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-rw-r--r--tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-rd.shader_test35
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diff --git a/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-rd.shader_test b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-rd.shader_test
new file mode 100644
index 00000000..b0e5349f
--- /dev/null
+++ b/tests/spec/glsl-es-1.00/execution/1.20/variable-indexing/fs-uniform-mat4-rd.shader_test
@@ -0,0 +1,35 @@
+# Test generated by:
+# ../../../glsl-1.10/variable-index-read.sh 1.20
+
+[require]
+GLSL >= 1.20
+
+[vertex shader]
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+}
+
+[fragment shader]
+uniform vec4 expect;
+uniform mat4x4 m = mat4x4(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0, 14.0, 15.0, 16.0);
+varying vec4 color;
+
+void main()
+{
+ gl_FragColor = (m[1] == expect)
+ ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
+}
+
+[test]
+clear color 0.5 0.5 0.5 0.5
+clear
+ortho
+
+uniform vec4 expect 5 6 7 8
+draw rect 20 5 10 10
+probe rgb 25 10 0.0 1.0 0.0