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/*
* Copyright © 2012 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
/** @file negative-getactiveuniformblockiv.c
*
* From the GL_ARB_uniform_buffer_object spec:
*
* "<uniformBlockIndex> is an active uniform block index of
* <program>. If <uniformBlockIndex> is greater than or equal to
* the value of ACTIVE_UNIFORM_BLOCKS, or is not the index of an
* active uniform block in <program>, the error INVALID_VALUE is
* generated.
*
* If no error occurs, the uniform block parameter(s) specified
* by <pname> are returned in <params>. Otherwise, nothing will
* be written to <params>.
*
* The error INVALID_VALUE is generated by GetUniformIndices,
* GetActiveUniformsiv, GetActiveUniformName,
* GetUniformBlockIndex, GetActiveUniformBlockiv,
* GetActiveUniformBlockName, and UniformBlockBinding if
* <program> is not a value generated by GL.
*
* The error INVALID_ENUM is generated by GetActiveUniformsiv and
* GetActiveUniformBlockiv if <pname> is not one of the accepted
* values."
*/
#define _GNU_SOURCE
#include "piglit-util-gl-common.h"
#include "uniform-types.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_width = 10;
config.window_height = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
void
piglit_init(int argc, char **argv)
{
bool pass = true;
const char *fs_source =
"#extension GL_ARB_uniform_buffer_object : require\n"
"uniform ubo {\n"
" float u;\n"
"};\n"
"\n"
"void main() {\n"
" gl_FragColor = vec4(u);\n"
"}\n";
GLuint fs, prog;
GLint junk = 0xd0d0, unwritten_junk = junk;
piglit_require_extension("GL_ARB_uniform_buffer_object");
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source);
prog = piglit_link_simple_program(0, fs);
if (!fs || !prog) {
fprintf(stderr, "Failed to compile shader:\n%s", fs_source);
piglit_report_result(PIGLIT_FAIL);
}
/* Test a bad pname (it's one for glActiveUniformsiv). */
glGetActiveUniformBlockiv(prog, 0, GL_UNIFORM_TYPE, &junk);
if (!piglit_check_gl_error(GL_INVALID_ENUM) || junk != unwritten_junk)
pass = false;
/* Bad active uniform block index. "The indices of the active
* uniform blocks of a program are assigned in consecutive
* order, beginning with zero."
*/
glGetActiveUniformBlockiv(prog, 1, GL_UNIFORM_BLOCK_BINDING, &junk);
if (!piglit_check_gl_error(GL_INVALID_VALUE) || junk != unwritten_junk)
pass = false;
/* Test bad program name by deleting ours */
glDeleteProgram(prog);
glGetActiveUniformBlockiv(prog, 0, GL_UNIFORM_BLOCK_BINDING, &junk);
if (!piglit_check_gl_error(GL_INVALID_VALUE) || junk != unwritten_junk)
pass = false;
piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
}
enum piglit_result piglit_display(void)
{
/* UNREACHED */
return PIGLIT_FAIL;
}
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