/*------------------------------------------------------------------------ * jdcolor-armv7.s * * Copyright (c) 2010, Code Aurora Forum. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of Code Aurora Forum, Inc. nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *-------------------------------------------------------------------------- *-------------------------------------------------------------------------- * FUNCTION LIST *-------------------------------------------------------------------------- * * - yvup2rgb565_venum * - yyvup2rgb565_venum * - yvup2bgr888_venum * - yyvup2bgr888_venum * - yvup2abgr8888_venum * - yyvup2abgr8888_venum * *-------------------------------------------------------------------------- */ .section yvu_plain_to_rgb565, "x" @ AREA .text @ |.text|, CODE, READONLY .align 2 .code 32 @ CODE32 /*----------------------------------------------------------------------------- * ARM Registers * ---------------------------------------------------------------------------- */ p_y .req r0 p_cr .req r1 p_cb .req r2 p_rgb .req r3 p_bgr .req r3 length .req r12 .global yvup2rgb565_venum .global yyvup2rgb565_venum .global yvup2bgr888_venum .global yyvup2bgr888_venum .global yvup2abgr8888_venum .global yyvup2abgr8888_venum @ coefficients in color conversion matrix multiplication .equ COEFF_Y, 256 @ contribution of Y .equ COEFF_V_RED, 359 @ contribution of V for red .equ COEFF_U_GREEN, -88 @ contribution of U for green .equ COEFF_V_GREEN, -183 @ contribution of V for green .equ COEFF_U_BLUE, 454 @ contribution of U for blue @ Clamping constants 0x0 and 0xFF .equ COEFF_0, 0 .equ COEFF_255, 255 @ Bias coefficients for red, green and blue .equ COEFF_BIAS_R, -45824 @ Red bias = -359*128 + 128 .equ COEFF_BIAS_G, 34816 @ Green bias = (88+183)*128 + 128 .equ COEFF_BIAS_B, -57984 @ Blue bias = -454*128 + 128 /*-------------------------------------------------------------------------- * FUNCTION : yvup2rgb565_venum *-------------------------------------------------------------------------- * DESCRIPTION : Perform YVU planar to RGB565 conversion. *-------------------------------------------------------------------------- * C PROTOTYPE : void yvup2rgb565_venum(uint8_t *p_y, * uint8_t *p_cr, * uint8_t *p_cb, * uint8_t *p_rgb565, * uint32_t length) *-------------------------------------------------------------------------- * REG INPUT : R0: uint8_t *p_y * pointer to the input Y Line * R1: uint8_t *p_cr * pointer to the input Cr Line * R2: uint8_t *p_cb * pointer to the input Cb Line * R3: uint8_t *p_rgb565 * pointer to the output RGB Line * R12: uint32_t length * width of Line *-------------------------------------------------------------------------- * STACK ARG : None *-------------------------------------------------------------------------- * REG OUTPUT : None *-------------------------------------------------------------------------- * MEM INPUT : p_y - a line of Y pixels * p_cr - a line of Cr pixels * p_cb - a line of Cb pixels * length - the width of the input line *-------------------------------------------------------------------------- * MEM OUTPUT : p_rgb565 - the converted rgb pixels *-------------------------------------------------------------------------- * REG AFFECTED : ARM: R0-R4, R12 * NEON: Q0-Q15 *-------------------------------------------------------------------------- * STACK USAGE : none *-------------------------------------------------------------------------- * CYCLES : none * *-------------------------------------------------------------------------- * NOTES : *-------------------------------------------------------------------------- */ .type yvup2rgb565_venum, %function yvup2rgb565_venum: /*------------------------------------------------------------------------- * Store stack registers * ------------------------------------------------------------------------ */ STMFD SP!, {LR} LDR R12, =constants VLD1.S16 {D6, D7}, [R12]! @ D6, D7: 359 | -88 | -183 | 454 | 256 | 0 | 255 | 0 VLD1.S32 {D30, D31}, [R12] @ Q15 : -45824 | 34816 | -57984 | X /*------------------------------------------------------------------------- * Load the 5th parameter via stack * R0 ~ R3 are used to pass the first 4 parameters, the 5th and above * parameters are passed via stack * ------------------------------------------------------------------------ */ LDR R12, [SP, #4] @ LR is the only one that has been pushed @ into stack, increment SP by 4 to @ get the parameter. @ LDMIB SP, {R12} is an equivalent @ instruction in this case, where only @ one register was pushed into stack. /*------------------------------------------------------------------------- * Load clamping parameters to duplicate vector elements * ------------------------------------------------------------------------ */ VDUP.S16 Q4, D7[1] @ Q4: 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 VDUP.S16 Q5, D7[2] @ Q5: 255 | 255 | 255 | 255 | 255 | 255 | 255 | 255 /*------------------------------------------------------------------------- * Read bias * ------------------------------------------------------------------------ */ VDUP.S32 Q0, D30[0] @ Q0: -45824 | -45824 | -45824 | -45824 VDUP.S32 Q1, D30[1] @ Q1: 34816 | 34816 | 34816 | 34816 VDUP.S32 Q2, D31[0] @ Q2: -70688 | -70688 | -70688 | -70688 /*------------------------------------------------------------------------- * The main loop * ------------------------------------------------------------------------ */ loop_yvup2rgb565: /*------------------------------------------------------------------------- * Load input from Y, V and U * D12 : Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 * D14 : V0 V1 V2 V3 V4 V5 V6 V7 * D15 : U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VLD1.U8 {D12}, [p_y]! @ Load 8 Y elements (uint8) to D12 VLD1.U8 {D14}, [p_cr]! @ Load 8 Cr elements (uint8) to D14 VLD1.U8 {D15}, [p_cb]! @ Load 8 Cb elements (uint8) to D15 /*------------------------------------------------------------------------- * Expand uint8 value to uint16 * D18, D19: Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 * D20, D21: V0 V1 V2 V3 V4 V5 V6 V7 * D22, D23: U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VMOVL.U8 Q9, D12 VMOVL.U8 Q10, D14 VMOVL.U8 Q11, D15 /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMULL.S16 Q12, D20, D6[0] @ Q12: 359*(V0,V1,V2,V3) Red VMULL.S16 Q13, D22, D6[1] @ Q13: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q13, D20, D6[2] @ Q13: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMULL.S16 Q14, D22, D6[3] @ Q14: 454*(U0,U1,U2,U3) Blue /*------------------------------------------------------------------------- * Add bias * ------------------------------------------------------------------------ */ VADD.S32 Q12, Q0 @ Q12 add Red bias -45824 VADD.S32 Q13, Q1 @ Q13 add Green bias 34816 VADD.S32 Q14, Q2 @ Q14 add Blue bias -57984 /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMLAL.S16 Q12, D18, D7[0] @ Q12: R0, R1, R2, R3 in 32-bit Q8 format VMLAL.S16 Q13, D18, D7[0] @ Q13: G0, G1, G2, G3 in 32-bit Q8 format VMLAL.S16 Q14, D18, D7[0] @ Q14: B0, B1, B2, B3 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D18 , Q12, #8 @ D18: R0, R1, R2, R3 in 16-bit Q0 format VSHRN.S32 D20 , Q13, #8 @ D20: G0, G1, G2, G3 in 16-bit Q0 format VSHRN.S32 D22, Q14, #8 @ D22: B0, B1, B2, B3 in 16-bit Q0 format /*------------------------------------------------------------------------- * Done with the first 4 elements, continue on the next 4 elements * ------------------------------------------------------------------------ */ /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMULL.S16 Q12, D21, D6[0] @ Q12: 359*(V0,V1,V2,V3) Red VMULL.S16 Q13, D23, D6[1] @ Q13: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q13, D21, D6[2] @ Q13: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMULL.S16 Q14, D23, D6[3] @ Q14: 454*(U0,U1,U2,U3) Blue /*------------------------------------------------------------------------- * Add bias * ------------------------------------------------------------------------ */ VADD.S32 Q12, Q0 @ Q12 add Red bias -45824 VADD.S32 Q13, Q1 @ Q13 add Green bias 34816 VADD.S32 Q14, Q2 @ Q14 add Blue bias -57984 /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMLAL.S16 Q12, D19, D7[0] @ Q12: R0, R1, R2, R3 in 32-bit Q8 format VMLAL.S16 Q13, D19, D7[0] @ Q13: G0, G1, G2, G3 in 32-bit Q8 format VMLAL.S16 Q14, D19, D7[0] @ Q14: B0, B1, B2, B3 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D19 , Q12, #8 @ D18: R0, R1, R2, R3 in 16-bit Q0 format VSHRN.S32 D21 , Q13, #8 @ D20: G0, G1, G2, G3 in 16-bit Q0 format VSHRN.S32 D23, Q14, #8 @ D22: B0, B1, B2, B3 in 16-bit Q0 format /*------------------------------------------------------------------------- * Clamp the value to be within [0~255] * ------------------------------------------------------------------------ */ VMAX.S16 Q9, Q9, Q4 @ if Q9 < 0, Q9 = 0 VMIN.S16 Q9, Q9, Q5 @ if Q9 > 255, Q9 = 255 VQMOVUN.S16 D28, Q9 @ store Red to D28, narrow the value from int16 to int8 VMAX.S16 Q10, Q10, Q4 @ if Q10 < 0, Q10 = 0 VMIN.S16 Q10, Q10, Q5 @ if Q10 > 255, Q10 = 255 VQMOVUN.S16 D27, Q10 @ store Green to D27, narrow the value from int16 to int8 VMAX.S16 Q11, Q11, Q4 @ if Q11 < 0, Q11 = 0 VMIN.S16 Q11, Q11, Q5 @ if Q11 > 255, Q11 = 255 VQMOVUN.S16 D26, Q11 @ store Blue to D26, narrow the value from int16 to int8. /*------------------------------------------------------------------------- * D27: 3 bits of Green + 5 bits of Blue * D28: 5 bits of Red + 3 bits of Green * ------------------------------------------------------------------------ */ VSRI.8 D28, D27, #5 @ right shift G by 5 and insert to R VSHL.U8 D27, D27, #3 @ left shift G by 3 VSRI.8 D27, D26, #3 @ right shift B by 3 and insert to G SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yvup2rgb565 @ jump to trailing processing if remaining length is less than 8 VST2.U8 {D27, D28}, [p_rgb]! @ vector store Red, Green, Blue to destination @ Blue at LSB BHI loop_yvup2rgb565 @ loop if more than 8 pixels left BEQ end_yvup2rgb565 @ done if exactly 8 pixel processed in the loop trailing_yvup2rgb565: /*------------------------------------------------------------------------- * There are from 1 ~ 7 pixels left in the trailing part. * First adding 7 to the length so the length would be from 0 ~ 6. * eg: 1 pixel left in the trailing part, so 1-8+7 = 0. * Then save 1 pixel unconditionally since at least 1 pixels left in the * trailing part. * ------------------------------------------------------------------------ */ ADDS length, length, #7 @ there are 7 or less in the trailing part VST2.U8 {D27[0], D28[0]}, [p_rgb]! @ at least 1 pixel left in the trailing part BEQ end_yvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D27[1], D28[1]}, [p_rgb]! @ store one more pixel BEQ end_yvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D27[2], D28[2]}, [p_rgb]! @ store one more pixel BEQ end_yvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D27[3], D28[3]}, [p_rgb]! @ store one more pixel BEQ end_yvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D27[4], D28[4]}, [p_rgb]! @ store one more pixel BEQ end_yvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D27[5], D28[5]}, [p_rgb]! @ store one more pixel BEQ end_yvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D27[6], D28[6]}, [p_rgb]! @ store one more pixel end_yvup2rgb565: LDMFD SP!, {PC} @ end of yvup2rgb565 /*-------------------------------------------------------------------------- * FUNCTION : yyvup2rgb565_venum *-------------------------------------------------------------------------- * DESCRIPTION : Perform YYVU planar to RGB565 conversion. *-------------------------------------------------------------------------- * C PROTOTYPE : void yyvup2rgb565_venum(uint8_t *p_y, * uint8_t *p_cr, * uint8_t *p_cb, * uint8_t *p_rgb565, * uint32_t length) *-------------------------------------------------------------------------- * REG INPUT : R0: uint8_t *p_y * pointer to the input Y Line * R1: uint8_t *p_cr * pointer to the input Cr Line * R2: uint8_t *p_cb * pointer to the input Cb Line * R3: uint8_t *p_rgb565 * pointer to the output RGB Line * R12: uint32_t length * width of Line *-------------------------------------------------------------------------- * STACK ARG : None *-------------------------------------------------------------------------- * REG OUTPUT : None *-------------------------------------------------------------------------- * MEM INPUT : p_y - a line of Y pixels * p_cr - a line of Cr pixels * p_cb - a line of Cb pixels * length - the width of the input line *-------------------------------------------------------------------------- * MEM OUTPUT : p_rgb565 - the converted rgb pixels *-------------------------------------------------------------------------- * REG AFFECTED : ARM: R0-R4, R12 * NEON: Q0-Q15 *-------------------------------------------------------------------------- * STACK USAGE : none *-------------------------------------------------------------------------- * CYCLES : none * *-------------------------------------------------------------------------- * NOTES : *-------------------------------------------------------------------------- */ .type yyvup2rgb565_venum, %function yyvup2rgb565_venum: /*------------------------------------------------------------------------- * Store stack registers * ------------------------------------------------------------------------ */ STMFD SP!, {LR} LDR R12, =constants VLD1.S16 {D6, D7}, [R12]! @ D6, D7: 359 | -88 | -183 | 454 | 256 | 0 | 255 | 0 VLD1.S32 {D30, D31}, [R12] @ Q15 : -45824 | 34816 | -57984 | X /*------------------------------------------------------------------------- * Load the 5th parameter via stack * R0 ~ R3 are used to pass the first 4 parameters, the 5th and above * parameters are passed via stack * ------------------------------------------------------------------------ */ LDR R12, [SP, #4] @ LR is the only one that has been pushed @ into stack, increment SP by 4 to @ get the parameter. @ LDMIB SP, {R12} is an equivalent @ instruction in this case, where only @ one register was pushed into stack. /*------------------------------------------------------------------------- * Load clamping parameters to duplicate vector elements * ------------------------------------------------------------------------ */ VDUP.S16 Q4, D7[1] @ Q4: 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 VDUP.S16 Q5, D7[2] @ Q5: 255 | 255 | 255 | 255 | 255 | 255 | 255 | 255 /*------------------------------------------------------------------------- * Read bias * ------------------------------------------------------------------------ */ VDUP.S32 Q0, D30[0] @ Q0: -45824 | -45824 | -45824 | -45824 VDUP.S32 Q1, D30[1] @ Q1: 34816 | 34816 | 34816 | 34816 VDUP.S32 Q2, D31[0] @ Q2: -70688 | -70688 | -70688 | -70688 /*------------------------------------------------------------------------- * The main loop * ------------------------------------------------------------------------ */ loop_yyvup2rgb565: /*------------------------------------------------------------------------- * Load input from Y, V and U * D12, D13: Y0 Y2 Y4 Y6 Y8 Y10 Y12 Y14, Y1 Y3 Y5 Y7 Y9 Y11 Y13 Y15 * D14 : V0 V1 V2 V3 V4 V5 V6 V7 * D15 : U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VLD2.U8 {D12,D13}, [p_y]! @ Load 16 Luma elements (uint8) to D12, D13 VLD1.U8 {D14}, [p_cr]! @ Load 8 Cr elements (uint8) to D14 VLD1.U8 {D15}, [p_cb]! @ Load 8 Cb elements (uint8) to D15 /*------------------------------------------------------------------------- * Expand uint8 value to uint16 * D24, D25: Y0 Y2 Y4 Y6 Y8 Y10 Y12 Y14 * D26, D27: Y1 Y3 Y5 Y7 Y9 Y11 Y13 Y15 * D28, D29: V0 V1 V2 V3 V4 V5 V6 V7 * D30, D31: U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VMOVL.U8 Q12, D12 VMOVL.U8 Q13, D13 VMOVL.U8 Q14, D14 VMOVL.U8 Q15, D15 /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMULL.S16 Q6, D28, D6[0] @ Q6: 359*(V0,V1,V2,V3) Red VMULL.S16 Q7, D30, D6[1] @ Q7: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q7, D28, D6[2] @ q7: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMULL.S16 Q8, D30, D6[3] @ q8: 454*(U0,U1,U2,U3) Blue /*------------------------------------------------------------------------- * Add bias * ------------------------------------------------------------------------ */ VADD.S32 Q6, Q0 @ Q6 add Red bias -45824 VADD.S32 Q7, Q1 @ Q7 add Green bias 34816 VADD.S32 Q8, Q2 @ Q8 add Blue bias -57984 /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMOV.S32 Q9, Q6 VMLAL.S16 Q6, D24, D7[0] @ Q6: R0, R2, R4, R6 in 32-bit Q8 format VMLAL.S16 Q9, D26, D7[0] @ Q9: R1, R3, R5, R7 in 32-bit Q8 format VMOV.S32 Q10, Q7 VMLAL.S16 Q7, D24, D7[0] @ Q7: G0, G2, G4, G6 in 32-bit Q8 format VMLAL.S16 Q10, D26, D7[0] @ Q10: G1, G3, G5, G7 in 32-bit Q8 format VMOV.S32 Q11, Q8 VMLAL.S16 Q8, D24, D7[0] @ Q8: B0, B2, B4, B6 in 32-bit Q8 format VMLAL.S16 Q11, D26, D7[0] @ Q11: B1, B3, B5, B7 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D12, Q6, #8 @ D12: R0 R2 R4 R6 in 16-bit Q0 format VSHRN.S32 D13, Q9, #8 @ D13: R1 R3 R5 R7 in 16-bit Q0 format VZIP.16 D12, D13 @ Q6 : R0 R1 R2 R3 R4 R5 R6 R7 VSHRN.S32 D18, Q7, #8 @ D18: G0 G2 G4 G6 in 16-bit Q0 format VSHRN.S32 D19, Q10, #8 @ D19: G1 G3 G5 G7 in 16-bit Q0 format VZIP.16 D18, D19 @ Q9 : G0 G1 G2 G3 G4 G5 G6 G7 VSHRN.S32 D20, Q8, #8 @ D20: B0 B2 B4 B6 in 16-bit Q0 format VSHRN.S32 D21, Q11, #8 @ D21: B1 B3 B5 B7 in 16-bit Q0 format VZIP.16 D20, D21 @ Q10: B0 B1 B2 B3 B4 B5 B6 B7 /*------------------------------------------------------------------------- * Clamp the value to be within [0~255] * ------------------------------------------------------------------------ */ VMAX.S16 Q6, Q6, Q4 @ if Q6 < 0, Q6 = 0 VMIN.S16 Q6, Q6, Q5 @ if Q6 > 255, Q6 = 255 VQMOVUN.S16 D23, Q6 @ store Red to D23, narrow the value from int16 to int8 VMAX.S16 Q9, Q9, Q4 @ if Q9 < 0, Q9 = 0 VMIN.S16 Q9, Q9, Q5 @ if Q9 > 255, Q9 = 255 VQMOVUN.S16 D22, Q9 @ store Green to D22, narrow the value from int16 to int8 VMAX.S16 Q10, Q10, Q4 @ if Q10 < 0, Q10 = 0 VMIN.S16 Q10, Q10, Q5 @ if Q10 > 255, Q10 = 255 VQMOVUN.S16 D21, Q10 @ store Blue to D21, narrow the value from int16 to int8 /*------------------------------------------------------------------------- * D22: 3 bits of Green + 5 bits of Blue * D23: 5 bits of Red + 3 bits of Green * ------------------------------------------------------------------------ */ VSRI.8 D23, D22, #5 @ right shift G by 5 and insert to R VSHL.U8 D22, D22, #3 @ left shift G by 3 VSRI.8 D22, D21, #3 @ right shift B by 3 and insert to G SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yyvup2rgb565 @ jump to trailing processing if remaining length is less than 8 VST2.U8 {D22,D23}, [p_rgb]! @ vector store Red, Green, Blue to destination @ Blue at LSB BEQ end_yyvup2rgb565 @ done if exactly 8 pixel processed in the loop /*------------------------------------------------------------------------- * Done with the first 8 elements, continue on the next 8 elements * ------------------------------------------------------------------------ */ /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMULL.S16 Q6, D29, D6[0] @ Q6: 359*(V4,V5,V6,V7) Red VMULL.S16 Q7, D31, D6[1] @ Q7: -88*(U4,U5,U6,U7) Green VMLAL.S16 Q7, D29, D6[2] @ Q7: -88*(U4,U5,U6,U7) - 183*(V4,V5,V6,V7) VMULL.S16 Q8, D31, D6[3] @ Q8: 454*(U4,U5,U6,U7) Blue /*------------------------------------------------------------------------- * Add bias * ------------------------------------------------------------------------ */ VADD.S32 Q6, Q0 @ Q6 add Red bias -45824 VADD.S32 Q7, Q1 @ Q7 add Green bias 34816 VADD.S32 Q8, Q2 @ Q8 add Blue bias -57984 /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMOV.S32 Q9, Q6 VMLAL.S16 Q6, D25, D7[0] @ Q6: R8 R10 R12 R14 in 32-bit Q8 format VMLAL.S16 Q9, D27, D7[0] @ Q9: R9 R11 R13 R15 in 32-bit Q8 format VMOV.S32 Q10, Q7 VMLAL.S16 Q7, D25, D7[0] @ Q7: G0, G2, G4, G6 in 32-bit Q8 format VMLAL.S16 Q10, D27, D7[0] @ Q10 : G1, G3, G5, G7 in 32-bit Q8 format VMOV.S32 Q11, Q8 VMLAL.S16 Q8, D25, D7[0] @ Q8: B0, B2, B4, B6 in 32-bit Q8 format VMLAL.S16 Q11, D27, D7[0] @ Q11 : B1, B3, B5, B7 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D12, Q6, #8 @ D12: R8 R10 R12 R14 in 16-bit Q0 format VSHRN.S32 D13, Q9, #8 @ D13: R9 R11 R13 R15 in 16-bit Q0 format VZIP.16 D12, D13 @ Q6: R8 R9 R10 R11 R12 R13 R14 R15 VSHRN.S32 D18, Q7, #8 @ D18: G8 G10 G12 G14 in 16-bit Q0 format VSHRN.S32 D19, Q10, #8 @ D19: G9 G11 G13 G15 in 16-bit Q0 format VZIP.16 D18, D19 @ Q9: G8 G9 G10 G11 G12 G13 G14 G15 VSHRN.S32 D20, Q8, #8 @ D20: B8 B10 B12 B14 in 16-bit Q0 format VSHRN.S32 D21, Q11, #8 @ D21: B9 B11 B13 B15 in 16-bit Q0 format VZIP.16 D20, D21 @ Q10: B8 B9 B10 B11 B12 B13 B14 B15 /*------------------------------------------------------------------------- * Clamp the value to be within [0~255] * ------------------------------------------------------------------------ */ VMAX.S16 Q6, Q6, Q4 @ if Q6 < 0, Q6 = 0 VMIN.S16 Q6, Q6, Q5 @ if Q6 > 255, Q6 = 255 VQMOVUN.S16 D23, Q6 @ store Red to D23, narrow the value from int16 to int8 VMAX.S16 Q9, Q9, Q4 @ if Q9 < 0, Q9 = 0 VMIN.S16 Q9, Q9, Q5 @ if Q9 > 255, Q9 = 255 VQMOVUN.S16 D22, Q9 @ store Green to D22, narrow the value from int16 to int8 VMAX.S16 Q10, Q10, Q4 @ if Q10 < 0, Q10 = 0 VMIN.S16 Q10, Q10, Q5 @ if Q10 > 255, Q10 = 255 VQMOVUN.S16 D21, Q10 @ store Blue to D21, narrow the value from int16 to int8 /*------------------------------------------------------------------------- * D22: 3 bits of Green + 5 bits of Blue * D23: 5 bits of Red + 3 bits of Green * ------------------------------------------------------------------------ */ VSRI.8 D23, D22, #5 @ right shift G by 5 and insert to R VSHL.U8 D22, D22, #3 @ left shift G by 3 VSRI.8 D22, D21, #3 @ right shift B by 3 and insert to G SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yyvup2rgb565 @ jump to trailing processing if remaining length is less than 8 VST2.U8 {D22,D23}, [p_rgb]! @ vector store Red, Green, Blue to destination @ Blue at LSB BHI loop_yyvup2rgb565 @ loop if more than 8 pixels left BEQ end_yyvup2rgb565 @ done if exactly 8 pixel processed in the loop trailing_yyvup2rgb565: /*------------------------------------------------------------------------- * There are from 1 ~ 7 pixels left in the trailing part. * First adding 7 to the length so the length would be from 0 ~ 6. * eg: 1 pixel left in the trailing part, so 1-8+7 = 0. * Then save 1 pixel unconditionally since at least 1 pixels left in the * trailing part. * ------------------------------------------------------------------------ */ ADDS length, length, #7 @ there are 7 or less in the trailing part VST2.U8 {D22[0],D23[0]}, [p_rgb]! @ at least 1 pixel left in the trailing part BEQ end_yyvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D22[1],D23[1]}, [p_rgb]! @ store one more pixel BEQ end_yyvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D22[2],D23[2]}, [p_rgb]! @ store one more pixel BEQ end_yyvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D22[3],D23[3]}, [p_rgb]! @ store one more pixel BEQ end_yyvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D22[4],D23[4]}, [p_rgb]! @ store one more pixel BEQ end_yyvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D22[5],D23[5]}, [p_rgb]! @ store one more pixel BEQ end_yyvup2rgb565 @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST2.U8 {D22[6],D23[6]}, [p_rgb]! @ store one more pixel end_yyvup2rgb565: LDMFD SP!, {PC} @ end of yyvup2rgb565 /*-------------------------------------------------------------------------- * FUNCTION : yvup2bgr888_venum *-------------------------------------------------------------------------- * DESCRIPTION : Perform YVU planar to BGR888 conversion. *-------------------------------------------------------------------------- * C PROTOTYPE : void yvup2bgr888_venum(uint8_t *p_y, * uint8_t *p_cr, * uint8_t *p_cb, * uint8_t *p_bgr888, * uint32_t length) *-------------------------------------------------------------------------- * REG INPUT : R0: uint8_t *p_y * pointer to the input Y Line * R1: uint8_t *p_cr * pointer to the input Cr Line * R2: uint8_t *p_cb * pointer to the input Cb Line * R3: uint8_t *p_bgr888 * pointer to the output BGR Line * R12: uint32_t length * width of Line *-------------------------------------------------------------------------- * STACK ARG : None *-------------------------------------------------------------------------- * REG OUTPUT : None *-------------------------------------------------------------------------- * MEM INPUT : p_y - a line of Y pixels * p_cr - a line of Cr pixels * p_cb - a line of Cb pixels * length - the width of the input line *-------------------------------------------------------------------------- * MEM OUTPUT : p_bgr888 - the converted bgr pixels *-------------------------------------------------------------------------- * REG AFFECTED : ARM: R0-R4, R12 * NEON: Q0-Q15 *-------------------------------------------------------------------------- * STACK USAGE : none *-------------------------------------------------------------------------- * CYCLES : none * *-------------------------------------------------------------------------- * NOTES : *-------------------------------------------------------------------------- */ .type yvup2bgr888_venum, %function yvup2bgr888_venum: LDR R12, =constants2 VLD1.S32 {D0, D1}, [R12,:128]! @ Q15 : -45824 | 34816 | -57984 | 256 VLD1.S16 {D6}, [R12,:64] @ D6, D7: 359 | -88 | -183 | 454 /*------------------------------------------------------------------------- * Load the 5th parameter via stack * R0 ~ R3 are used to pass the first 4 parameters, the 5th and above * parameters are passed via stack * ------------------------------------------------------------------------ */ LDR R12, [SP] VDUP.32 Q12, D0[0] VDUP.32 Q13, D0[1] VDUP.32 Q14, D1[0] /*------------------------------------------------------------------------- * The main loop * ------------------------------------------------------------------------ */ loop_yvup2bgr888: /*------------------------------------------------------------------------- * Load input from Y, V and U * D12 : Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 * D14 : V0 V1 V2 V3 V4 V5 V6 V7 * D15 : U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VLD1.U8 {D12}, [p_y]! @ Load 8 Luma elements (uint8) to D12 VMOVL.U8 Q9, D12 VLD1.U8 {D14}, [p_cr]! @ Load 8 Cr elements (uint8) to D14 VMOVL.U8 Q10, D14 VLD1.U8 {D15}, [p_cb]! @ Load 8 Cb elements (uint8) to D15 VMOVL.U8 Q11, D15 /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMLAL.S16 Q12, D20, D6[0] @ Q12: 359*(V0,V1,V2,V3) Red VMLAL.S16 Q12, D18, D1[2] @ Q12: R0, R1, R2, R3 in 32-bit Q8 format VMLAL.S16 Q13, D22, D6[1] @ Q13: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q13, D20, D6[2] @ Q13: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMLAL.S16 Q13, D18, D1[2] @ Q13: G0, G1, G2, G3 in 32-bit Q8 format VMLAL.S16 Q14, D22, D6[3] @ Q14: 454*(U0,U1,U2,U3) Blue VMLAL.S16 Q14, D18, D1[2] @ Q14: B0, B1, B2, B3 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D18 , Q12, #8 @ D18: R0, R1, R2, R3 in 16-bit Q0 format VDUP.32 Q12, D0[0] VSHRN.S32 D20 , Q13, #8 @ D20: G0, G1, G2, G3 in 16-bit Q0 format VDUP.32 Q13, D0[1] VSHRN.S32 D22, Q14, #8 @ D22: B0, B1, B2, B3 in 16-bit Q0 format VDUP.32 Q14, D1[0] /*------------------------------------------------------------------------- * Done with the first 4 elements, continue on the next 4 elements * ------------------------------------------------------------------------ */ /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMLAL.S16 Q12, D21, D6[0] @ Q12: 359*(V0,V1,V2,V3) Red VMLAL.S16 Q12, D19, D1[2] @ Q12: R0, R1, R2, R3 in 32-bit Q8 format VMLAL.S16 Q13, D23, D6[1] @ Q13: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q13, D21, D6[2] @ Q13: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMLAL.S16 Q13, D19, D1[2] @ Q13: G0, G1, G2, G3 in 32-bit Q8 format VMLAL.S16 Q14, D23, D6[3] @ Q14: 454*(U0,U1,U2,U3) Blue VMLAL.S16 Q14, D19, D1[2] @ Q14: B0, B1, B2, B3 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D19 , Q12, #8 @ D18: R0, R1, R2, R3 in 16-bit Q0 format VDUP.32 Q12, D0[0] VSHRN.S32 D21 , Q13, #8 @ D20: G0, G1, G2, G3 in 16-bit Q0 format VDUP.32 Q13, D0[1] VSHRN.S32 D23, Q14, #8 @ D22: B0, B1, B2, B3 in 16-bit Q0 format VDUP.32 Q14, D1[0] /*------------------------------------------------------------------------- * Clamp the value to be within [0~255] * ------------------------------------------------------------------------ */ VQMOVUN.S16 D18, Q9 @ store Red to D26, narrow the value from int16 to int8. VQMOVUN.S16 D19, Q10 @ store Green to D27, narrow the value from int16 to int8 VQMOVUN.S16 D20, Q11 @ store Blue to D28, narrow the value from int16 to int8 SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yvup2bgr888 @ jump to trailing processing if remaining length is less than 8 VST3.U8 {D18-D20}, [p_bgr]! @ vector store Red, Green, Blue to destination @ Blue at LSB BHI loop_yvup2bgr888 @ loop if more than 8 pixels left BXEQ LR @ done if exactly 8 pixel processed in the loop trailing_yvup2bgr888: /*------------------------------------------------------------------------- * There are from 1 ~ 7 pixels left in the trailing part. * First adding 7 to the length so the length would be from 0 ~ 6. * eg: 1 pixel left in the trailing part, so 1-8+7 = 0. * Then save 1 pixel unconditionally since at least 1 pixels left in the * trailing part. * ------------------------------------------------------------------------ */ ADDS length, length, #7 @ there are 7 or less in the trailing part VST3.U8 {D18[0], D19[0], D20[0]}, [p_bgr]! @ at least 1 pixel left in the trailing part BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D18[1], D19[1], D20[1]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D18[2], D19[2], D20[2]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D18[3], D19[3], D20[3]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D18[4], D19[4], D20[4]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D18[5], D19[5], D20[5]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D18[6], D19[6], D20[6]}, [p_bgr]! @ store one more pixel BX LR @ end of yvup2bgr888 /*------------------------------------------------------------------------- * FUNCTION : yyvup2bgr888_venum *-------------------------------------------------------------------------- * DESCRIPTION : Perform YYVU planar to BGR888 conversion. *-------------------------------------------------------------------------- * C PROTOTYPE : void yyvup2bgr888_venum(uint8_t *p_y, * uint8_t *p_cr, * uint8_t *p_cb, * uint8_t *p_bgr888, * uint32_t length) *-------------------------------------------------------------------------- * REG INPUT : R0: uint8_t *p_y * pointer to the input Y Line * R1: uint8_t *p_cr * pointer to the input Cr Line * R2: uint8_t *p_cb * pointer to the input Cb Line * R3: uint8_t *p_bgr888 * pointer to the output BGR Line * R12: uint32_t length * width of Line *-------------------------------------------------------------------------- * STACK ARG : None *-------------------------------------------------------------------------- * REG OUTPUT : None *-------------------------------------------------------------------------- * MEM INPUT : p_y - a line of Y pixels * p_cr - a line of Cr pixels * p_cb - a line of Cb pixels * length - the width of the input line *-------------------------------------------------------------------------- * MEM OUTPUT : p_bgr888 - the converted bgr pixels *-------------------------------------------------------------------------- * REG AFFECTED : ARM: R0-R4, R12 * NEON: Q0-Q15 *-------------------------------------------------------------------------- * STACK USAGE : none *-------------------------------------------------------------------------- * CYCLES : none * *-------------------------------------------------------------------------- * NOTES : *-------------------------------------------------------------------------- */ .type yyvup2bgr888_venum, %function yyvup2bgr888_venum: LDR R12, =constants2 VLD1.S32 {D0, D1}, [R12,:128]! @ Q15 : -45824 | 34816 | -57984 | 256 VLD1.S16 {D6}, [R12,:64] @ D6, D7: 359 | -88 | -183 | 454 /*------------------------------------------------------------------------- * Load the 5th parameter via stack * R0 ~ R3 are used to pass the first 4 parameters, the 5th and above * parameters are passed via stack * ------------------------------------------------------------------------ */ LDR R12, [SP] /*------------------------------------------------------------------------- * The main loop * ------------------------------------------------------------------------ */ loop_yyvup2bgr888: /*------------------------------------------------------------------------- * Load input from Y, V and U * D12, D13: Y0 Y2 Y4 Y6 Y8 Y10 Y12 Y14, Y1 Y3 Y5 Y7 Y9 Y11 Y13 Y15 * D14 : V0 V1 V2 V3 V4 V5 V6 V7 * D15 : U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VLD2.U8 {D24,D26}, [p_y]! @ Load 16 Luma elements (uint8) to D24,D26 VLD1.U8 {D14}, [p_cr]! @ Load 8 Cr elements (uint8) to D14 VLD1.U8 {D15}, [p_cb]! @ Load 8 Cb elements (uint8) to D15 VMOVL.U8 Q12, D24 VDUP.32 Q1, D0[0] VMOVL.U8 Q13, D26 VDUP.32 Q2, D0[1] VMOVL.U8 Q14, D14 VDUP.32 Q8, D1[0] VMOVL.U8 Q15, D15 /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMLAL.S16 Q1, D28, D6[0] @ Q1: 359*(V0,V1,V2,V3) Red VMLAL.S16 Q2, D30, D6[1] @ Q2: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q2, D28, D6[2] @ q7: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMLAL.S16 Q8, D30, D6[3] @ q8: 454*(U0,U1,U2,U3) Blue /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMOV.S32 Q9, Q1 VMLAL.S16 Q1, D24, D1[2] @ Q1: R0, R2, R4, R6 in 32-bit Q8 format VMLAL.S16 Q9, D26, D1[2] @ Q9: R1, R3, R5, R7 in 32-bit Q8 format VMOV.S32 Q10, Q2 VMLAL.S16 Q2, D24, D1[2] @ Q2: G0, G2, G4, G6 in 32-bit Q8 format VMLAL.S16 Q10, D26, D1[2] @ Q10: G1, G3, G5, G7 in 32-bit Q8 format VMOV.S32 Q11, Q8 VMLAL.S16 Q8, D24, D1[2] @ Q8: B0, B2, B4, B6 in 32-bit Q8 format VMLAL.S16 Q11, D26, D1[2] @ Q11: B1, B3, B5, B7 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D2, Q1, #8 @ D12: R0 R2 R4 R6 in 16-bit Q0 format VSHRN.S32 D3, Q9, #8 @ D13: R1 R3 R5 R7 in 16-bit Q0 format VSHRN.S32 D18, Q2, #8 @ D18: G0 G2 G4 G6 in 16-bit Q0 format VSHRN.S32 D19, Q10, #8 @ D19: G1 G3 G5 G7 in 16-bit Q0 format VZIP.16 D2, D3 @ Q1 : R0 R1 R2 R3 R4 R5 R6 R7 VSHRN.S32 D20, Q8, #8 @ D20: B0 B2 B4 B6 in 16-bit Q0 format VSHRN.S32 D21, Q11, #8 @ D21: B1 B3 B5 B7 in 16-bit Q0 format VZIP.16 D18, D19 @ Q9 : G0 G1 G2 G3 G4 G5 G6 G7 VQMOVUN.S16 D22, Q1 @ store Red to D21, narrow the value from int16 to int8 VZIP.16 D20, D21 @ Q10: B0 B1 B2 B3 B4 B5 B6 B7 VQMOVUN.S16 D23, Q9 @ store Green to D22, narrow the value from int16 to int8 VDUP.32 Q1, D0[0] VQMOVUN.S16 D24, Q10 @ store Blue to D23, narrow the value from int16 to int8 SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yyvup2bgr888 @ jump to trailing processing if remaining length is less than 8 VST3.U8 {D22-D24}, [p_bgr]! @ vector store Blue, Green, Red to destination @ Red at LSB BXEQ LR @ done if exactly 8 pixel processed in the loop /*------------------------------------------------------------------------- * Done with the first 8 elements, continue on the next 8 elements * ------------------------------------------------------------------------ */ /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VDUP.32 Q2, D0[1] VMLAL.S16 Q1, D29, D6[0] @ Q1: 359*(V4,V5,V6,V7) Red VDUP.32 Q8, D1[0] VMLAL.S16 Q2, D31, D6[1] @ Q2: -88*(U4,U5,U6,U7) Green VMLAL.S16 Q2, D29, D6[2] @ Q2: -88*(U4,U5,U6,U7) - 183*(V4,V5,V6,V7) VMLAL.S16 Q8, D31, D6[3] @ Q8: 454*(U4,U5,U6,U7) Blue /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMOV.S32 Q9, Q1 VMLAL.S16 Q1, D25, D1[2] @ Q1: R8 R10 R12 R14 in 32-bit Q8 format VMLAL.S16 Q9, D27, D1[2] @ Q9: R9 R11 R13 R15 in 32-bit Q8 format VMOV.S32 Q10, Q2 VMLAL.S16 Q2, D25, D1[2] @ Q2: G0, G2, G4, G6 in 32-bit Q8 format VMLAL.S16 Q10, D27, D1[2] @ Q10 : G1, G3, G5, G7 in 32-bit Q8 format VMOV.S32 Q11, Q8 VMLAL.S16 Q8, D25, D1[2] @ Q8: B0, B2, B4, B6 in 32-bit Q8 format VMLAL.S16 Q11, D27, D1[2] @ Q11 : B1, B3, B5, B7 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D2, Q1, #8 @ D12: R8 R10 R12 R14 in 16-bit Q0 format VSHRN.S32 D3, Q9, #8 @ D13: R9 R11 R13 R15 in 16-bit Q0 format VSHRN.S32 D18, Q2, #8 @ D18: G8 G10 G12 G14 in 16-bit Q0 format VSHRN.S32 D19, Q10, #8 @ D19: G9 G11 G13 G15 in 16-bit Q0 format VZIP.16 D2, D3 @ Q1: R8 R9 R10 R11 R12 R13 R14 R15 VSHRN.S32 D20, Q8, #8 @ D20: B8 B10 B12 B14 in 16-bit Q0 format VSHRN.S32 D21, Q11, #8 @ D21: B9 B11 B13 B15 in 16-bit Q0 format VZIP.16 D18, D19 @ Q9: G8 G9 G10 G11 G12 G13 G14 G15 VQMOVUN.S16 D22, Q1 @ store Red to D21, narrow the value from int16 to int8 VZIP.16 D20, D21 @ Q10: B8 B9 B10 B11 B12 B13 B14 B15 VQMOVUN.S16 D23, Q9 @ store Green to D22, narrow the value from int16 to int8 VQMOVUN.S16 D24, Q10 @ store Blue to D23, narrow the value from int16 to int8 SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yyvup2bgr888 @ jump to trailing processing if remaining length is less than 8 VST3.U8 {D22-D24}, [p_bgr]! @ vector store Blue, Green, Red to destination @ Red at LSB BHI loop_yyvup2bgr888 @ loop if more than 8 pixels left BXEQ LR @ done if exactly 8 pixel processed in the loop trailing_yyvup2bgr888: /*------------------------------------------------------------------------- * There are from 1 ~ 7 pixels left in the trailing part. * First adding 7 to the length so the length would be from 0 ~ 6. * eg: 1 pixel left in the trailing part, so 1-8+7 = 0. * Then save 1 pixel unconditionally since at least 1 pixels left in the * trailing part. * ------------------------------------------------------------------------ */ ADDS length, length, #7 @ there are 7 or less in the trailing part VST3.U8 {D22[0],D23[0],D24[0]}, [p_bgr]! @ at least 1 pixel left in the trailing part BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D22[1],D23[1],D24[1]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D22[2],D23[2],D24[2]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D22[3],D23[3],D24[3]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D22[4],D23[4],D24[4]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D22[5],D23[5],D24[5]}, [p_bgr]! @ store one more pixel BXEQ LR @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST3.U8 {D22[6],D23[6],D24[6]}, [p_bgr]! @ store one more pixel BX LR @ end of yyvup2bgr888 /*-------------------------------------------------------------------------- * FUNCTION : yvup2abgr8888_venum *-------------------------------------------------------------------------- * DESCRIPTION : Perform YVU planar to ABGR8888 conversion. *-------------------------------------------------------------------------- * C PROTOTYPE : void yvup2abgr8888_venum(uint8_t *p_y, * uint8_t *p_cr, * uint8_t *p_cb, * uint8_t *p_abgr8888, * uint32_t length) *-------------------------------------------------------------------------- * REG INPUT : R0: uint8_t *p_y * pointer to the input Y Line * R1: uint8_t *p_cr * pointer to the input Cr Line * R2: uint8_t *p_cb * pointer to the input Cb Line * R3: uint8_t *p_abgr8888 * pointer to the output ABGR Line * R12: uint32_t length * width of Line *-------------------------------------------------------------------------- * STACK ARG : None *-------------------------------------------------------------------------- * REG OUTPUT : None *-------------------------------------------------------------------------- * MEM INPUT : p_y - a line of Y pixels * p_cr - a line of Cr pixels * p_cb - a line of Cb pixels * length - the width of the input line *-------------------------------------------------------------------------- * MEM OUTPUT : p_abgr8888 - the converted ABGR pixels *-------------------------------------------------------------------------- * REG AFFECTED : ARM: R0-R4, R12 * NEON: Q0-Q15 *-------------------------------------------------------------------------- * STACK USAGE : none *-------------------------------------------------------------------------- * CYCLES : none * *-------------------------------------------------------------------------- * NOTES : *-------------------------------------------------------------------------- */ .type yvup2abgr8888_venum, %function yvup2abgr8888_venum: /*------------------------------------------------------------------------- * Store stack registers * ------------------------------------------------------------------------ */ STMFD SP!, {LR} LDR R12, =constants VLD1.S16 {D6, D7}, [R12]! @ D6, D7: 359 | -88 | -183 | 454 | 256 | 0 | 255 | 0 VLD1.S32 {D30, D31}, [R12] @ Q15 : -45824 | 34816 | -57984 | X /*------------------------------------------------------------------------- * Load the 5th parameter via stack * R0 ~ R3 are used to pass the first 4 parameters, the 5th and above * parameters are passed via stack * ------------------------------------------------------------------------ */ LDR R12, [SP, #4] @ LR is the only one that has been pushed @ into stack, increment SP by 4 to @ get the parameter. @ LDMIB SP, {R12} is an equivalent @ instruction in this case, where only @ one register was pushed into stack. /*------------------------------------------------------------------------- * Load clamping parameters to duplicate vector elements * ------------------------------------------------------------------------ */ VDUP.S16 Q4, D7[1] @ Q4: 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 VDUP.S16 Q5, D7[2] @ Q5: 255 | 255 | 255 | 255 | 255 | 255 | 255 | 255 /*------------------------------------------------------------------------- * Read bias * ------------------------------------------------------------------------ */ VDUP.S32 Q0, D30[0] @ Q0: -45824 | -45824 | -45824 | -45824 VDUP.S32 Q1, D30[1] @ Q1: 34816 | 34816 | 34816 | 34816 VDUP.S32 Q2, D31[0] @ Q2: -70688 | -70688 | -70688 | -70688 /*------------------------------------------------------------------------- * The main loop * ------------------------------------------------------------------------ */ loop_yvup2abgr: /*------------------------------------------------------------------------- * Load input from Y, V and U * D12 : Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 * D14 : V0 V1 V2 V3 V4 V5 V6 V7 * D15 : U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VLD1.U8 {D12}, [p_y]! @ Load 8 Luma elements (uint8) to D12 VLD1.U8 {D14}, [p_cr]! @ Load 8 Cr elements (uint8) to D14 VLD1.U8 {D15}, [p_cb]! @ Load 8 Cb elements (uint8) to D15 /*------------------------------------------------------------------------- * Expand uint8 value to uint16 * D18, D19: Y0 Y1 Y2 Y3 Y4 Y5 Y6 Y7 * D20, D21: V0 V1 V2 V3 V4 V5 V6 V7 * D22, D23: U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VMOVL.U8 Q9, D12 VMOVL.U8 Q10, D14 VMOVL.U8 Q11, D15 /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMULL.S16 Q12, D20, D6[0] @ Q12: 359*(V0,V1,V2,V3) Red VMULL.S16 Q13, D22, D6[1] @ Q13: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q13, D20, D6[2] @ Q13: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMULL.S16 Q14, D22, D6[3] @ Q14: 454*(U0,U1,U2,U3) Blue /*------------------------------------------------------------------------- * Add bias * ------------------------------------------------------------------------ */ VADD.S32 Q12, Q0 @ Q12 add Red bias -45824 VADD.S32 Q13, Q1 @ Q13 add Green bias 34816 VADD.S32 Q14, Q2 @ Q14 add Blue bias -57984 /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMLAL.S16 Q12, D18, D7[0] @ Q12: R0, R1, R2, R3 in 32-bit Q8 format VMLAL.S16 Q13, D18, D7[0] @ Q13: G0, G1, G2, G3 in 32-bit Q8 format VMLAL.S16 Q14, D18, D7[0] @ Q14: B0, B1, B2, B3 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D18 , Q12, #8 @ D18: R0, R1, R2, R3 in 16-bit Q0 format VSHRN.S32 D20 , Q13, #8 @ D20: G0, G1, G2, G3 in 16-bit Q0 format VSHRN.S32 D22, Q14, #8 @ D22: B0, B1, B2, B3 in 16-bit Q0 format /*------------------------------------------------------------------------- * Done with the first 4 elements, continue on the next 4 elements * ------------------------------------------------------------------------ */ /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMULL.S16 Q12, D21, D6[0] @ Q12: 359*(V0,V1,V2,V3) Red VMULL.S16 Q13, D23, D6[1] @ Q13: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q13, D21, D6[2] @ Q13: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMULL.S16 Q14, D23, D6[3] @ Q14: 454*(U0,U1,U2,U3) Blue /*------------------------------------------------------------------------- * Add bias * ------------------------------------------------------------------------ */ VADD.S32 Q12, Q0 @ Q12 add Red bias -45824 VADD.S32 Q13, Q1 @ Q13 add Green bias 34816 VADD.S32 Q14, Q2 @ Q14 add Blue bias -57984 /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMLAL.S16 Q12, D19, D7[0] @ Q12: R0, R1, R2, R3 in 32-bit Q8 format VMLAL.S16 Q13, D19, D7[0] @ Q13: G0, G1, G2, G3 in 32-bit Q8 format VMLAL.S16 Q14, D19, D7[0] @ Q14: B0, B1, B2, B3 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D19 , Q12, #8 @ D18: R0, R1, R2, R3 in 16-bit Q0 format VSHRN.S32 D21 , Q13, #8 @ D20: G0, G1, G2, G3 in 16-bit Q0 format VSHRN.S32 D23, Q14, #8 @ D22: B0, B1, B2, B3 in 16-bit Q0 format /*------------------------------------------------------------------------- * Clamp the value to be within [0~255] * ------------------------------------------------------------------------ */ VMAX.S16 Q11, Q11, Q4 @ if Q11 < 0, Q11 = 0 VMIN.S16 Q11, Q11, Q5 @ if Q11 > 255, Q11 = 255 VQMOVUN.S16 D28, Q11 @ store Blue to D28, narrow the value from int16 to int8 VMAX.S16 Q10, Q10, Q4 @ if Q10 < 0, Q10 = 0 VMIN.S16 Q10, Q10, Q5 @ if Q10 > 255, Q10 = 255 VQMOVUN.S16 D27, Q10 @ store Green to D27, narrow the value from int16 to int8 VMAX.S16 Q9, Q9, Q4 @ if Q9 < 0, Q9 = 0 VMIN.S16 Q9, Q9, Q5 @ if Q9 > 255, Q9 = 255 VQMOVUN.S16 D26, Q9 @ store Red to D26, narrow the value from int16 to int8 /*------------------------------------------------------------------------- * abgr format with leading 0xFF byte * ------------------------------------------------------------------------ */ VMOVN.I16 D29, Q5 @ D29: 255 | 255 | 255 | 255 | 255 | 255 | 255 | 255 SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yvup2abgr @ jump to trailing processing if remaining length is less than 8 VST4.U8 {D26,D27,D28,D29}, [p_bgr]! @ vector store Red, Green, Blue to destination @ Blue at LSB BHI loop_yvup2abgr @ loop if more than 8 pixels left BEQ end_yvup2abgr @ done if exactly 8 pixel processed in the loop trailing_yvup2abgr: /*------------------------------------------------------------------------- * There are from 1 ~ 7 pixels left in the trailing part. * First adding 7 to the length so the length would be from 0 ~ 6. * eg: 1 pixel left in the trailing part, so 1-8+7 = 0. * Then save 1 pixel unconditionally since at least 1 pixels left in the * trailing part. * ------------------------------------------------------------------------ */ ADDS length, length, #7 @ there are 7 or less in the trailing part VST4.U8 {D26[0], D27[0], D28[0], D29[0]}, [p_bgr]! @ at least 1 pixel left in the trailing part BEQ end_yvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D26[1], D27[1], D28[1], D29[1]}, [p_bgr]! @ store one more pixel BEQ end_yvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D26[2], D27[2], D28[2], D29[2]}, [p_bgr]! @ store one more pixel BEQ end_yvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D26[3], D27[3], D28[3], D29[3]}, [p_bgr]! @ store one more pixel BEQ end_yvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D26[4], D27[4], D28[4], D29[4]}, [p_bgr]! @ store one more pixel BEQ end_yvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D26[5], D27[5], D28[5], D29[5]}, [p_bgr]! @ store one more pixel BEQ end_yvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D26[6], D27[6], D28[6], D29[6]}, [p_bgr]! @ store one more pixel end_yvup2abgr: LDMFD SP!, {PC} @ end of yvup2abgr /*-------------------------------------------------------------------------- * FUNCTION : yyvup2abgr8888_venum *-------------------------------------------------------------------------- * DESCRIPTION : Perform YYVU planar to ABGR8888 conversion. *-------------------------------------------------------------------------- * C PROTOTYPE : void yyvup2abgr8888_venum(uint8_t *p_y, * uint8_t *p_cr, * uint8_t *p_cb, * uint8_t *p_abgr8888, * uint32_t length) *-------------------------------------------------------------------------- * REG INPUT : R0: uint8_t *p_y * pointer to the input Y Line * R1: uint8_t *p_cr * pointer to the input Cr Line * R2: uint8_t *p_cb * pointer to the input Cb Line * R3: uint8_t *p_abgr8888 * pointer to the output ABGR Line * R12: uint32_t length * width of Line *-------------------------------------------------------------------------- * STACK ARG : None *-------------------------------------------------------------------------- * REG OUTPUT : None *-------------------------------------------------------------------------- * MEM INPUT : p_y - a line of Y pixels * p_cr - a line of Cr pixels * p_cb - a line of Cb pixels * length - the width of the input line *-------------------------------------------------------------------------- * MEM OUTPUT : p_abgr8888 - the converted ABGR pixels *-------------------------------------------------------------------------- * REG AFFECTED : ARM: R0-R4, R12 * NEON: Q0-Q15 *-------------------------------------------------------------------------- * STACK USAGE : none *-------------------------------------------------------------------------- * CYCLES : none * *-------------------------------------------------------------------------- * NOTES : *-------------------------------------------------------------------------- */ .type yyvup2abgr8888_venum, %function yyvup2abgr8888_venum: /*------------------------------------------------------------------------- * Store stack registers * ------------------------------------------------------------------------ */ STMFD SP!, {LR} LDR R12, =constants VLD1.S16 {D6, D7}, [R12]! @ D6, D7: 359 | -88 | -183 | 454 | 256 | 0 | 255 | 0 VLD1.S32 {D30, D31}, [R12] @ Q15 : -45824 | 34816 | -57984 | X /*------------------------------------------------------------------------- * Load the 5th parameter via stack * R0 ~ R3 are used to pass the first 4 parameters, the 5th and above * parameters are passed via stack * ------------------------------------------------------------------------ */ LDR R12, [SP, #4] @ LR is the only one that has been pushed @ into stack, increment SP by 4 to @ get the parameter. @ LDMIB SP, {R12} is an equivalent @ instruction in this case, where only @ one register was pushed into stack. /*------------------------------------------------------------------------- * Load clamping parameters to duplicate vector elements * ------------------------------------------------------------------------ */ VDUP.S16 Q4, D7[1] @ Q4: 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 VDUP.S16 Q5, D7[2] @ Q5: 255 | 255 | 255 | 255 | 255 | 255 | 255 | 255 /*------------------------------------------------------------------------- * Read bias * ------------------------------------------------------------------------ */ VDUP.S32 Q0, D30[0] @ Q0: -45824 | -45824 | -45824 | -45824 VDUP.S32 Q1, D30[1] @ Q1: 34816 | 34816 | 34816 | 34816 VDUP.S32 Q2, D31[0] @ Q2: -70688 | -70688 | -70688 | -70688 /*------------------------------------------------------------------------- * The main loop * ------------------------------------------------------------------------ */ loop_yyvup2abgr: /*------------------------------------------------------------------------- * Load input from Y, V and U * D12, D13: Y0 Y2 Y4 Y6 Y8 Y10 Y12 Y14, Y1 Y3 Y5 Y7 Y9 Y11 Y13 Y15 * D14 : V0 V1 V2 V3 V4 V5 V6 V7 * D15 : U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VLD2.U8 {D12,D13}, [p_y]! @ Load 16 Luma elements (uint8) to D12, D13 VLD1.U8 {D14}, [p_cr]! @ Load 8 Cr elements (uint8) to D14 VLD1.U8 {D15}, [p_cb]! @ Load 8 Cb elements (uint8) to D15 /*------------------------------------------------------------------------- * Expand uint8 value to uint16 * D24, D25: Y0 Y2 Y4 Y6 Y8 Y10 Y12 Y14 * D26, D27: Y1 Y3 Y5 Y7 Y9 Y11 Y13 Y15 * D28, D29: V0 V1 V2 V3 V4 V5 V6 V7 * D30, D31: U0 U1 U2 U3 U4 U5 U6 U7 * ------------------------------------------------------------------------ */ VMOVL.U8 Q12, D12 VMOVL.U8 Q13, D13 VMOVL.U8 Q14, D14 VMOVL.U8 Q15, D15 /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMULL.S16 Q6, D28, D6[0] @ Q6: 359*(V0,V1,V2,V3) Red VMULL.S16 Q7, D30, D6[1] @ Q7: -88*(U0,U1,U2,U3) Green VMLAL.S16 Q7, D28, D6[2] @ Q7: -88*(U0,U1,U2,U3) - 183*(V0,V1,V2,V3) VMULL.S16 Q8, D30, D6[3] @ Q8: 454*(U0,U1,U2,U3) Blue /*------------------------------------------------------------------------- * Add bias * ------------------------------------------------------------------------ */ VADD.S32 Q6, Q0 @ Q6 add Red bias -45824 VADD.S32 Q7, Q1 @ Q7 add Green bias 34816 VADD.S32 Q8, Q2 @ Q8 add Blue bias -57984 /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMOV.S32 Q9, Q6 VMLAL.S16 Q6, D24, D7[0] @ Q6: R0, R2, R4, R6 in 32-bit Q8 format VMLAL.S16 Q9, D26, D7[0] @ Q9: R1, R3, R5, R7 in 32-bit Q8 format VMOV.S32 Q10, Q7 VMLAL.S16 Q7, D24, D7[0] @ Q7: G0, G2, G4, G6 in 32-bit Q8 format VMLAL.S16 Q10, D26, D7[0] @ Q10: G1, G3, G5, G7 in 32-bit Q8 format VMOV.S32 Q11, Q8 VMLAL.S16 Q8, D24, D7[0] @ Q8: B0, B2, B4, B6 in 32-bit Q8 format VMLAL.S16 Q11, D26, D7[0] @ Q11: B1, B3, B5, B7 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D12, Q6, #8 @ D12: R0 R2 R4 R6 in 16-bit Q0 format VSHRN.S32 D13, Q9, #8 @ D13: R1 R3 R5 R7 in 16-bit Q0 format VZIP.16 D12, D13 @ Q6 : R0 R1 R2 R3 R4 R5 R6 R7 VSHRN.S32 D18, Q7, #8 @ D18: G0 G2 G4 G6 in 16-bit Q0 format VSHRN.S32 D19, Q10, #8 @ D19: G1 G3 G5 G7 in 16-bit Q0 format VZIP.16 D18, D19 @ Q9 : G0 G1 G2 G3 G4 G5 G6 G7 VSHRN.S32 D20, Q8, #8 @ D20: B0 B2 B4 B6 in 16-bit Q0 format VSHRN.S32 D21, Q11, #8 @ D21: B1 B3 B5 B7 in 16-bit Q0 format VZIP.16 D20, D21 @ Q10: B0 B1 B2 B3 B4 B5 B6 B7 /*------------------------------------------------------------------------- * Clamp the value to be within [0~255] * ------------------------------------------------------------------------ */ VMAX.S16 Q10, Q10, Q4 @ if Q10 < 0, Q10 = 0 VMIN.S16 Q10, Q10, Q5 @ if Q10 > 255, Q10 = 255 VQMOVUN.S16 D23, Q10 @ store Blue to D23, narrow the value from int16 to int8 VMAX.S16 Q9, Q9, Q4 @ if Q9 < 0, Q9 = 0 VMIN.S16 Q9, Q9, Q5 @ if Q9 > 255, Q9 = 255 VQMOVUN.S16 D22, Q9 @ store Green to D22, narrow the value from int16 to int8 VMAX.S16 Q6, Q6, Q4 @ if Q6 < 0, Q6 = 0 VMIN.S16 Q6, Q6, Q5 @ if Q6 > 255, Q6 = 255 VQMOVUN.S16 D21, Q6 @ store Red to D21, narrow the value from int16 to int8 /*------------------------------------------------------------------------- * abgr format with leading 0xFF byte * ------------------------------------------------------------------------ */ VMOVN.I16 D24, Q5 @ D24: 255 | 255 | 255 | 255 | 255 | 255 | 255 | 255 SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yyvup2abgr @ jump to trailing processing if remaining length is less than 8 VST4.U8 {D21,D22,D23,D24}, [p_bgr]! @ vector store Blue, Green, Red to destination @ Red at LSB BEQ end_yyvup2abgr @ done if exactly 8 pixel processed in the loop /*------------------------------------------------------------------------- * Done with the first 8 elements, continue on the next 8 elements * ------------------------------------------------------------------------ */ /*------------------------------------------------------------------------- * Multiply contribution from chrominance, results are in 32-bit * ------------------------------------------------------------------------ */ VMULL.S16 Q6, D29, D6[0] @ Q6: 359*(V4,V5,V6,V7) Red VMULL.S16 Q7, D31, D6[1] @ Q7: -88*(U4,U5,U6,U7) Green VMLAL.S16 Q7, D29, D6[2] @ Q7: -88*(U4,U5,U6,U7) - 183*(V4,V5,V6,V7) VMULL.S16 Q8, D31, D6[3] @ Q8: 454*(U4,U5,U6,U7) Blue /*------------------------------------------------------------------------- * Add bias * ------------------------------------------------------------------------ */ VADD.S32 Q6, Q0 @ Q6 add Red bias -45824 VADD.S32 Q7, Q1 @ Q7 add Green bias 34816 VADD.S32 Q8, Q2 @ Q8 add Blue bias -57984 /*------------------------------------------------------------------------- * Calculate Red, Green, Blue * ------------------------------------------------------------------------ */ VMOV.S32 Q9, Q6 VMLAL.S16 Q6, D25, D7[0] @ Q6: R8 R10 R12 R14 in 32-bit Q8 format VMLAL.S16 Q9, D27, D7[0] @ Q9: R9 R11 R13 R15 in 32-bit Q8 format VMOV.S32 Q10, Q7 VMLAL.S16 Q7, D25, D7[0] @ Q7: G0, G2, G4, G6 in 32-bit Q8 format VMLAL.S16 Q10, D27, D7[0] @ Q10 : G1, G3, G5, G7 in 32-bit Q8 format VMOV.S32 Q11, Q8 VMLAL.S16 Q8, D25, D7[0] @ Q8: B0, B2, B4, B6 in 32-bit Q8 format VMLAL.S16 Q11, D27, D7[0] @ Q11 : B1, B3, B5, B7 in 32-bit Q8 format /*------------------------------------------------------------------------- * Right shift eight bits with rounding * ------------------------------------------------------------------------ */ VSHRN.S32 D12, Q6, #8 @ D12: R8 R10 R12 R14 in 16-bit Q0 format VSHRN.S32 D13, Q9, #8 @ D13: R9 R11 R13 R15 in 16-bit Q0 format VZIP.16 D12, D13 @ Q6: R8 R9 R10 R11 R12 R13 R14 R15 VSHRN.S32 D18, Q7, #8 @ D18: G8 G10 G12 G14 in 16-bit Q0 format VSHRN.S32 D19, Q10, #8 @ D19: G9 G11 G13 G15 in 16-bit Q0 format VZIP.16 D18, D19 @ Q9: G8 G9 G10 G11 G12 G13 G14 G15 VSHRN.S32 D20, Q8, #8 @ D20: B8 B10 B12 B14 in 16-bit Q0 format VSHRN.S32 D21, Q11, #8 @ D21: B9 B11 B13 B15 in 16-bit Q0 format VZIP.16 D20, D21 @ Q10: B8 B9 B10 B11 B12 B13 B14 B15 /*------------------------------------------------------------------------- * Clamp the value to be within [0~255] * ------------------------------------------------------------------------ */ VMAX.S16 Q10, Q10, Q4 @ if Q10 < 0, Q10 = 0 VMIN.S16 Q10, Q10, Q5 @ if Q10 > 255, Q10 = 255 VQMOVUN.S16 D23, Q10 @ store Blue to D23, narrow the value from int16 to int8 VMAX.S16 Q9, Q9, Q4 @ if Q9 < 0, Q9 = 0 VMIN.S16 Q9, Q9, Q5 @ if Q9 > 255, Q9 = 255 VQMOVUN.S16 D22, Q9 @ store Green to D22, narrow the value from int16 to int8 VMAX.S16 Q6, Q6, Q4 @ if Q6 < 0, Q6 = 0 VMIN.S16 Q6, Q6, Q5 @ if Q6 > 255, Q6 = 255 VQMOVUN.S16 D21, Q6 @ store Red to D21, narrow the value from int16 to int8 /*------------------------------------------------------------------------- * abgr format with leading 0xFF byte * ------------------------------------------------------------------------ */ VMOVN.I16 D24, Q5 @ D24: 255 | 255 | 255 | 255 | 255 | 255 | 255 | 255 SUBS length, length, #8 @ check if the length is less than 8 BMI trailing_yyvup2abgr @ jump to trailing processing if remaining length is less than 8 VST4.U8 {D21,D22,D23,D24}, [p_bgr]! @ vector store Blue, Green, Red to destination @ Red at LSB BHI loop_yyvup2abgr @ loop if more than 8 pixels left BEQ end_yyvup2abgr @ done if exactly 8 pixel processed in the loop trailing_yyvup2abgr: /*------------------------------------------------------------------------- * There are from 1 ~ 7 pixels left in the trailing part. * First adding 7 to the length so the length would be from 0 ~ 6. * eg: 1 pixel left in the trailing part, so 1-8+7 = 0. * Then save 1 pixel unconditionally since at least 1 pixels left in the * trailing part. * ------------------------------------------------------------------------ */ ADDS length, length, #7 @ there are 7 or less in the trailing part VST4.U8 {D21[0],D22[0],D23[0],D24[0]}, [p_bgr]! @ at least 1 pixel left in the trailing part BEQ end_yyvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D21[1],D22[1],D23[1],D24[1]}, [p_bgr]! @ store one more pixel BEQ end_yyvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D21[2],D22[2],D23[2],D24[2]}, [p_bgr]! @ store one more pixel BEQ end_yyvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D21[3],D22[3],D23[3],D24[3]}, [p_bgr]! @ store one more pixel BEQ end_yyvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D21[4],D22[4],D23[4],D24[4]}, [p_bgr]! @ store one more pixel BEQ end_yyvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D21[5],D22[5],D23[5],D24[5]}, [p_bgr]! @ store one more pixel BEQ end_yyvup2abgr @ done if 0 pixel left SUBS length, length, #1 @ update length counter VST4.U8 {D21[6],D22[6],D23[6],D24[6]}, [p_bgr]! @ store one more pixel end_yyvup2abgr: LDMFD SP!, {PC} @ end of yyvup2abgr .section .rodata .align 4 constants: .hword (COEFF_V_RED), (COEFF_U_GREEN), (COEFF_V_GREEN), (COEFF_U_BLUE) @ 359 | -88 | -183 | 454 .hword (COEFF_Y), (COEFF_0), (COEFF_255) , (COEFF_0) @ 256 | 0 | 255 | 0 .word (COEFF_BIAS_R), (COEFF_BIAS_G), (COEFF_BIAS_B) @ -45824 | 34816 | -57984 | X .align 4 constants2: .word (COEFF_BIAS_R), (COEFF_BIAS_G), (COEFF_BIAS_B) , (COEFF_Y) @ -45824 | 34816 | -57984 | 256 .hword (COEFF_V_RED), (COEFF_U_GREEN), (COEFF_V_GREEN), (COEFF_U_BLUE) @ 359 | -88 | -183 | 454 .end