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-rw-r--r--tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test138
1 files changed, 0 insertions, 138 deletions
diff --git a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test b/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test
deleted file mode 100644
index 17080f87..00000000
--- a/tests/spec/glsl-1.10/execution/variable-indexing/vs-varying-mat4-col-row-rd.shader_test
+++ /dev/null
@@ -1,138 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.10
-
-[require]
-GLSL >= 1.10
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4 m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-