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authorTom Gall <tom.gall@linaro.org>2013-04-23 14:18:17 -0500
committerTom Gall <tom.gall@linaro.org>2013-04-23 14:18:17 -0500
commitd6fc91a3e6fc769a4877b055a32c35a0fc753375 (patch)
tree2dbac757604cbe0671e853ae446d985de1d6a37b /tests/spec/glsl-es-1.00/execution/variable-index-read/fs-varying-array-mat4-index-rd.shader_test
parent9a8081c1b4efd28e78a88520d0591b41a47927cc (diff)
Update test data files with a rerun of variable-index-read.sh and
variable-index-write.sh. Default precision added.
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/fs-varying-array-mat4-index-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/fs-varying-array-mat4-index-rd.shader_test10
1 files changed, 6 insertions, 4 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-varying-array-mat4-index-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-varying-array-mat4-index-rd.shader_test
index 9016290a..d72a923e 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-varying-array-mat4-index-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/fs-varying-array-mat4-index-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -28,6 +28,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int index;
uniform vec4 expect;
varying mat4 m[3];
@@ -44,17 +46,17 @@ clear color 0.5 0.5 0.5 0.5
clear
uniform int index 0
-
uniform vec4 expect 5 6 7 8
draw rect 20 5 10 10
probe rgb 25 10 0.0 1.0 0.0
-uniform int index 1
+uniform int index 1
uniform vec4 expect 21 22 23 24
draw rect 90 5 10 10
probe rgb 95 10 0.0 1.0 0.0
-uniform int index 2
+uniform int index 2
uniform vec4 expect 37 38 39 40
draw rect 160 5 10 10
probe rgb 165 10 0.0 1.0 0.0
+