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# Test initialization of an array of structures where the elements of
# the structure do not all have the same vector size.
[require]
GLSL >= 1.00 es
GL >= 2.0 es
[vertex shader]
attribute vec4 vertex;
mat4 proj = mat4(
2.0/250.0, 0.0, 0.0, -1.0,
0.0, 2.0/250.0, 0.0, -1.0,
0.0, 0.0, -1.0, 0.0,
0.0, 0.0, 0.0, 1.0);
void main(void)
{
gl_Position = vertex;
}
[fragment shader]
void main(void)
{
float x = 3.0;
struct s { float f; vec3 v; };
s a[1]=s[](s(x,vec3(x)));
if (a[0].f==3.0)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0); // green
else
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); // red
}
[test]
draw rect -1 -1 2 2
probe all rgba 0.0 1.0 0.0 1.0
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