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authorKenneth Graunke <kenneth@whitecape.org>2012-11-14 21:18:28 -0800
committerKenneth Graunke <kenneth@whitecape.org>2013-01-03 13:40:41 -0800
commit20ec126d4b0b2a7bcbc62c76ae9f780828994c04 (patch)
tree815c39f59ae501feddc6a715a843897fe9a30222
parentfa36f7a345338018a28f047ee50370bb8889e44b (diff)
glean: Remove quiesce() functions.
These were used to try and settle the system before a benchmark, and aren't terribly useful now that there are no benchmarks.
-rw-r--r--tests/glean/environ.cpp9
-rw-r--r--tests/glean/environ.h2
-rw-r--r--tests/glean/winsys.cpp8
-rw-r--r--tests/glean/winsys.h1
4 files changed, 0 insertions, 20 deletions
diff --git a/tests/glean/environ.cpp b/tests/glean/environ.cpp
index 68250d90..a05c165d 100644
--- a/tests/glean/environ.cpp
+++ b/tests/glean/environ.cpp
@@ -158,13 +158,4 @@ Environment::imageFileName(string& dbName, string& testName, int n) {
return fileName;
} // Environment::imageFileName
-void
-Environment::quiesce() {
- winSys.quiesce();
-# if defined(__UNIX__)
- sync();
-# elif defined(__MS__)
-# endif
-} // Environment::quiesce
-
} // namespace GLEAN
diff --git a/tests/glean/environ.h b/tests/glean/environ.h
index bb0139e9..5cd00329 100644
--- a/tests/glean/environ.h
+++ b/tests/glean/environ.h
@@ -101,8 +101,6 @@ class Environment {
return imageFileName(options.db2Name, testName, n);
}
- void quiesce(); // Settle down before starting a benchmark.
-
}; // class Environment
} // namespace GLEAN
diff --git a/tests/glean/winsys.cpp b/tests/glean/winsys.cpp
index 76216d0e..7f9049c3 100644
--- a/tests/glean/winsys.cpp
+++ b/tests/glean/winsys.cpp
@@ -262,12 +262,4 @@ WindowSystem::makeCurrent(RenderingContext& r, Window& w) {
# endif
} // WindowSystem::makeCurrent
-void
-WindowSystem::quiesce() {
-# if defined(__X11__)
- XSync(dpy, False);
-# elif defined(__WIN__)
-# endif
-} // WindowSystem::quiesce
-
} // namespace GLEAN
diff --git a/tests/glean/winsys.h b/tests/glean/winsys.h
index 595fb64f..d045f20d 100644
--- a/tests/glean/winsys.h
+++ b/tests/glean/winsys.h
@@ -84,7 +84,6 @@ class WindowSystem {
bool makeCurrent(); // Remove context/surface binding.
bool makeCurrent(RenderingContext& r, Window& w);
// Bind given context and surface.
- void quiesce(); // Wait for system to go idle.
// State information: