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authorTom Gall <tom.gall@linaro.org>2013-01-16 16:01:58 -0600
committerTom Gall <tom.gall@linaro.org>2013-01-16 16:01:58 -0600
commit0ced6ad90cf653790012a6fc1442f2f7763442d4 (patch)
treedba47f637f2560d0800e20ac5f7dbba258888d9e
parent5dfa64425c0b0ca1e0eba64edea4d31f8d8903ea (diff)
parentdadf56dad25730556e36e9446aabfc80458cc12f (diff)
Merge branch 'master' of git://anongit.freedesktop.org/git/piglit
-rw-r--r--tests/shaders/shader_runner.c24
-rw-r--r--tests/spec/glsl-es-1.00/execution/sanity.shader_test7
-rw-r--r--tests/spec/glsl-es-3.00/execution/sanity.shader_test8
-rw-r--r--tests/texturing/shaders/texelFetch.c2
4 files changed, 16 insertions, 25 deletions
diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index db92b8f8..8dfeb2a8 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -459,15 +459,8 @@ process_comparison(const char *src, enum comparison *cmp)
/**
- * To specify an ES version, append "es" to the version. For example:
- * GL >= 3.0 es
- * GLSL >= 3.00 es
- *
- * GLSL ES 1.00 is a special case. Despite being an ES shading language,
- * the #version directive lacks "es"; that is, the directive is
- * `#version 100` rather than `#version 100 es`. Therefore be lenient in
- * parsing that version. Interpret `GLSL >= 100` and `GLSL >= 100 es`
- * identically.
+ * " ES" before the comparison operator indicates the version
+ * pertains to GL ES.
*/
void
parse_version_comparison(const char *line, enum comparison *cmp,
@@ -476,8 +469,12 @@ parse_version_comparison(const char *line, enum comparison *cmp,
unsigned major;
unsigned minor;
unsigned full_num;
- bool es;
+ bool es = false;
+ if (string_match(" ES", line)) {
+ es = true;
+ line += 3;
+ }
line = eat_whitespace(line);
line = process_comparison(line, cmp);
@@ -486,7 +483,10 @@ parse_version_comparison(const char *line, enum comparison *cmp,
line = eat_text(line);
line = eat_whitespace(line);
- es = string_match("es", line);
+ if (*line != '\n') {
+ printf("Unexpected characters following version comparison\n");
+ piglit_report_result(PIGLIT_FAIL);
+ }
/* This hack is so that we can tell the difference between GL versions
* and GLSL versions. All GL versions look like 3.2, and we want the
@@ -495,8 +495,6 @@ parse_version_comparison(const char *line, enum comparison *cmp,
*/
if (tag == VERSION_GLSL) {
full_num = (major * 100) + minor;
- if (full_num == 100)
- es = true;
} else {
full_num = (major * 10) + minor;
}
diff --git a/tests/spec/glsl-es-1.00/execution/sanity.shader_test b/tests/spec/glsl-es-1.00/execution/sanity.shader_test
index a1dc07a0..0884e2c6 100644
--- a/tests/spec/glsl-es-1.00/execution/sanity.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/sanity.shader_test
@@ -1,11 +1,10 @@
# Fill the window with red, then green, then blue.
[require]
-GL >= 2.0 es
+GL ES >= 2.0
+GLSL ES >= 1.00
[vertex shader]
-#version 100
-
attribute vec4 vertex;
void main() {
@@ -13,8 +12,6 @@ void main() {
}
[fragment shader]
-#version 100
-
uniform vec4 u_color;
void main() {
diff --git a/tests/spec/glsl-es-3.00/execution/sanity.shader_test b/tests/spec/glsl-es-3.00/execution/sanity.shader_test
index e7e6dedf..1709d78e 100644
--- a/tests/spec/glsl-es-3.00/execution/sanity.shader_test
+++ b/tests/spec/glsl-es-3.00/execution/sanity.shader_test
@@ -1,12 +1,10 @@
# Fill the window with red, then green, then blue.
[require]
-GL >= 3.0 es
-GLSL >= 3.00 es
+GL ES >= 3.0
+GLSL ES >= 3.00
[vertex shader]
-#version 300 es
-
in vec4 vertex;
void main() {
@@ -14,8 +12,6 @@ void main() {
}
[fragment shader]
-#version 300 es
-
uniform vec4 u_color;
out vec4 color;
diff --git a/tests/texturing/shaders/texelFetch.c b/tests/texturing/shaders/texelFetch.c
index 78a4162a..50e91a6a 100644
--- a/tests/texturing/shaders/texelFetch.c
+++ b/tests/texturing/shaders/texelFetch.c
@@ -297,7 +297,7 @@ generate_texture()
expected_colors = calloc(miplevels, sizeof(float **));
for (l = 0; l < miplevels; l++) {
- expected_colors[l] = calloc(level_size[l][2], sizeof(float **));
+ expected_colors[l] = calloc(level_size[l][2], sizeof(float *));
i_ptr = i_level =
malloc(level_size[l][0] * level_size[l][1] *