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authorTom Gall <tom.gall@linaro.org>2013-04-23 14:18:17 -0500
committerTom Gall <tom.gall@linaro.org>2013-04-23 14:18:17 -0500
commitd6fc91a3e6fc769a4877b055a32c35a0fc753375 (patch)
tree2dbac757604cbe0671e853ae446d985de1d6a37b /tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-mat4-row-rd.shader_test
parent9a8081c1b4efd28e78a88520d0591b41a47927cc (diff)
Update test data files with a rerun of variable-index-read.sh and
variable-index-write.sh. Default precision added.
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-mat4-row-rd.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-mat4-row-rd.shader_test6
1 files changed, 4 insertions, 2 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-mat4-row-rd.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-mat4-row-rd.shader_test
index ac594e21..b74fbc52 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-mat4-row-rd.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-read/vs-uniform-mat4-row-rd.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../variable-index-read.sh 1.00
+# ../../../glsl-1.10/variable-index-read.sh 1.00
[require]
GLSL ES >= 1.00
@@ -26,6 +26,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform int row;
uniform float expect;
uniform mat4 m;
@@ -41,7 +43,6 @@ clear color 0.5 0.5 0.5 0.5
clear
uniform mat4x4 m 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0 13.0 14.0 15.0 16.0
-
uniform int row 0
uniform float expect 5
draw rect 20 5 10 10
@@ -61,3 +62,4 @@ uniform int row 3
uniform float expect 8
draw rect 20 50 10 10
probe rgb 25 55 0.0 1.0 0.0
+