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author | Chad Versace <chad.versace@linux.intel.com> | 2012-12-03 20:14:55 -0800 |
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committer | Chad Versace <chad.versace@linux.intel.com> | 2012-12-11 12:44:50 -0600 |
commit | 4ca41e0e4f439c3c777840f9c6da9560d889fcf2 (patch) | |
tree | 8fa121a72d61989d5cec8d637c23e7f8ddf0d101 | |
parent | e88036c85e670acbb91b63c753d34aaa46a34243 (diff) |
shader_runner: Build shader_runner_gles3
Finally, all the prerequisite work is done. We can build shader_runner
against GLES3.
Unfortunately, until piglit-dispatch gains support for GLES3, we need
separate binaries for the GL and GLES3 shader_runner.
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
-rw-r--r-- | tests/shaders/CMakeLists.gles3.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/tests/shaders/CMakeLists.gles3.txt b/tests/shaders/CMakeLists.gles3.txt new file mode 100644 index 00000000..f29c4fc0 --- /dev/null +++ b/tests/shaders/CMakeLists.gles3.txt @@ -0,0 +1,7 @@ +link_libraries( + piglitutil_${piglit_target_api} +) + +piglit_add_executable(shader_runner_${piglit_target_api} shader_runner.c) + +# vim: ft=cmake: |