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authorBrian Paul <brianp@vmware.com>2012-12-11 12:46:05 -0700
committerBrian Paul <brianp@vmware.com>2012-12-11 12:46:38 -0700
commit308d2b26ff9c6ca4f93482d6efd407e1af420798 (patch)
tree67ab462b957ed8c1322a7ec2a484c130e5023d63 /tests/shaders
parentd153754106095f1a3b5bca7fe74b89754930bed6 (diff)
glsl-uniform-out-of-bounds-2: remove unused variable j
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'tests/shaders')
-rw-r--r--tests/shaders/glsl-uniform-out-of-bounds-2.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/shaders/glsl-uniform-out-of-bounds-2.c b/tests/shaders/glsl-uniform-out-of-bounds-2.c
index fa50bb54..db46a1ef 100644
--- a/tests/shaders/glsl-uniform-out-of-bounds-2.c
+++ b/tests/shaders/glsl-uniform-out-of-bounds-2.c
@@ -51,7 +51,7 @@ piglit_init(int argc, char **argv)
{
GLint prog;
GLint vs, fs;
- int i, j, k;
+ int i, k;
bool pass = true;
GLint num_active_uniform;
GLint min = -1, max = -1;