diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3-ivec.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3-ivec.shader_test | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3-ivec.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3-ivec.shader_test new file mode 100644 index 00000000..c479724a --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/1.20/fs-outerProduct-mat4x3-ivec.shader_test @@ -0,0 +1,76 @@ +[require] +GLSL >= 1.00 es +GL >= 2.0 es +# glUniformMatrix4x3fv only exists in OpenGL 2.1 or later. + + +[vertex shader] +attribute vec4 vertex; +mat4 proj = mat4( + 2.0/250.0, 0.0, 0.0, -1.0, + 0.0, 2.0/250.0, 0.0, -1.0, + 0.0, 0.0, -1.0, 0.0, + 0.0, 0.0, 0.0, 1.0); + +void main() { gl_Position = vertex; + gl_Position *= proj; } + +[fragment shader] +/* From page 43 (page 49 of the PDF) of the GLSL 1.20 spec: + * + * "If an exact match is found, the other signatures are ignored, and the + * exact match is used. Otherwise, if no exact match is found, then the + * implicit conversions in Section 4.1.10 "Implicit Conversions" will be + * applied to the calling arguments if this can make their types match a + * signature." + * + * From page 20 (page 26 of the PDF) of the GLSL 1.20 spec: + * + * "In some situations, an expression and its type will be implicitly + * converted to a different type. The following table shows all allowed + * implicit conversions: + * + * Type of expression Can be implicitly converted to + * int float + * ivec2 vec2 + * ivec3 vec3 + * ivec4 vec4" + */ + +uniform ivec3 c; +uniform ivec4 r; +uniform mat4x3 expected; + +void main() { + mat4x3 result = outerProduct(c, r); + gl_FragColor = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1); +} + +[test] +clear color 0.5 0.5 0.5 0.0 +clear + + +uniform ivec3 c 2 3 4 +uniform ivec4 r 5 6 7 8 +uniform mat4x3 expected 10 15 20 12 18 24 14 21 28 16 24 32 +draw rect 10 10 10 10 +probe rgb 15 15 0.0 1.0 0.0 + +uniform ivec3 c 3 4 5 +uniform ivec4 r 6 7 8 9 +uniform mat4x3 expected 18 24 30 21 28 35 24 32 40 27 36 45 +draw rect 30 10 10 10 +probe rgb 35 15 0.0 1.0 0.0 + +uniform ivec3 c 4 5 6 +uniform ivec4 r 7 8 9 10 +uniform mat4x3 expected 28 35 42 32 40 48 36 45 54 40 50 60 +draw rect 50 10 10 10 +probe rgb 55 15 0.0 1.0 0.0 + +uniform ivec3 c 5 6 7 +uniform ivec4 r 8 9 10 11 +uniform mat4x3 expected 40 48 56 45 54 63 50 60 70 55 66 77 +draw rect 70 10 10 10 +probe rgb 75 15 0.0 1.0 0.0 |