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authorPaul Berry <stereotype441@gmail.com>2012-12-28 11:51:21 -0800
committerEric Anholt <eric@anholt.net>2013-01-09 11:57:30 -0800
commit8efe5c526b5ca575767c2807b6f0783f7691dbf6 (patch)
treedcb5525b9e94033db63d400c71e89799275d7cd2
parent4acbb6147f0964d18ecad34bdf842995750cd8a1 (diff)
util: Add functions that provide glOrtho-like functionality.
This patch adds functions piglit_gen_ortho_uniform() and piglit_ortho_uniform(), which can be used to set up an orthographic projection when the legacy function glOrtho() is not available. The functions work exactly like piglit_gen_ortho_projection() and piglit_ortho_projection(), except that instead of programming the legacy projection matrix, they program an arbitrary uniform matrix. Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--tests/util/piglit-util-gl-common.c34
-rw-r--r--tests/util/piglit-util-gl-common.h4
2 files changed, 38 insertions, 0 deletions
diff --git a/tests/util/piglit-util-gl-common.c b/tests/util/piglit-util-gl-common.c
index b4318152..92a0a4d3 100644
--- a/tests/util/piglit-util-gl-common.c
+++ b/tests/util/piglit-util-gl-common.c
@@ -527,3 +527,37 @@ piglit_compressed_pixel_offset(GLenum format, unsigned width,
return offset;
}
+
+
+#ifndef PIGLIT_USE_OPENGL_ES1
+/**
+ * Convenience function to configure a shader uniform variable as an
+ * arbitrary orthogonal projection matrix.
+ */
+void
+piglit_gen_ortho_uniform(GLint location, double l, double r, double b,
+ double t, double n, double f)
+{
+ float values[4][4] = {
+ { 2/(r-l), 0, 0, -(r+l)/(r-l) },
+ { 0, 2/(t-b), 0, -(t+b)/(t-b) },
+ { 0, 0, -2/(f-n), -(f+n)/(f-n) },
+ { 0, 0, 0, 1 }
+ };
+ glUniformMatrix4fv(location, 1, GL_TRUE, values);
+}
+
+
+/**
+ * Convenience function to configure a shader uniform variable as a
+ * projection matrix for window coordinates.
+ */
+void
+piglit_ortho_uniform(GLint location, int w, int h)
+{
+ /* Set up projection matrix so we can just draw using window
+ * coordinates.
+ */
+ piglit_gen_ortho_uniform(location, 0, w, 0, h, -1, 1);
+}
+#endif
diff --git a/tests/util/piglit-util-gl-common.h b/tests/util/piglit-util-gl-common.h
index 2d6bb1a8..336953d2 100644
--- a/tests/util/piglit-util-gl-common.h
+++ b/tests/util/piglit-util-gl-common.h
@@ -159,6 +159,10 @@ void piglit_gen_ortho_projection(double left, double right, double bottom,
void piglit_ortho_projection(int w, int h, GLboolean push);
void piglit_frustum_projection(GLboolean push, double l, double r, double b,
double t, double n, double f);
+void piglit_gen_ortho_uniform(GLint location, double left, double right,
+ double bottom, double top, double near_val,
+ double far_val);
+void piglit_ortho_uniform(GLint location, int w, int h);
GLuint piglit_checkerboard_texture(GLuint tex, unsigned level,
unsigned width, unsigned height,