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authorZach Reizner <zachr@google.com>2015-07-16 10:14:26 -0700
committerZach Reizner <zachr@google.com>2015-07-20 19:45:40 -0700
commit2317bb19d8663efc31e6fcd8cf7fd2a73577253d (patch)
tree40ee67dc139346c62533ea00a2a5542b05e86c7c /glworker.h
parentece04894ab2d2fc3d5001a9e50a242b2d3f765da (diff)
drm_hwcomposer: have DrmDisplayCompositor do its own OpenGL composition
To accomplish this a few things changed: - DrmComposition::GetRemainingLayers always returns the number of planes needed - DrmComposition::AddLayer succeeds even if no DrmPlane was found for it - DrmDisplayComposition::AddLayer has overload that imports the given buffer - GLWorkerCompositor has a function to finish its composite before returning Put together this change makes DrmComposition always accepts all layers given to it even if it means some of those layers are assigned a NULL DrmPlane. The DrmDisplayCompositor will scan its given layers for any that are missing planes. In such a case, a DrmPlane is stolen from the last layer to receive a plane. Then all layers in the DrmDisplayComposition that have no planes (including the one stolen from) are composited synchronously using a GLWorkerCompositor and a new layer is generated from the results. That layer is added to the DrmDisplayComposition using the new import AddLayer function and the stolen DrmPlane. DrmDisplayCompostior then continues as usual. Change-Id: Ia6477c210c8f1307a4e537bec46889110d79ca18
Diffstat (limited to 'glworker.h')
-rw-r--r--glworker.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/glworker.h b/glworker.h
index e9febec..9550cbe 100644
--- a/glworker.h
+++ b/glworker.h
@@ -88,6 +88,8 @@ class GLWorkerCompositor {
int Composite(hwc_layer_1 *layers, size_t num_layers,
sp<GraphicBuffer> framebuffer);
+ int CompositeAndFinish(hwc_layer_1 *layers, size_t num_layers,
+ sp<GraphicBuffer> framebuffer);
private:
EGLDisplay egl_display_;