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AgeCommit message (Expand)Author
2019-04-29anv: expose VK_EXT_queue_family_foreign on AndroidTapani Pälli
2019-04-29lima/ppir: Add gl_FragCoord handlingAndreas Baierl
2019-04-29nir: add rcp(w) lowering for gl_FragCoordAndreas Baierl
2019-04-29docs: changed "Done" to "DONE" in features.txtRomain Failliot
2019-04-28panfrost: Workaround -bshadow regressionAlyssa Rosenzweig
2019-04-28panfrost/midgard: Safety check immediate precision degradationsAlyssa Rosenzweig
2019-04-28panfrost: Use fp32 (not fp16) varyingsAlyssa Rosenzweig
2019-04-28panfrost/midgard: imov workaroundAlyssa Rosenzweig
2019-04-28panfrost/midgard: Fix tex propogationAlyssa Rosenzweig
2019-04-28panfrost/midgard: Fix regressions in -bjellyfishAlyssa Rosenzweig
2019-04-28panfrost/midgard: Only copyprop without an outmodAlyssa Rosenzweig
2019-04-28Revert "panfrost/midgard: Extend copy propagation pass"Alyssa Rosenzweig
2019-04-27radv: add missing VEGA20 chip in radv_get_device_name()Samuel Pitoiset
2019-04-27iris: Fix zeroing of transform feedback offsets in strange cases.Kenneth Graunke
2019-04-26vc4: Fall back to renderonly if the vc4 driver doesn't have v3d.Eric Anholt
2019-04-26kmsro: Add support for V3D.Eric Anholt
2019-04-26radeonsi: don't ignore PIPE_FLUSH_ASYNCMarek Olšák
2019-04-26v3d: Fix detection of TMU write sequences in register spilling.Eric Anholt
2019-04-26v3d: Fix detection of the last ldtmu before a new TMU op.Eric Anholt
2019-04-26v3d: Re-add support for memory_barrier_shared.Eric Anholt
2019-04-26Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."Eric Anholt
2019-04-26v3d: Don't try to update the shadow texture for separate stencil.Eric Anholt
2019-04-26v3d: Add a note about i/o indirection for future performance work.Eric Anholt
2019-04-26vc4: Use _mesa_hash_table_remove_key() where appropriate.Eric Anholt
2019-04-26v3d: Use _mesa_hash_table_remove_key() where appropriate.Eric Anholt
2019-04-26v3d: Assert that we do request the normal texturing return data.Eric Anholt
2019-04-26v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.Eric Anholt
2019-04-26v3d: Fill in the ignored segment size fields to appease new simulator.Eric Anholt
2019-04-26glsl: use empty brace initializerTapani Pälli
2019-04-26gbm: don't return voidcoypu
2019-04-26nir: use braces around subobject in initializerTapani Pälli
2019-04-26freedreno/drm: Quiet pointer to u64 conversion warningKristian H. Kristensen
2019-04-26swr/rast: enforce use of tile offsetsAlok Hota
2019-04-26swr/rast: AVX512 support compiled in by defaultAlok Hota
2019-04-26swr/rast: Remove deprecated 4x2 backend codeAlok Hota
2019-04-26llvmpipe: Always return some fence in flush (v2)Tomasz Figa
2019-04-26llvmpipe: correctly handle waiting in llvmpipe_fence_finishEmil Velikov
2019-04-26llvmpipe: add lp_fence_timedwait() helperEmil Velikov
2019-04-26vulkan/wsi: don't use DUMB_CLOSE for normal GEM handlesEmil Velikov
2019-04-26vulkan/wsi: check if the display_fd given is masterEmil Velikov
2019-04-26turnip: drop dead close(master_fd)Emil Velikov
2019-04-26nir/algebraic: Optimize integer cast-of-castJason Ekstrand
2019-04-26anv/descriptor_set: Don't fully destroy sets in pool destroy/resetJason Ekstrand
2019-04-26anv: Better handle 32-byte alignment of descriptor set buffersJason Ekstrand
2019-04-26nir: fix bit_size in lower indirect derefs.Dave Airlie
2019-04-25iris: Silence unused function warningKenneth Graunke
2019-04-25glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)Marek Olšák
2019-04-25docs/features: update GL tooRob Clark
2019-04-25freedreno/a6xx: sample-shading supportRob Clark
2019-04-25freedreno/ir3: sample-shading supportRob Clark