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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-rd.shader_test47
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diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-rd.shader_test
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index 00000000..f6e18948
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-varying-array-mat2-col-rd.shader_test
@@ -0,0 +1,47 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+
+ m[0] = mat2(1.0, 2.0, 3.0, 4.0);
+ m[1] = mat2(5.0, 6.0, 7.0, 8.0);
+ m[2] = mat2(9.0, 10.0, 11.0, 12.0);
+}
+
+[fragment shader]
+uniform int col;
+uniform vec2 expect;
+varying mat2x2[3] m;
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1][col] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int col 0
+uniform vec2 expect 5 6
+draw rect 45 5 10 10
+probe rgb 50 10 0.0 1.0 0.0
+
+uniform int col 1
+uniform vec2 expect 7 8
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0