diff options
author | Tom Gall <tom.gall@linaro.org> | 2013-01-08 14:40:13 -0600 |
---|---|---|
committer | Chad Versace <chad.versace@linux.intel.com> | 2013-01-09 12:30:56 -0800 |
commit | 2fc922fb5e2a8fbad78c91d27b96dda87bf5ee55 (patch) | |
tree | 5da145a3decca6c2222ff33d4f9e197f0bfd5c09 | |
parent | c4c03026c3e833de72fa71c845bd9a2c8ca0a28e (diff) |
shader_runner.py: fix gles2 support
Fix shader_test.py so it uses shader_runner_gles2 when running
a shader test with GL 2.0 es in the [required] section.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Signed-off-by: Tom Gall <tom.gall@linaro.org>
-rwxr-xr-x | framework/shader_test.py | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/framework/shader_test.py b/framework/shader_test.py index ea637cf6..335a6c18 100755 --- a/framework/shader_test.py +++ b/framework/shader_test.py @@ -224,9 +224,7 @@ class ShaderTest(PlainExecTest): if self.__gl_api == ShaderTest.API_GL: runner = "shader_runner" elif self.__gl_api == ShaderTest.API_GLES2: - # Tentatively, let's use the gles3 shader runner to run gles2 - # tests. - runner = "shader_runner_gles3" + runner = "shader_runner_gles2" elif self.__gl_api == ShaderTest.API_GLES3: runner = "shader_runner_gles3" else: |