diff options
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test deleted file mode 100644 index 705e0c4d..00000000 --- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-temp-mat2-wr.shader_test +++ /dev/null @@ -1,47 +0,0 @@ -# Test generated by: -# ../../../glsl-1.10/variable-index-write.sh 1.20 - -[require] -GLSL >= 1.20 - -[vertex shader] -#version 120 -uniform mat2x2 src_matrix; -uniform vec2 v; -uniform vec2 expect; -uniform int col; -uniform vec2 value; - -void main() -{ - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - mat2x2 dst_matrix; - - /* Patch the supplied matrix with the supplied value. If the resulting - * matrix is correct, it will transform the input vector to the expected - * value. Verify that the distance between the result and the expected - * vector is less than epsilon. - */ - dst_matrix = src_matrix; - dst_matrix[1] = value; - gl_FrontColor = (distance(dst_matrix * v, expect) < 1e-6) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[fragment shader] -#version 120 -void main() { gl_FragColor = gl_Color; } - -[test] -clear color 0.5 0.5 0.5 0.5 -clear -ortho - -uniform vec2 v 0.803161418975390 0.852987140792140 -uniform vec2 expect 0.708718134966688 1.452243795483797 -uniform mat2x2 src_matrix 0.241498998195656 0.861223395812970 666.0 777.0 -uniform vec2 value 0.603473877011433 0.891622340451180 -draw rect 20 5 10 10 -probe rgb 25 10 0.0 1.0 0.0 - |