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-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test47
1 files changed, 0 insertions, 47 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test
deleted file mode 100644
index 705e0c4d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test
+++ /dev/null
@@ -1,47 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-write.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-#version 120
-uniform mat2x2 src_matrix;
-uniform vec2 v;
-uniform vec2 expect;
-uniform int col;
-uniform vec2 value;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- mat2x2 dst_matrix;
-
- /* Patch the supplied matrix with the supplied value. If the resulting
- * matrix is correct, it will transform the input vector to the expected
- * value. Verify that the distance between the result and the expected
- * vector is less than epsilon.
- */
- dst_matrix = src_matrix;
- dst_matrix[1] = value;
- gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-#version 120
-void main() { gl_FragColor = gl_Color; }
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform vec2 v 0.803161418975390 0.852987140792140
-uniform vec2 expect 0.708718134966688 1.452243795483797
-uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0
-uniform vec2 value 0.603473877011433 0.891622340451180
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-