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diff --git a/tests/spec/glsl-es-1.00/compiler/arithmetic-operators/division-by-zero-01.frag b/tests/spec/glsl-es-1.00/compiler/arithmetic-operators/division-by-zero-01.frag
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+// [config]
+// expect_result: pass
+// glsl_version: 1.10
+// glsles_version: 1.00
+// [end config]
+//
+// Division by zero is legal for floating point values.
+//
+// From section 5.9 of the GLSL ES 1.00.17 spec:
+// Dividing by zero does not cause an exception but does result in an
+// unspecified value.
+
+float
+f() {
+ float x = 1.0 / 0.0;
+ return x;
+}