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Diffstat (limited to 'tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test')
-rw-r--r--tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test313
1 files changed, 0 insertions, 313 deletions
diff --git a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test b/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test
deleted file mode 100644
index 3ac7574d..00000000
--- a/tests/spec/glsl-1.20/execution/variable-indexing/vs-varying-array-mat4-index-col-row-rd.shader_test
+++ /dev/null
@@ -1,313 +0,0 @@
-# Test generated by:
-# ../../../glsl-1.10/variable-index-read.sh 1.20
-
-[require]
-GLSL >= 1.20
-
-[vertex shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-
- m[0] = mat4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
- m[1] = mat4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0);
- m[2] = mat4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0);
-
- /* From page 23 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "A vertex shader may also read varying variables, getting back the
- * same values it has written. Reading a varying variable in a vertex
- * shader returns undefined values if it is read before being
- * written."
- */
- color = (m[index][col][row] == expect)
- ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[fragment shader]
-uniform int index;
-uniform int col;
-uniform int row;
-uniform float expect;
-varying mat4x4[3] m;
-varying vec4 color;
-
-void main()
-{
- /* There is some trickery here. The fragment shader has to actually use
- * the varyings generated by the vertex shader, or the compiler (more
- * likely the linker) might demote the varying outputs to just be vertex
- * shader global variables. Since the point of the test is the vertex
- * shader reading from a varying, that would defeat the test.
- */
- gl_FragColor = (m[index][col][row] == expect)
- ? color : vec4(1.0, 0.0, 0.0, 1.0);
-}
-
-[test]
-clear color 0.5 0.5 0.5 0.5
-clear
-ortho
-
-uniform int index 0
-uniform int col 0
-uniform int row 0
-uniform float expect 1
-draw rect 5 5 10 10
-probe rgb 10 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 2
-draw rect 5 20 10 10
-probe rgb 10 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 3
-draw rect 5 35 10 10
-probe rgb 10 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 4
-draw rect 5 50 10 10
-probe rgb 10 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 5
-draw rect 20 5 10 10
-probe rgb 25 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 6
-draw rect 20 20 10 10
-probe rgb 25 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 7
-draw rect 20 35 10 10
-probe rgb 25 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 8
-draw rect 20 50 10 10
-probe rgb 25 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 9
-draw rect 35 5 10 10
-probe rgb 40 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 10
-draw rect 35 20 10 10
-probe rgb 40 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 11
-draw rect 35 35 10 10
-probe rgb 40 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 12
-draw rect 35 50 10 10
-probe rgb 40 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 13
-draw rect 50 5 10 10
-probe rgb 55 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 14
-draw rect 50 20 10 10
-probe rgb 55 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 15
-draw rect 50 35 10 10
-probe rgb 55 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 16
-draw rect 50 50 10 10
-probe rgb 55 55 0.0 1.0 0.0
-
-uniform int index 1
-uniform int col 0
-uniform int row 0
-uniform float expect 17
-draw rect 75 5 10 10
-probe rgb 80 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 18
-draw rect 75 20 10 10
-probe rgb 80 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 19
-draw rect 75 35 10 10
-probe rgb 80 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 20
-draw rect 75 50 10 10
-probe rgb 80 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 21
-draw rect 90 5 10 10
-probe rgb 95 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 22
-draw rect 90 20 10 10
-probe rgb 95 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 23
-draw rect 90 35 10 10
-probe rgb 95 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 24
-draw rect 90 50 10 10
-probe rgb 95 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 25
-draw rect 105 5 10 10
-probe rgb 110 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 26
-draw rect 105 20 10 10
-probe rgb 110 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 27
-draw rect 105 35 10 10
-probe rgb 110 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 28
-draw rect 105 50 10 10
-probe rgb 110 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 29
-draw rect 120 5 10 10
-probe rgb 125 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 30
-draw rect 120 20 10 10
-probe rgb 125 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 31
-draw rect 120 35 10 10
-probe rgb 125 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 32
-draw rect 120 50 10 10
-probe rgb 125 55 0.0 1.0 0.0
-
-uniform int index 2
-uniform int col 0
-uniform int row 0
-uniform float expect 33
-draw rect 145 5 10 10
-probe rgb 150 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 34
-draw rect 145 20 10 10
-probe rgb 150 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 35
-draw rect 145 35 10 10
-probe rgb 150 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 36
-draw rect 145 50 10 10
-probe rgb 150 55 0.0 1.0 0.0
-
-uniform int col 1
-uniform int row 0
-uniform float expect 37
-draw rect 160 5 10 10
-probe rgb 165 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 38
-draw rect 160 20 10 10
-probe rgb 165 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 39
-draw rect 160 35 10 10
-probe rgb 165 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 40
-draw rect 160 50 10 10
-probe rgb 165 55 0.0 1.0 0.0
-
-uniform int col 2
-uniform int row 0
-uniform float expect 41
-draw rect 175 5 10 10
-probe rgb 180 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 42
-draw rect 175 20 10 10
-probe rgb 180 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 43
-draw rect 175 35 10 10
-probe rgb 180 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 44
-draw rect 175 50 10 10
-probe rgb 180 55 0.0 1.0 0.0
-
-uniform int col 3
-uniform int row 0
-uniform float expect 45
-draw rect 190 5 10 10
-probe rgb 195 10 0.0 1.0 0.0
-
-uniform int row 1
-uniform float expect 46
-draw rect 190 20 10 10
-probe rgb 195 25 0.0 1.0 0.0
-
-uniform int row 2
-uniform float expect 47
-draw rect 190 35 10 10
-probe rgb 195 40 0.0 1.0 0.0
-
-uniform int row 3
-uniform float expect 48
-draw rect 190 50 10 10
-probe rgb 195 55 0.0 1.0 0.0
-