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authorBrian Paul <brianp@vmware.com>2012-06-08 14:19:33 -0600
committerBrian Paul <brianp@vmware.com>2012-06-12 12:37:52 -0600
commit38bc093aa5ef9c55ec632bcafdc8c8ed723088bd (patch)
treec15908ddcca6e7a4e681a8a9ae47bbdad648d4dd /tests/general
parent1e96b51782b8694236509154fbc92fe44684b315 (diff)
drawpix-z: test glDrawPixels(GL_DEPTH_COMPONENT)
v2: simplify the Z coord code: use [0,1] range for Z for all drawing. Reviewed-by: Eric Anholt <eric@anholt.net>
Diffstat (limited to 'tests/general')
-rw-r--r--tests/general/CMakeLists.gl.txt1
-rw-r--r--tests/general/drawpix-z.c136
2 files changed, 137 insertions, 0 deletions
diff --git a/tests/general/CMakeLists.gl.txt b/tests/general/CMakeLists.gl.txt
index 2318709e..bf4dbe03 100644
--- a/tests/general/CMakeLists.gl.txt
+++ b/tests/general/CMakeLists.gl.txt
@@ -51,6 +51,7 @@ piglit_add_executable (draw-sync draw-sync.c)
piglit_add_executable (draw-pixels draw-pixels.c)
piglit_add_executable (draw-vertices draw-vertices.c)
piglit_add_executable (draw-vertices-half-float draw-vertices-half-float.c)
+piglit_add_executable (drawpix-z drawpix-z.c)
piglit_add_executable (fog-modes fog-modes.c)
IF (UNIX)
target_link_libraries (fog-modes m)
diff --git a/tests/general/drawpix-z.c b/tests/general/drawpix-z.c
new file mode 100644
index 00000000..58f0a89b
--- /dev/null
+++ b/tests/general/drawpix-z.c
@@ -0,0 +1,136 @@
+/*
+ * Copyright 2012 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * Test glDrawPixels(GL_DEPTH_COMPONENT)
+ * Brian Paul
+ * June 2012
+ *
+ * We don't rely on glReadPixels(GL_DEPTH_COMPONENT) in case it's not
+ * working. Instead we test by drawing an image into the depth buffer
+ * while setting the color buffer to white. Next, we draw quads just
+ * in front and behind where we expect the Z values to be. The quad
+ * behind should be invisible while the quad in front should be totally
+ * visible.
+ */
+
+#include "piglit-util.h"
+
+int piglit_width = 200, piglit_height = 200;
+int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH;
+
+
+static void
+draw_z_gradient(GLfloat zLeft, GLfloat zRight)
+{
+ GLfloat verts[4][3];
+
+ verts[0][0] = -1.0; verts[0][1] = -1.0; verts[0][2] = zLeft;
+ verts[1][0] = 1.0; verts[1][1] = -1.0; verts[1][2] = zRight;
+ verts[2][0] = 1.0; verts[2][1] = 1.0; verts[2][2] = zRight;
+ verts[3][0] = -1.0; verts[3][1] = 1.0; verts[3][2] = zLeft;
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glVertexPointer(3, GL_FLOAT, 0, verts);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ /* a tight epsilon isn't important for this test */
+ const GLfloat epsilon = 4.0 / piglit_width;
+ static const GLfloat white[4] = { 1, 1, 1, 1 };
+ static const GLfloat green[4] = { 0, 1, 0, 1 };
+ static const GLfloat red[4] = { 1, 0, 0, 1 };
+ GLfloat *buf;
+ bool pass = true;
+ int i, j;
+ float zLeft, zRight;
+
+ /* For both glDrawPixels and the polygon rendering below we
+ * use a range of Z values in [0, 1] where 0=near and 1=far.
+ * So object Z coords are the same as normalized depth coords.
+ */
+
+ zLeft = epsilon;
+ zRight = 1.0 - epsilon;
+
+ /* create image of Z values increasing from left to right */
+ buf = (GLfloat *)
+ malloc(piglit_width * piglit_height * sizeof(GLfloat));
+ for (j = 0; j < piglit_height; j++) {
+ for (i = 0; i < piglit_width; i++) {
+ float z = i / (float) (piglit_width - 1);
+ z = zLeft + z * (zRight - zLeft);
+ buf[j * piglit_width + i] = z;
+ }
+ }
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ /* glDrawPixels the Z gradient image */
+ glColor4fv(white);
+ glWindowPos2i(0, 0);
+ glDrawPixels(piglit_width, piglit_height,
+ GL_DEPTH_COMPONENT, GL_FLOAT, buf);
+
+ free(buf);
+
+ /* draw a red quad behind the Z gradient - it should not be visible */
+ glColor4fv(red);
+ draw_z_gradient(zLeft + epsilon, zRight + epsilon);
+ if (!piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, white)) {
+ printf("Quad behind test failed\n");
+ pass = false;
+ }
+
+ /* draw green quad in front of the Z gradient - it should be visible */
+ glColor4fv(green);
+ draw_z_gradient(zLeft - epsilon, zRight - epsilon);
+ if (!piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, green)) {
+ printf("Quad in front test failed\n");
+ pass = false;
+ }
+
+ piglit_present_results();
+
+ return pass ? PIGLIT_PASS : PIGLIT_FAIL;
+}
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ /* Setup projection matrix such that zObj=0 becomes zBuffer=0
+ * and zObj=1 becomes zBuffer=1 (identity transform).
+ * So, glOrtho maps zObj=0 to zNDC=-1 and maps zObj=1 to zNDC=1.
+ * Then, zNDC=-1 maps to zBuffer=0 and zNDC=1 maps to zBuffer=1.
+ */
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(-1.0, 1.0, -1.0, 1.0, 0.0, -1.0);
+
+ glEnable(GL_DEPTH_TEST);
+}