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Diffstat (limited to 'tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert')
-rw-r--r-- | tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert new file mode 100644 index 00000000..d1076632 --- /dev/null +++ b/tests/spec/glsl-es-1.00/compiler/structure-and-array-operations/array-equal-matrix.vert @@ -0,0 +1,22 @@ +/* [config] + * expect_result: fail + * glsl_version: 1.20 + * glsles_version: 1.00 + * [end config] + * + * From page 35 (page 41 of the PDF) of the GLSL 1.20 spec: + * + * "The equality operators and assignment operator are only allowed if the + * two operands are same size and type....Both array operands must be + * explicitly sized. When using the equality operators ... two arrays are + * equal if and only if all the elements are element-wise equal. + */ + + +uniform vec4 a[4]; +uniform mat4 b; + +void main() +{ + gl_Position = vec4(a == b); +} |