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authorChad Versace <chad.versace@linux.intel.com>2012-12-03 20:14:55 -0800
committerChad Versace <chad.versace@linux.intel.com>2012-12-11 12:44:50 -0600
commit4ca41e0e4f439c3c777840f9c6da9560d889fcf2 (patch)
tree8fa121a72d61989d5cec8d637c23e7f8ddf0d101
parente88036c85e670acbb91b63c753d34aaa46a34243 (diff)
shader_runner: Build shader_runner_gles3
Finally, all the prerequisite work is done. We can build shader_runner against GLES3. Unfortunately, until piglit-dispatch gains support for GLES3, we need separate binaries for the GL and GLES3 shader_runner. Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
-rw-r--r--tests/shaders/CMakeLists.gles3.txt7
1 files changed, 7 insertions, 0 deletions
diff --git a/tests/shaders/CMakeLists.gles3.txt b/tests/shaders/CMakeLists.gles3.txt
new file mode 100644
index 00000000..f29c4fc0
--- /dev/null
+++ b/tests/shaders/CMakeLists.gles3.txt
@@ -0,0 +1,7 @@
+link_libraries(
+ piglitutil_${piglit_target_api}
+)
+
+piglit_add_executable(shader_runner_${piglit_target_api} shader_runner.c)
+
+# vim: ft=cmake: