aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrian Paul <brianp@vmware.com>2013-03-18 18:13:02 -0600
committerBrian Paul <brianp@vmware.com>2013-03-19 08:10:51 -0600
commit0159bc7c6110f2eca940707fb85c27d6975ebdef (patch)
tree1ff189f673e4f917158ba43d9d2b1ce28b33bd4e
parent011e5f9a377f2c508ac2fcd319e4297268afbc6a (diff)
fbo-clear-formats: clean up error handling
Use piglit_check_gl_error(). Note: we're getting an INVALID_OPERATION error from glBlitFramebuffer() with NVIDIA's driver. That'll be investigated/fixed separately. At least the test now reports FAIL instead of dying on an assertion. Reviewed-by: José Fonseca <jfonseca@vmware.com>
-rw-r--r--tests/fbo/fbo-clear-formats.c19
1 files changed, 15 insertions, 4 deletions
diff --git a/tests/fbo/fbo-clear-formats.c b/tests/fbo/fbo-clear-formats.c
index f6b2a727..7a558cc2 100644
--- a/tests/fbo/fbo-clear-formats.c
+++ b/tests/fbo/fbo-clear-formats.c
@@ -218,7 +218,11 @@ do_stencil_clear(GLenum format, GLuint tex, int level, int size)
glDrawBuffer(draw_buffer);
glReadBuffer(read_buffer);
- assert(glGetError() == 0);
+
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ /* Should be no error at this point. If there is, report failure */
+ piglit_report_result(PIGLIT_FAIL);
+ }
return true;
}
@@ -285,7 +289,11 @@ create_tex(GLenum internalformat, GLenum baseformat)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level - 1);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
- assert(glGetError() == 0);
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ /* Should be no error at this point. If there is, report failure */
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
return tex;
}
@@ -323,13 +331,16 @@ draw_stencil_mipmap(int x, int y, int dim, GLuint tex, GLuint level)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glBlitFramebuffer(0, 0, dim, dim, x, y, x+dim, y+dim,
GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ if (!piglit_check_gl_error(GL_NO_ERROR)) {
+ /* The blit shouldn't generate an error. If it does, report failure */
+ piglit_report_result(PIGLIT_FAIL);
+ }
+
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &fbo);
glDrawBuffer(draw_buffer);
glReadBuffer(read_buffer);
-
- assert(glGetError() == 0);
}
static void