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-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test43
1 files changed, 0 insertions, 43 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test
deleted file mode 100644
index 11cb707f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-temp-mat4-wr.shader_test
+++ /dev/null
@@ -1,43 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-void main() { gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; }
-
-[fragment shader]
-uniform mat4x4 src_matrix;
-uniform vec4 v;
-uniform vec4 expect;
-uniform int col;
-uniform vec4 value;
-
-void main()
-{
- mat4x4 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FragColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec4 v 0.0394868046587045 0.8922408276905568 0.3337495624366961 0.8732295730825839
-uniform vec4 expect 1.03935908892461 1.18846180713529 1.10078681232072 1.72434439561820
-uniform mat4x4 src_matrix 0.922040144261674 0.158053783109488 0.357016429866574 0.836368810383957 666.0 777.0 888.0 999.0 0.350720358904176 0.912192627475775 0.688544081259531 0.913891056231967 0.442058176039301 0.829835836794679 0.365674411003021 0.879197364462782
-uniform vec4 value 0.560251913703792 0.171634921595771 0.602494709909111 0.693273570571311
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-