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# Test initialization of an array of structures where the elements of
# the structure do not all have the same vector size.

[require]
GLSL >= 1.00 es
GL >= 2.0 es

[vertex shader]
attribute vec4 vertex;
mat4 proj = mat4(
	2.0/250.0, 0.0, 0.0, -1.0,
	0.0, 2.0/250.0, 0.0, -1.0,
	0.0, 0.0, -1.0, 0.0,
	0.0, 0.0, 0.0, 1.0);

void main(void)
{
    gl_Position = vertex;
}

[fragment shader]

void main(void)
{
    float x = 3.0;
    struct s { float f; vec3 v; };
    s a[1]=s[](s(x,vec3(x)));
    if (a[0].f==3.0)
      gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); // green
    else
      gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); // red
}

[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0