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authorTom Gall <tom.gall@linaro.org>2013-04-23 14:18:17 -0500
committerTom Gall <tom.gall@linaro.org>2013-04-23 14:18:17 -0500
commitd6fc91a3e6fc769a4877b055a32c35a0fc753375 (patch)
tree2dbac757604cbe0671e853ae446d985de1d6a37b /tests/spec/glsl-es-1.00/execution/variable-index-write/vs-varying-mat4-col-row-wr.shader_test
parent9a8081c1b4efd28e78a88520d0591b41a47927cc (diff)
Update test data files with a rerun of variable-index-read.sh and
variable-index-write.sh. Default precision added.
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/variable-index-write/vs-varying-mat4-col-row-wr.shader_test')
-rw-r--r--tests/spec/glsl-es-1.00/execution/variable-index-write/vs-varying-mat4-col-row-wr.shader_test5
1 files changed, 3 insertions, 2 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/variable-index-write/vs-varying-mat4-col-row-wr.shader_test b/tests/spec/glsl-es-1.00/execution/variable-index-write/vs-varying-mat4-col-row-wr.shader_test
index f0cc7ba6..79102f51 100644
--- a/tests/spec/glsl-es-1.00/execution/variable-index-write/vs-varying-mat4-col-row-wr.shader_test
+++ b/tests/spec/glsl-es-1.00/execution/variable-index-write/vs-varying-mat4-col-row-wr.shader_test
@@ -1,5 +1,5 @@
# Test generated by:
-# ../../variable-index-write.sh 1.00
+# ../../../glsl-1.10/variable-index-write.sh 1.00
[require]
GLSL ES >= 1.00
@@ -36,6 +36,8 @@ void main()
}
[fragment shader]
+precision highp float;
+precision highp int;
uniform mat4 src_matrix;
uniform vec4 v;
uniform vec4 expect;
@@ -186,4 +188,3 @@ uniform float value 0.879197364462782
draw rect 50 50 10 10
probe rgb 55 55 0.0 1.0 0.0
-clear