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path: root/tests/spec/glsl-es-1.00/execution/1.20/vs-outerProduct-const-mat3.shader_test
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[require]
GLSL >= 1.00 es
GL >= 2.0 es

[vertex shader]
attribute vec4 vertex;
mat4 proj = mat4(
	2.0/250.0, 0.0, 0.0, -1.0,
	0.0, 2.0/250.0, 0.0, -1.0,
	0.0, 0.0, -1.0, 0.0,
	0.0, 0.0, 0.0, 1.0);


const vec3 c = vec3(2, 3, 4);
const vec3 r = vec3(5, 6, 7);
uniform mat3 expected = mat3(10, 15, 20, 12, 18, 24, 14, 21, 28);
varying vec4 color;

void main() {
  gl_Position = vertex;
	gl_Position *= proj;
  mat3 result = outerProduct(c, r);
  color = (result == expected) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
}

[fragment shader]

varying vec4 color;
void main() { gl_FragColor = color; }

[test]
clear color 0.5 0.5 0.5 0.0
clear


draw rect 10 10 10 10
probe rgb 15 15 0.0 1.0 0.0