diff options
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test | 43 |
1 files changed, 0 insertions, 43 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test deleted file mode 100644 index 11cb707f..00000000 --- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test +++ /dev/null @@ -1,43 +0,0 @@ -# Test generated by: -# ../../../glsl-1.10/variable-index-write.sh 1.20 - -[require] -GLSL >= 1.20 - -[vertex shader] -void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; } - -[fragment shader] -uniform mat4x4 src_matrix; -uniform vec4 v; -uniform vec4 expect; -uniform int col; -uniform vec4 value; - -void main() -{ - mat4x4 dst_matrix; - - /* Patch the supplied matrix with the supplied value. If the resulting - * matrix is correct, it will transform the input vector to the expected - * value. Verify that the distance between the result and the expected - * vector is less than epsilon. - */ - dst_matrix = src_matrix; - dst_matrix[1] = value; - gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -clear color 0.5 0.5 0.5 0.5 -clear -ortho - -uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839 -uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820 -uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782 -uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311 -draw rect 20 5 10 10 -probe rgb 25 10 0.0 1.0 0.0 - |