diff options
Diffstat (limited to 'tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test | 69 |
1 files changed, 0 insertions, 69 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test deleted file mode 100644 index d8f16c07..00000000 --- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-array-mat3-col-rd.shader_test +++ /dev/null @@ -1,69 +0,0 @@ -# Test generated by: -# ../../../glsl-1.10/variable-index-read.sh 1.10 - -[require] -GLSL >= 1.10 - -[vertex shader] -uniform int col; -uniform vec3 expect; -varying mat3 m[3]; -varying vec4 color; - -void main() -{ - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - m[0] = mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); - m[1] = mat3(10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0, 17.0, 18.0); - m[2] = mat3(19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0); - - /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: - * - * "A vertex shader may also read varying variables, getting back the - * same values it has written. Reading a varying variable in a vertex - * shader returns undefined values if it is read before being - * written." - */ - color = (m[1][col] == expect) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[fragment shader] -uniform int col; -uniform vec3 expect; -varying mat3 m[3]; -varying vec4 color; - -void main() -{ - /* There is some trickery here. The fragment shader has to actually use - * the varyings generated by the vertex shader, or the compiler (more - * likely the linker) might demote the varying outputs to just be vertex - * shader global variables. Since the point of the test is the vertex - * shader reading from a varying, that would defeat the test. - */ - gl_FragColor = (m[1][col] == expect) - ? color : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -clear color 0.5 0.5 0.5 0.5 -clear -ortho - -uniform int col 0 -uniform vec3 expect 10 11 12 -draw rect 60 5 10 10 -probe rgb 65 10 0.0 1.0 0.0 - -uniform int col 1 -uniform vec3 expect 13 14 15 -draw rect 75 5 10 10 -probe rgb 80 10 0.0 1.0 0.0 - -uniform int col 2 -uniform vec3 expect 16 17 18 -draw rect 90 5 10 10 -probe rgb 95 10 0.0 1.0 0.0 - |