diff options
Diffstat (limited to 'tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-rd.shader_test')
-rw-r--r-- | tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-rd.shader_test | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-rd.shader_test new file mode 100644 index 00000000..ade091db --- /dev/null +++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-array-mat4-rd.shader_test @@ -0,0 +1,41 @@ +# Test generated by: +# ../../../glsl-1.10/variable-index-read.sh 1.20 + +[require] +GLSL >= 1.20 + +[vertex shader] +uniform vec4 expect; +uniform mat4x4[3] m = mat4x4[3]( + mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0), + mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0), + mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0)); +varying vec4 color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; +} + +[fragment shader] +uniform vec4 expect; +uniform mat4x4[3] m = mat4x4[3]( + mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0), + mat4x4(17.0, 18.0, 19.0, 20.0, 21.0, 22.0, 23.0, 24.0, 25.0, 26.0, 27.0, 28.0, 29.0, 30.0, 31.0, 32.0), + mat4x4(33.0, 34.0, 35.0, 36.0, 37.0, 38.0, 39.0, 40.0, 41.0, 42.0, 43.0, 44.0, 45.0, 46.0, 47.0, 48.0)); +varying vec4 color; + +void main() +{ + gl_FragColor = (m[1][1] == expect) + ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0); +} + +[test] +clear color 0.5 0.5 0.5 0.5 +clear +ortho + +uniform vec4 expect 21 22 23 24 +draw rect 90 5 10 10 +probe rgb 95 10 0.0 1.0 0.0 |