptr&gt;</code>
and it is never used by <code class="classname">shared_ptr</code>, which uses one of
the following types, depending on how the shared_ptr is constructed.
    </p></dd><dt><span class="term"><code class="classname">_Sp_counted_ptr&lt;Ptr, Lp&gt;</code></span></dt><dd><p>
Inherits from _Sp_counted_base and stores a pointer of type <span class="type">Ptr</span>,
which is passed to <code class="function">delete</code> when the last reference is dropped.
This is the simplest form and is used when there is no custom deleter or
allocator.
    </p></dd><dt><span class="term"><code class="classname">_Sp_counted_deleter&lt;Ptr, Deleter, Alloc&gt;</code></span></dt><dd><p>
Inherits from _Sp_counted_ptr and adds support for custom deleter and
allocator. Empty Base Optimization is used for the allocator. This class
is used even when the user only provides a custom deleter, in which case
<code class="classname">allocator</code> is used as the allocator.
    </p></dd><dt><span class="term"><code class="classname">_Sp_counted_ptr_inplace&lt;Tp, Alloc, Lp&gt;</code></span></dt><dd><p>
Used by <code class="code">allocate_shared</code> and <code class="code">make_shared</code>.
Contains aligned storage to hold an object of type <span class="type">Tp</span>,
which is constructed in-place with placement <code class="function">new</code>.
Has a variadic template constructor allowing any number of arguments to
be forwarded to <span class="type">Tp</span>'s constructor.
Unlike the other <code class="classname">_Sp_counted_*</code> classes, this one is parameterized on the
type of object, not the type of pointer; this is purely a convenience
that simplifies the implementation slightly.
    </p></dd></dl></div></div><div class="section" title="Thread Safety"><div class="titlepage"><div><div><h5 class="title"><a id="id634689"/>Thread Safety</h5></div></div></div><p>
C++0x-only features are: rvalue-ref/move support, allocator support,
aliasing constructor, make_shared &amp; allocate_shared. Additionally,
the constructors taking <code class="classname">auto_ptr</code> parameters are
deprecated in C++0x mode.
    </p><p>
The
<a class="link" href="http://boost.org/libs/smart_ptr/shared_ptr.htm#ThreadSafety">Thread
Safety</a> section of the Boost shared_ptr documentation says "shared_ptr
objects offer the same level of thread safety as built-in types."
The implementation must ensure that concurrent updates to separate shared_ptr
instances are correct even when those instances share a reference count e.g.
</p><pre class="programlisting">
shared_ptr&lt;A&gt; a(new A);
shared_ptr&lt;A&gt; b(a);

// Thread 1     // Thread 2
   a.reset();      b.reset();
</pre><p>
The dynamically-allocated object must be destroyed by exactly one of the
threads. Weak references make things even more interesting.
The shared state used to implement shared_ptr must be transparent to the
user and invariants must be preserved at all times.
The key pieces of shared state are the strong and weak reference counts.
Updates to these need to be atomic and visible to all threads to ensure
correct cleanup of the managed resource (which is, after all, shared_ptr's
job!)
On multi-processor systems memory synchronisation may be needed so that
reference-count updates and the destruction of the managed resource are
race-free.
</p><p>
The function <code class="function">_Sp_counted_base::_M_add_ref_lock()</code>, called when
obtaining a shared_ptr from a weak_ptr, has to test if the managed
resource still exists and either increment the reference count or throw
<code class="classname">bad_weak_ptr</code>.
In a multi-threaded program there is a potential race condition if the last
reference is dropped (and the managed resource destroyed) between testing
the reference count and incrementing it, which could result in a shared_ptr
pointing to invalid memory.
</p><p>
The Boost shared_ptr (as used in GCC) features a clever lock-free
algorithm to avoid the race condition, but this relies on the
processor supporting an atomic <span class="emphasis"><em>Compare-And-Swap</em></span>
instruction. For other platforms there are fall-backs using mutex
locks.  Boost (as of version 1.35) includes several different
implementations and the preprocessor selects one based on the
compiler, standard library, platform etc. For the version of
shared_ptr in libstdc++ the compiler and library are fixed, which
makes things much simpler: we have an atomic CAS or we don't, see Lock
Policy below for details.
</p></div><div class="section" title="Selecting Lock Policy"><div class="titlepage"><div><div><h5 class="title"><a id="id634759"/>Selecting Lock Policy</h5></div></div></div><p>
    </p><p>
There is a single <code class="classname">_Sp_counted_base</code> class,
which is a template parameterized on the enum
<span class="type">__gnu_cxx::_Lock_policy</span>.  The entire family of classes is
parameterized on the lock policy, right up to
<code class="classname">__shared_ptr</code>, <code class="classname">__weak_ptr</code> and
<code class="classname">__enable_shared_from_this</code>. The actual
<code class="classname">std::shared_ptr</code> class inherits from
<code class="classname">__shared_ptr</code> with the lock policy parameter
selected automatically based on the thread model and platform that
libstdc++ is configured for, so that the best available template
specialization will be used. This design is necessary because it would
not be conforming for <code class="classname">shared_ptr</code> to have an
extra template parameter, even if it had a default value.  The
available policies are:
    </p><div class="orderedlist"><ol class="orderedlist"><li class="listitem"><p>
       <span class="type">_S_Atomic</span>
       </p><p>
Selected when GCC supports a builtin atomic compare-and-swap operation
on the target processor (see <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html">Atomic
Builtins</a>.)  The reference counts are maintained using a lock-free
algorithm and GCC's atomic builtins, which provide the required memory
synchronisation.
       </p></li><li class="listitem"><p>
       <span class="type">_S_Mutex</span>
       </p><p>
The _Sp_counted_base specialization for this policy contains a mutex,
which is locked in add_ref_lock(). This policy is used when GCC's atomic
builtins aren't available so explicit memory barriers are needed in places.
       </p></li><li class="listitem"><p>
       <span class="type">_S_Single</span>
       </p><p>
This policy uses a non-reentrant add_ref_lock() with no locking. It is
used when libstdc++ is built without <code class="literal">--enable-threads</code>.
       </p></li></ol></div><p>
       For all three policies, reference count increments and
       decrements are done via the functions in
       <code class="filename">ext/atomicity.h</code>, which detect if the program
       is multi-threaded.  If only one thread of execution exists in
       the program then less expensive non-atomic operations are used.
     </p></div><div class="section" title="Dual C++0x and TR1 Implementation"><div class="titlepage"><div><div><h5 class="title"><a id="id634881"/>Dual C++0x and TR1 Implementation</h5></div></div></div><p>
The interface of <code class="classname">tr1::shared_ptr</code> was extended for C++0x
with support for rvalue-references and the other features from N2351.
The <code class="classname">_Sp_counted_base</code> base class is implemented in
<code class="filename">tr1/boost_sp_shared_count.h</code> and is common to the TR1
and C++0x versions of <code class="classname">shared_ptr</code>.
</p><p>
The classes derived from <code class="classname">_Sp_counted_base</code> (see Class Hierarchy
above) and <code class="classname">__shared_count</code> are implemented separately for C++0x
and TR1, in <code class="filename">bits/shared_ptr.h</code> and
<code class="filename">tr1/shared_ptr.h</code> respectively.
</p><p>
The TR1 implementation is considered relatively stable, so is unlikely to
change unless bug fixes require it.  If the code that is common to both
C++0x and TR1 modes needs to diverge further then it might be necessary to
duplicate <code class="classname">_Sp_counted_base</code> and only make changes to
the C++0x version.
</p></div><div class="section" title="Related functions and classes"><div class="titlepage"><div><div><h5 class="title"><a id="id634937"/>Related functions and classes</h5></div></div></div><div class="variablelist"><dl><dt><span class="term"><code class="code">dynamic_pointer_cast</code>, <code class="code">static_pointer_cast</code>,
<code class="code">const_pointer_cast</code></span></dt><dd><p>
As noted in N2351, these functions can be implemented non-intrusively using
the alias constructor.  However the aliasing constructor is only available
in C++0x mode, so in TR1 mode these casts rely on three non-standard
constructors in shared_ptr and __shared_ptr.
In C++0x mode these constructors and the related tag types are not needed.
    </p></dd><dt><span class="term"><code class="code">enable_shared_from_this</code></span></dt><dd><p>
The clever overload to detect a base class of type
<code class="code">enable_shared_from_this</code> comes straight from Boost.
There is an extra overload for <code class="code">__enable_shared_from_this</code> to
work smoothly with <code class="code">__shared_ptr&lt;Tp, Lp&gt;</code> using any lock
policy.
    </p></dd><dt><span class="term"><code class="code">make_shared</code>, <code class="code">allocate_shared</code></span></dt><dd><p>
<code class="code">make_shared</code> simply forwards to <code class="code">allocate_shared</code>
with <code class="code">std::allocator</code> as the allocator.
Although these functions can be implemented non-intrusively using the
alias constructor, if they have access to the implementation then it is
possible to save storage and reduce the number of heap allocations. The
newly constructed object and the _Sp_counted_* can be allocated in a single
block and the standard says implementations are "encouraged, but not required,"
to do so. This implementation provides additional non-standard constructors
(selected with the type <code class="code">_Sp_make_shared_tag</code>) which create an
object of type <code class="code">_Sp_counted_ptr_inplace</code> to hold the new object.
The returned <code class="code">shared_ptr&lt;A&gt;</code> needs to know the address of the
new <code class="code">A</code> object embedded in the <code class="code">_Sp_counted_ptr_inplace</code>,
but it has no way to access it.
This implementation uses a "covert channel" to return the address of the
embedded object when <code class="code">get_deleter&lt;_Sp_make_shared_tag&gt;()</code>
is called.  Users should not try to use this.
As well as the extra constructors, this implementation also needs some
members of _Sp_counted_deleter to be protected where they could otherwise
be private.
    </p></dd></dl></div></div></div><div class="section" title="Use"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.using"/>Use</h4></div></div></div><div class="section" title="Examples"><div class="titlepage"><div><div><h5 class="title"><a id="id635086"/>Examples</h5></div></div></div><p>
      Examples of use can be found in the testsuite, under
      <code class="filename">testsuite/tr1/2_general_utilities/shared_ptr</code>,
      <code class="filename">testsuite/20_util/shared_ptr</code>
      and
      <code class="filename">testsuite/20_util/weak_ptr</code>.
    </p></div><div class="section" title="Unresolved Issues"><div class="titlepage"><div><div><h5 class="title"><a id="id635116"/>Unresolved Issues</h5></div></div></div><p>
      The <span class="emphasis"><em><code class="classname">shared_ptr</code> atomic access</em></span>
      clause in the C++0x working draft is not implemented in GCC.
    </p><p>
      The <span class="type">_S_single</span> policy uses atomics when used in MT
      code, because it uses the same dispatcher functions that check
      <code class="function">__gthread_active_p()</code>. This could be
      addressed by providing template specialisations for some members
      of <code class="classname">_Sp_counted_base&lt;_S_single&gt;</code>.
    </p><p>
      Unlike Boost, this implementation does not use separate classes
      for the pointer+deleter and pointer+deleter+allocator cases in
      C++0x mode, combining both into _Sp_counted_deleter and using
      <code class="classname">allocator</code> when the user doesn't specify
      an allocator.  If it was found to be beneficial an additional
      class could easily be added.  With the current implementation,
      the _Sp_counted_deleter and __shared_count constructors taking a
      custom deleter but no allocator are technically redundant and
      could be removed, changing callers to always specify an
      allocator. If a separate pointer+deleter class was added the
      __shared_count constructor would be needed, so it has been kept
      for now.
    </p><p>
      The hack used to get the address of the managed object from
      <code class="function">_Sp_counted_ptr_inplace::_M_get_deleter()</code>
      is accessible to users. This could be prevented if
      <code class="function">get_deleter&lt;_Sp_make_shared_tag&gt;()</code>
      always returned NULL, since the hack only needs to work at a
      lower level, not in the public API. This wouldn't be difficult,
      but hasn't been done since there is no danger of accidental
      misuse: users already know they are relying on unsupported
      features if they refer to implementation details such as
      _Sp_make_shared_tag.
    </p><p>
      tr1::_Sp_deleter could be a private member of tr1::__shared_count but it
      would alter the ABI.
    </p></div></div><div class="section" title="Acknowledgments"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.ack"/>Acknowledgments</h4></div></div></div><p>
    The original authors of the Boost shared_ptr, which is really nice
    code to work with, Peter Dimov in particular for his help and
    invaluable advice on thread safety.  Phillip Jordan and Paolo
    Carlini for the lock policy implementation.
  </p></div><div class="bibliography" title="Bibliography"><div class="titlepage"><div><div><h4 class="title"><a id="shared_ptr.biblio"/>Bibliography</h4></div></div></div><div class="biblioentry" title="Improving shared_ptr for C++0x, Revision 2"><a id="id635209"/><p><span class="title"><em>
	<a class="link" href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2351.htm">
      Improving shared_ptr for C++0x, Revision 2
	</a>
      </em>. </span><span class="subtitle">
      N2351
    . </span></p></div><div class="biblioentry" title="C++ Standard Library Active Issues List"><a id="id635228"/><p><span class="title"><em>
	<a class="link" href="http://open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2456.html">
      C++ Standard Library Active Issues List
	</a>
      </em>. </span><span class="subtitle">
      N2456
    . </span></p></div><div class="biblioentry" title="Working Draft, Standard for Programming Language C++"><a id="id635248"/><p><span class="title"><em>
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    . </span></p></div></div></div></div><div class="navfooter"><hr/><table width="100%" summary="Navigation footer"><tr><td align="left"><a accesskey="p" href="pairs.html">Prev</a> </td><td align="center"><a accesskey="u" href="utilities.html">Up</a></td><td align="right"> <a accesskey="n" href="traits.html">Next</a></td></tr><tr><td align="left" valign="top">Pairs </td><td align="center"><a accesskey="h" href="../index.html">Home</a></td><td align="right" valign="top"> Traits</td></tr></table></div></body></html>