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/* [config]
* expect_result: pass
* glsl_version: 1.20
* glsles_version: 1.00
* [end config]
*
* From page 19 (page 25 of the PDF) of the GLSL 1.20 spec:
*
* "When an array size is specified in a declaration, it must be an
* integral constant expression (see Section 4.3.3 "Constant Expressions")
* greater than zero."
*/
uniform vec4 [3] a;
uniform vec4 [a.length()] b;
void main() { gl_Position = vec4(0.0); }
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