diff options
author | Zach Reizner <zachr@google.com> | 2015-07-16 10:14:26 -0700 |
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committer | Zach Reizner <zachr@google.com> | 2015-07-20 19:45:40 -0700 |
commit | 2317bb19d8663efc31e6fcd8cf7fd2a73577253d (patch) | |
tree | 40ee67dc139346c62533ea00a2a5542b05e86c7c /glworker.h | |
parent | ece04894ab2d2fc3d5001a9e50a242b2d3f765da (diff) |
drm_hwcomposer: have DrmDisplayCompositor do its own OpenGL composition
To accomplish this a few things changed:
- DrmComposition::GetRemainingLayers always returns the number of planes needed
- DrmComposition::AddLayer succeeds even if no DrmPlane was found for it
- DrmDisplayComposition::AddLayer has overload that imports the given buffer
- GLWorkerCompositor has a function to finish its composite before returning
Put together this change makes DrmComposition always accepts all layers given to
it even if it means some of those layers are assigned a NULL DrmPlane. The
DrmDisplayCompositor will scan its given layers for any that are missing planes.
In such a case, a DrmPlane is stolen from the last layer to receive a plane.
Then all layers in the DrmDisplayComposition that have no planes (including the
one stolen from) are composited synchronously using a GLWorkerCompositor and a
new layer is generated from the results. That layer is added to the
DrmDisplayComposition using the new import AddLayer function and the stolen
DrmPlane. DrmDisplayCompostior then continues as usual.
Change-Id: Ia6477c210c8f1307a4e537bec46889110d79ca18
Diffstat (limited to 'glworker.h')
-rw-r--r-- | glworker.h | 2 |
1 files changed, 2 insertions, 0 deletions
@@ -88,6 +88,8 @@ class GLWorkerCompositor { int Composite(hwc_layer_1 *layers, size_t num_layers, sp<GraphicBuffer> framebuffer); + int CompositeAndFinish(hwc_layer_1 *layers, size_t num_layers, + sp<GraphicBuffer> framebuffer); private: EGLDisplay egl_display_; |