diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-rd.shader_test | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-rd.shader_test new file mode 100644 index 00000000..9a26d661 --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/vs-varying-mat4-col-rd.shader_test @@ -0,0 +1,71 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-read.sh 1.20 + +[require] +GLSL >= 1.20 + +[vertex shader] +uniform int col; +uniform vec4 expect; +varying mat4x4 m; +varying vec4 color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + + m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); + + /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: + * + * "A vertex shader may also read varying variables, getting back the + * same values it has written. Reading a varying variable in a vertex + * shader returns undefined values if it is read before being + * written." + */ + color = (m[col] == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[fragment shader] +uniform int col; +uniform vec4 expect; +varying mat4x4 m; +varying vec4 color; + +void main() +{ + /* There is some trickery here. The fragment shader has to actually use + * the varyings generated by the vertex shader, or the compiler (more + * likely the linker) might demote the varying outputs to just be vertex + * shader global variables. Since the point of the test is the vertex + * shader reading from a varying, that would defeat the test. + */ + gl_FragColor = (m[col] == expect) + ? color : vec4(1.0, 0.0, 0.0, 1.0); +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform int col 0 +uniform vec4 expect 1 2 3 4 +draw rect 5 5 10 10 +probe rgb 10 10 0.0 1.0 0.0 + +uniform int col 1 +uniform vec4 expect 5 6 7 8 +draw rect 20 5 10 10 +probe rgb 25 10 0.0 1.0 0.0 + +uniform int col 2 +uniform vec4 expect 9 10 11 12 +draw rect 35 5 10 10 +probe rgb 40 10 0.0 1.0 0.0 + +uniform int col 3 +uniform vec4 expect 13 14 15 16 +draw rect 50 5 10 10 +probe rgb 55 10 0.0 1.0 0.0 |