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Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test191
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diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test
new file mode 100644
index 00000000..7490d993
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+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-array-mat3-index-col-row-rd.shader_test
@@ -0,0 +1,191 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ color = (m[index][col][row] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[fragment shader]
+uniform int index;
+uniform int col;
+uniform int row;
+uniform float expect;
+uniform mat3x3[3] m = mat3x3[3](
+ mat3x3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0),
+ mat3x3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0),
+ mat3x3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0));
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform int index 0
+uniform int col 0
+uniform int row 0
+uniform float expect 1
+draw rect 5 5 10 10
+probe rgb 10 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 2
+draw rect 5 20 10 10
+probe rgb 10 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 3
+draw rect 5 35 10 10
+probe rgb 10 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 4
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 5
+draw rect 20 20 10 10
+probe rgb 25 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 6
+draw rect 20 35 10 10
+probe rgb 25 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 7
+draw rect 35 5 10 10
+probe rgb 40 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 8
+draw rect 35 20 10 10
+probe rgb 40 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 9
+draw rect 35 35 10 10
+probe rgb 40 40 0.0 1.0 0.0
+
+uniform int index 1
+uniform int col 0
+uniform int row 0
+uniform float expect 10
+draw rect 60 5 10 10
+probe rgb 65 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 11
+draw rect 60 20 10 10
+probe rgb 65 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 12
+draw rect 60 35 10 10
+probe rgb 65 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 13
+draw rect 75 5 10 10
+probe rgb 80 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 14
+draw rect 75 20 10 10
+probe rgb 80 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 15
+draw rect 75 35 10 10
+probe rgb 80 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 16
+draw rect 90 5 10 10
+probe rgb 95 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 17
+draw rect 90 20 10 10
+probe rgb 95 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 18
+draw rect 90 35 10 10
+probe rgb 95 40 0.0 1.0 0.0
+
+uniform int index 2
+uniform int col 0
+uniform int row 0
+uniform float expect 19
+draw rect 115 5 10 10
+probe rgb 120 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 20
+draw rect 115 20 10 10
+probe rgb 120 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 21
+draw rect 115 35 10 10
+probe rgb 120 40 0.0 1.0 0.0
+
+uniform int col 1
+uniform int row 0
+uniform float expect 22
+draw rect 130 5 10 10
+probe rgb 135 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 23
+draw rect 130 20 10 10
+probe rgb 135 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 24
+draw rect 130 35 10 10
+probe rgb 135 40 0.0 1.0 0.0
+
+uniform int col 2
+uniform int row 0
+uniform float expect 25
+draw rect 145 5 10 10
+probe rgb 150 10 0.0 1.0 0.0
+
+uniform int row 1
+uniform float expect 26
+draw rect 145 20 10 10
+probe rgb 150 25 0.0 1.0 0.0
+
+uniform int row 2
+uniform float expect 27
+draw rect 145 35 10 10
+probe rgb 150 40 0.0 1.0 0.0