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-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test65
1 files changed, 0 insertions, 65 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test
deleted file mode 100644
index 15fa69b6..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-uniform-array-mat2-col-row-rd.shader_test
+++ /dev/null
@@ -1,65 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
- color = (m[1][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int col;
-uniform int row;
-uniform float expect;
-uniform mat2x2[3] m = mat2x2[3](
- mat2x2(1.0, 2.0, 3.0, 4.0),
- mat2x2(5.0, 6.0, 7.0, 8.0),
- mat2x2(9.0, 10.0, 11.0, 12.0));
-varying vec4 color;
-
-void main()
-{
- gl_FragColor = color;
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int col 0
-uniform int row 0
-uniform float expect 5
-draw rect 45 5 10 10
-probe rgb 50 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 45 20 10 10
-probe rgb 50 25 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 7
-draw rect 60 5 10 10
-probe rgb 65 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 8
-draw rect 60 20 10 10
-probe rgb 65 25 0.0 1.0 0.0
-