diff options
author | Dave Airlie <airlied@redhat.com> | 2013-01-14 02:48:34 +0000 |
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committer | Dave Airlie <airlied@redhat.com> | 2013-01-15 07:50:14 +0000 |
commit | ab8bcea5b530b7f14924c69a75559442b4aebed9 (patch) | |
tree | a20c622d334bef0162520de82f4c6a12e2496c55 | |
parent | f2704c7257902b0f1b9b83d9af9aad7e448dc142 (diff) |
glsl-1.50: add simple sanity test
this just ports the basic sanity test from GLSL 3.00 ES to GLSL 1.50
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
-rw-r--r-- | tests/spec/glsl-1.50/execution/sanity.shader_test | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/tests/spec/glsl-1.50/execution/sanity.shader_test b/tests/spec/glsl-1.50/execution/sanity.shader_test new file mode 100644 index 00000000..cd8331dc --- /dev/null +++ b/tests/spec/glsl-1.50/execution/sanity.shader_test @@ -0,0 +1,44 @@ +# Fill the window with red, then green, then blue. + +[require] +GL >= 3.1 +GLSL >= 1.50 + +[vertex shader] +#version 150 + +in vec4 vertex; + +void main() { + gl_Position = vertex; +} + +[fragment shader] +#version 150 + +uniform vec4 u_color; +out vec4 color; + +void main() { + color = u_color; +} + +[vertex data] +vertex/float/2 +-1.0 -1.0 + 1.0 -1.0 + 1.0 1.0 +-1.0 1.0 + +[test] +uniform vec4 u_color 1.0 0.0 0.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 1.0 0.0 0.0 1.0 + +uniform vec4 u_color 0.0 1.0 0.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 1.0 0.0 1.0 + +uniform vec4 u_color 0.0 0.0 1.0 1.0 +draw arrays GL_TRIANGLE_FAN 0 4 +probe all rgba 0.0 0.0 1.0 1.0 |