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-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-rd.shader_test37
1 files changed, 0 insertions, 37 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-rd.shader_test
deleted file mode 100644
index 7c3b650f..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-temp-mat3-rd.shader_test
+++ /dev/null
@@ -1,37 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3 m = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0);
- color = (m[1] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform vec3 expect;
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec3 expect 4 5 6
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-