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-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test70
1 files changed, 0 insertions, 70 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
deleted file mode 100644
index 80cf5c7f..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-array-mat3-row-wr.shader_test
+++ /dev/null
@@ -1,70 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat3x3 src_matrix;
-uniform vec3 v;
-uniform vec3 expect;
-uniform int index;
-uniform int row;
-uniform int col;
-uniform float value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat3x3[3] dst_matrix = mat3x3[3](mat3x3(0.0), mat3x3(0.0), mat3x3(0.0));
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- *
- * NOTE: This test assumes that reads of arrays using non-constant
- * indicies works correctly. If reads and writes happen to fail in an
- * identical manner, this test may give false positives.
- */
- dst_matrix[1] = src_matrix;
- dst_matrix[1][1][row] = value;
- gl_FrontColor = (distance(dst_matrix[1] * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int row 0
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 666.0 0.591962645398579 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.550143078409278
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 666.0 0.467616286531193 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.591962645398579
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform vec3 v 0.681652305322399 0.210426138878113 0.185916924650237
-uniform vec3 expect 0.610649606928364 0.711906885823636 0.312244778977868
-uniform mat3x3 src_matrix 0.493944462129466 0.722190133917966 0.239853948232558 0.550143078409278 0.591962645398579 666.0 0.850846377186973 0.511303112962423 0.270815003356504
-uniform float value 0.467616286531193
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-