diff options
Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test | 313 |
1 files changed, 0 insertions, 313 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test deleted file mode 100644 index 3ac7574d..00000000 --- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test +++ /dev/null @@ -1,313 +0,0 @@ -# Test generated by: -# ../../../glsl-1.10/variable-index-read.sh 1.20 - -[require] -GLSL >= 1.20 - -[vertex shader] -uniform int index; -uniform int col; -uniform int row; -uniform float expect; -varying mat4x4[3] m; -varying vec4 color; - -void main() -{ - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0); - m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0); - m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0); - - /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec: - * - * "A vertex shader may also read varying variables, getting back the - * same values it has written. Reading a varying variable in a vertex - * shader returns undefined values if it is read before being - * written." - */ - color = (m[index][col][row] == expect) - ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); -} - -[fragment shader] -uniform int index; -uniform int col; -uniform int row; -uniform float expect; -varying mat4x4[3] m; -varying vec4 color; - -void main() -{ - /* There is some trickery here. The fragment shader has to actually use - * the varyings generated by the vertex shader, or the compiler (more - * likely the linker) might demote the varying outputs to just be vertex - * shader global variables. Since the point of the test is the vertex - * shader reading from a varying, that would defeat the test. - */ - gl_FragColor = (m[index][col][row] == expect) - ? color : vec4(1.0, 0.0, 0.0, 1.0); -} - -[test] -clear color 0.5 0.5 0.5 0.5 -clear -ortho - -uniform int index 0 -uniform int col 0 -uniform int row 0 -uniform float expect 1 -draw rect 5 5 10 10 -probe rgb 10 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 2 -draw rect 5 20 10 10 -probe rgb 10 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 3 -draw rect 5 35 10 10 -probe rgb 10 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 4 -draw rect 5 50 10 10 -probe rgb 10 55 0.0 1.0 0.0 - -uniform int col 1 -uniform int row 0 -uniform float expect 5 -draw rect 20 5 10 10 -probe rgb 25 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 6 -draw rect 20 20 10 10 -probe rgb 25 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 7 -draw rect 20 35 10 10 -probe rgb 25 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 8 -draw rect 20 50 10 10 -probe rgb 25 55 0.0 1.0 0.0 - -uniform int col 2 -uniform int row 0 -uniform float expect 9 -draw rect 35 5 10 10 -probe rgb 40 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 10 -draw rect 35 20 10 10 -probe rgb 40 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 11 -draw rect 35 35 10 10 -probe rgb 40 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 12 -draw rect 35 50 10 10 -probe rgb 40 55 0.0 1.0 0.0 - -uniform int col 3 -uniform int row 0 -uniform float expect 13 -draw rect 50 5 10 10 -probe rgb 55 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 14 -draw rect 50 20 10 10 -probe rgb 55 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 15 -draw rect 50 35 10 10 -probe rgb 55 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 16 -draw rect 50 50 10 10 -probe rgb 55 55 0.0 1.0 0.0 - -uniform int index 1 -uniform int col 0 -uniform int row 0 -uniform float expect 17 -draw rect 75 5 10 10 -probe rgb 80 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 18 -draw rect 75 20 10 10 -probe rgb 80 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 19 -draw rect 75 35 10 10 -probe rgb 80 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 20 -draw rect 75 50 10 10 -probe rgb 80 55 0.0 1.0 0.0 - -uniform int col 1 -uniform int row 0 -uniform float expect 21 -draw rect 90 5 10 10 -probe rgb 95 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 22 -draw rect 90 20 10 10 -probe rgb 95 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 23 -draw rect 90 35 10 10 -probe rgb 95 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 24 -draw rect 90 50 10 10 -probe rgb 95 55 0.0 1.0 0.0 - -uniform int col 2 -uniform int row 0 -uniform float expect 25 -draw rect 105 5 10 10 -probe rgb 110 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 26 -draw rect 105 20 10 10 -probe rgb 110 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 27 -draw rect 105 35 10 10 -probe rgb 110 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 28 -draw rect 105 50 10 10 -probe rgb 110 55 0.0 1.0 0.0 - -uniform int col 3 -uniform int row 0 -uniform float expect 29 -draw rect 120 5 10 10 -probe rgb 125 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 30 -draw rect 120 20 10 10 -probe rgb 125 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 31 -draw rect 120 35 10 10 -probe rgb 125 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 32 -draw rect 120 50 10 10 -probe rgb 125 55 0.0 1.0 0.0 - -uniform int index 2 -uniform int col 0 -uniform int row 0 -uniform float expect 33 -draw rect 145 5 10 10 -probe rgb 150 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 34 -draw rect 145 20 10 10 -probe rgb 150 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 35 -draw rect 145 35 10 10 -probe rgb 150 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 36 -draw rect 145 50 10 10 -probe rgb 150 55 0.0 1.0 0.0 - -uniform int col 1 -uniform int row 0 -uniform float expect 37 -draw rect 160 5 10 10 -probe rgb 165 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 38 -draw rect 160 20 10 10 -probe rgb 165 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 39 -draw rect 160 35 10 10 -probe rgb 165 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 40 -draw rect 160 50 10 10 -probe rgb 165 55 0.0 1.0 0.0 - -uniform int col 2 -uniform int row 0 -uniform float expect 41 -draw rect 175 5 10 10 -probe rgb 180 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 42 -draw rect 175 20 10 10 -probe rgb 180 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 43 -draw rect 175 35 10 10 -probe rgb 180 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 44 -draw rect 175 50 10 10 -probe rgb 180 55 0.0 1.0 0.0 - -uniform int col 3 -uniform int row 0 -uniform float expect 45 -draw rect 190 5 10 10 -probe rgb 195 10 0.0 1.0 0.0 - -uniform int row 1 -uniform float expect 46 -draw rect 190 20 10 10 -probe rgb 195 25 0.0 1.0 0.0 - -uniform int row 2 -uniform float expect 47 -draw rect 190 35 10 10 -probe rgb 195 40 0.0 1.0 0.0 - -uniform int row 3 -uniform float expect 48 -draw rect 190 50 10 10 -probe rgb 195 55 0.0 1.0 0.0 - |