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author | Tom Gall <tom.gall@linaro.org> | 2013-04-23 14:18:17 -0500 |
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committer | Tom Gall <tom.gall@linaro.org> | 2013-04-23 14:18:17 -0500 |
commit | d6fc91a3e6fc769a4877b055a32c35a0fc753375 (patch) | |
tree | 2dbac757604cbe0671e853ae446d985de1d6a37b /tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-row-rd.shader_test | |
parent | 9a8081c1b4efd28e78a88520d0591b41a47927cc (diff) |
Update test data files with a rerun of variable-index-read.sh and
variable-index-write.sh. Default precision added.
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-row-rd.shader_test | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-row-rd.shader_test index e9b432fe..e05d0035 100644 --- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-row-rd.shader_test +++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-array-mat4-row-rd.shader_test @@ -1,5 +1,5 @@ # Test generated by: -# ../variable-index-read.sh 1.00 +# ../../../glsl-1.10/variable-index-read.sh 1.00 [require] GLSL ES >= 1.00 @@ -26,6 +26,8 @@ void main() } [fragment shader] +precision highp float; +precision highp int; uniform int row; uniform float expect; uniform mat4 m[3]; @@ -42,7 +44,6 @@ clear uniform mat4x4 m[0] 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0 uniform mat4x4 m[1] 17.0 18.0 19.0 20.0 21.0 22.0 23.0 24.0 25.0 26.0 27.0 28.0 29.0 30.0 31.0 32.0 - uniform int row 0 uniform float expect 21 draw rect 90 5 10 10 @@ -62,3 +63,4 @@ uniform int row 3 uniform float expect 24 draw rect 90 50 10 10 probe rgb 95 55 0.0 1.0 0.0 + |