diff options
Diffstat (limited to 'tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test deleted file mode 100644 index 17080f87..00000000 --- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test +++ /dev/null @@ -1,138 +0,0 @@ -# Test generated by: -# ../../../glsl-1.10/variable-index-read.sh 1.10 - -[require] -GLSL >= 1.10 - -[vertex shader] -uniform int col; -uniform int row; -uniform float expect; -varying mat4 m; -varying vec4 color; - -void main() -{ - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); - - /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: - * - * "A vertex shader may also read varying variables, getting back the - * same values it has written. Reading a varying variable in a vertex - * shader returns undefined values if it is read before being - * written." - */ - color = (m[col][row] == expect) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[fragment shader] -uniform int col; -uniform int row; -uniform float expect; -varying mat4 m; -varying vec4 color; - -void main() -{ - /* There is some trickery here. The fragment shader has to actually use - * the varyings generated by the vertex shader, or the compiler (more - * likely the linker) might demote the varying outputs to just be vertex - * shader global variables. Since the point of the test is the vertex - * shader reading from a varying, that would defeat the test. - */ - gl_FragColor = (m[col][row] == expect) - ? color : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -clear color 0.5 0.5 0.5 0.5 -clear -ortho - -uniform int col 0 -uniform int row 0 -uniform float expect 1 -draw rect 5 5 10 10 -probe rgb 10 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 2 -draw rect 5 20 10 10 -probe rgb 10 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 3 -draw rect 5 35 10 10 -probe rgb 10 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 4 -draw rect 5 50 10 10 -probe rgb 10 55 0.0 1.0 0.0 - -uniform int col 1 -uniform int row 0 -uniform float expect 5 -draw rect 20 5 10 10 -probe rgb 25 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 6 -draw rect 20 20 10 10 -probe rgb 25 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 7 -draw rect 20 35 10 10 -probe rgb 25 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 8 -draw rect 20 50 10 10 -probe rgb 25 55 0.0 1.0 0.0 - -uniform int col 2 -uniform int row 0 -uniform float expect 9 -draw rect 35 5 10 10 -probe rgb 40 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 10 -draw rect 35 20 10 10 -probe rgb 40 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 11 -draw rect 35 35 10 10 -probe rgb 40 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 12 -draw rect 35 50 10 10 -probe rgb 40 55 0.0 1.0 0.0 - -uniform int col 3 -uniform int row 0 -uniform float expect 13 -draw rect 50 5 10 10 -probe rgb 55 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 14 -draw rect 50 20 10 10 -probe rgb 55 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 15 -draw rect 50 35 10 10 -probe rgb 55 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 16 -draw rect 50 50 10 10 -probe rgb 55 55 0.0 1.0 0.0 - |