diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-rd.shader_test | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-rd.shader_test new file mode 100644 index 00000000..745a1220 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-uniform-mat4-col-rd.shader_test @@ -0,0 +1,54 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-read.sh 1.20 + +[require] +GLSL >= 1.20 + +[vertex shader] +uniform int col; +uniform vec4 expect; +uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); +varying vec4 color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + color = (m[col] == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +uniform int col; +uniform vec4 expect; +uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); +varying vec4 color; + +void main() +{ + gl_FragColor = color; +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int col 0 +uniform vec4 expect 1 2 3 4 +draw rect 5 5 10 10 +probe rgb 10 10 0.0 1.0 0.0 + +uniform int col 1 +uniform vec4 expect 5 6 7 8 +draw rect 20 5 10 10 +probe rgb 25 10 0.0 1.0 0.0 + +uniform int col 2 +uniform vec4 expect 9 10 11 12 +draw rect 35 5 10 10 +probe rgb 40 10 0.0 1.0 0.0 + +uniform int col 3 +uniform vec4 expect 13 14 15 16 +draw rect 50 5 10 10 +probe rgb 55 10 0.0 1.0 0.0 |