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-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test105
1 files changed, 0 insertions, 105 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test
deleted file mode 100644
index e95785ac..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/fs-uniform-array-mat4-index-col-rd.shader_test
+++ /dev/null
@@ -1,105 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform vec4 expect;
-uniform mat4x4[3] m = mat4x4[3](
- mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0),
- mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0),
- mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = (m[index][col] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform vec4 expect 1 2 3 4
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 5 6 7 8
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 9 10 11 12
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 13 14 15 16
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform vec4 expect 17 18 19 20
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 21 22 23 24
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 25 26 27 28
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 29 30 31 32
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform vec4 expect 33 34 35 36
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int col 1
-uniform vec4 expect 37 38 39 40
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int col 2
-uniform vec4 expect 41 42 43 44
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int col 3
-uniform vec4 expect 45 46 47 48
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-