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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/** @file getuniformlocation.c
*
* Tests that glGetUniformLocation() returns no location for UBO variables.
*
* From the GL_ARB_uniform_buffer_object spec:
*
* To find the location within a program object of an active uniform
* variable associated with the default uniform block, use the command
*
* int GetUniformLocation(uint program, const char *name);
*
* ... The value -1 will be returned if <name> does not
* correspond to an active uniform variable name in <program>, if
* <name> is associated with a named uniform block..."
*/
#include "piglit-util-gl-common.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA;
PIGLIT_GL_TEST_CONFIG_END
static GLuint prog;
static const char fs_source[] =
"#extension GL_ARB_uniform_buffer_object : require\n"
"\n"
"uniform ub_a { vec4 a; };\n"
"uniform vec4 b;\n"
"\n"
"void main()\n"
"{\n"
" gl_FragColor = a + b;\n"
"}\n";
void
piglit_init(int argc, char **argv)
{
bool pass = true;
GLuint fs;
int location;
piglit_require_extension("GL_ARB_uniform_buffer_object");
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
if (!fs) {
printf("Failed to compile FS:\n%s", fs_source);
piglit_report_result(PIGLIT_FAIL);
}
prog = piglit_link_simple_program(0, fs);
if (!prog)
piglit_report_result(PIGLIT_FAIL);
location = glGetUniformLocation(prog, "a");
if (location != -1) {
printf("Uniform \"a\" had location %d, expected -1\n", location);
pass = false;
}
location = glGetUniformLocation(prog, "b");
if (location == -1) {
printf("Uniform \"b\" had location %d\n", location);
pass = false;
}
if (!pass)
printf("Source:\n%s", fs_source);
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
enum piglit_result piglit_display(void)
{
/* UNREACHED */
return PIGLIT_FAIL;
}
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